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tdegames/libtdegames/kgamelcd.h

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5.9 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMELCD_H
#define __KGAMELCD_H
#include <tqlcdnumber.h>
#include <tqvaluevector.h>
#include <kdemacros.h>
class TQLabel;
class TQTimer;
//-----------------------------------------------------------------------------
/**
* This class is a visually enhanced @ref TQLCDNumber:
* <ul>
* <li> It can show an additional string before the integer being
* displayed.</li>
* <li> Its foreground and background colors can easily be modified. </li>
* <li> It can be highlighted for a short time. </li>
* </ul>
*
* @since 3.2
*/
class TDE_EXPORT KGameLCD : public TQLCDNumber
{
TQ_OBJECT
public:
KGameLCD(uint nbDigits, TQWidget *parent = 0, const char *name = 0);
~KGameLCD();
/**
* Set the default background color.
*/
void setDefaultBackgroundColor(const TQColor &color);
/**
* Set the default foreground color.
*/
void setDefaultColor(const TQColor &color);
/**
* Set highlight color.
*/
void setHighlightColor(const TQColor &color);
/**
* Set the string that will be displayed before the integer number to be
* displayed. By default this string is null.
*/
void setLeadingString(const TQString &s);
/**
* Set the highlight duration in milliseconds. The default value is
* 800 milliseconds.
*/
void setHighlightTime(uint time);
/**
* Reset the foreground color to the default one.
*/
void resetColor();
/**
* Set the foreground color.
*/
void setColor(const TQColor &color);
public slots:
/**
* Highlight the LCD with the TQColorGourp::HighlightedText color
* for a small time (setHighlightTime).
*/
void highlight();
/**
* Display the given integer with the (optionnal) leading string.
*
* Note: we cannot use display(int) since TQLCDNumber::display is
* not virtual... And you cannot use TQLCDNumber::intValue() to retrieve
* the given value.
*/
void displayInt(int value);
private slots:
void timeout() { highlight(false); }
private:
TQColor _fgColor, _hlColor;
TQString _lead;
uint _htime;
TQTimer *_timer;
class KGameLCDPrivate;
KGameLCDPrivate *d;
void highlight(bool light);
};
//-----------------------------------------------------------------------------
/**
* This class is a digital clock widget. It has a maximum duration of
* 3599 seconds (one hour) and it gets updated every second.
*
* @since 3.2
*/
class TDE_EXPORT KGameLCDClock : public KGameLCD
{
TQ_OBJECT
public:
KGameLCDClock(TQWidget *parent = 0, const char *name = 0);
~KGameLCDClock();
/**
* @return the total number of seconds elapsed.
*/
uint seconds() const;
/**
* @return the time as a string to be displayed: "mm:ss".
*/
TQString pretty() const;
/**
* Set the time.
*/
void setTime(uint seconds);
/**
* Set the time (format should be "mm:ss").
*/
void setTime(const TQString &s);
public slots:
/**
* Stop the clock and reset it to zero.
*/
virtual void reset();
/**
* Stop the clock but do not reset it to zero.
*/
virtual void stop();
/**
* Start the clock from the current time.
*/
virtual void start();
protected slots:
virtual void timeoutClock();
private:
TQTimer *_timerClock;
uint _sec, _min;
class KGameLCDClockPrivate;
KGameLCDClockPrivate *d;
void showTime();
};
//-----------------------------------------------------------------------------
/**
* This widget holds a list of @ref TQLCDNumber arranged in a vertical layout.
* It also shows a label at the top of the list.
*
* @since 3.2
*/
class TDE_EXPORT KGameLCDList : public TQWidget
{
TQ_OBJECT
public:
/**
* Constructor.
*
* @param title is the content of the top label.
* @param parent passed to the TQWidget constructor
* @param name passed to the TQWidget constructor
*/
KGameLCDList(const TQString &title,
TQWidget *parent = 0, const char *name = 0);
KGameLCDList(TQWidget *parent = 0, const char *name = 0);
~KGameLCDList();
/**
* Append a TQLCDNumber at the bottom of the list.
* The TQLCDNumber should have the KGameLCDList as parent.
*/
void append(TQLCDNumber *lcd);
/**
* Append a TQLCDNumber at the bottom of the list.
* The TQLCDNumber should have the KGameLCDList as parent.
*/
void append(const TQString &leading, TQLCDNumber *lcd);
/**
* Delete all @ref TQLCDNumber and clear the list.
*/
void clear();
/**
* @return the title label.
*/
TQLabel *title() const { return _title; }
/**
* @return the TQLCDNumber at index @param i
*/
TQLCDNumber *lcd(uint i) const { return _lcds[i]; }
/**
* @return the number of TQLCDNumber in the list.
*/
uint size() const { return _lcds.size(); }
private:
TQLabel *_title;
TQValueVector<TQLCDNumber *> _lcds;
class KGameLCDListPrivate;
KGameLCDListPrivate *d;
void init(const TQString &title);
};
#endif