You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/libtdegames/kgame/dialogs/kgamedialog.cpp

348 lines
8.1 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <tqlayout.h>
#include <tqvbox.h>
#include <tdelocale.h>
#include "kgame.h"
#include "kplayer.h"
#include "kgamedialogconfig.h"
#include "kgamedialog.h"
#include "kgamedialog.moc"
class KGameDialogPrivate
{
public:
KGameDialogPrivate()
{
mGamePage = 0;
mNetworkPage = 0;
mMsgServerPage = 0;
mTopLayout = 0;
mNetworkConfig = 0;
mGameConfig = 0;
mOwner = 0;
mGame = 0;
}
TQVBox* mGamePage;
TQVBox* mNetworkPage;
TQVBox* mMsgServerPage;// unused here?
TQVBoxLayout* mTopLayout;
KGameDialogNetworkConfig* mNetworkConfig;
KGameDialogGeneralConfig* mGameConfig;
// a list of all config widgets added to this dialog
TQPtrList<KGameDialogConfig> mConfigWidgets;
// just pointers:
KPlayer* mOwner;
KGame* mGame;
};
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
TQWidget* parent, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
Ok, parent, 0, modal, true)
{
init(g, owner);
}
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
Ok, parent, 0, modal, true)
{
init(g, owner);
if ((ConfigOptions)initConfigs!=NoConfig) {
initDefaultDialog((ConfigOptions)initConfigs, chatMsgId);
}
}
void KGameDialog::init(KGame* g, KPlayer* owner)
{
//AB: do we need a "Cancel" Button? currently removed
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogPrivate;
setOwner(owner);
setKGame(g);
if (g) {
setAdmin(g->isAdmin());
} else {
setAdmin(false);
}
}
void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId)
{
if (initConfigs & GameConfig) {
kdDebug() << "add gameconf" << endl;
addGameConfig(new KGameDialogGeneralConfig(0));
}
if (initConfigs & NetworkConfig) {
addNetworkConfig(new KGameDialogNetworkConfig(0));
}
if (initConfigs & (MsgServerConfig) ) {
addMsgServerConfig(new KGameDialogMsgServerConfig(0));
}
if (initConfigs & ChatConfig) {
KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0);
if (d->mGamePage) {
addChatWidget(c, d->mGamePage);
} else {
addConfigPage(c, i18n("&Chat"));
}
}
if (initConfigs & BanPlayerConfig) {
// add the connection management system - ie the widget where the ADMIN can
// kick players out
if (d->mNetworkPage) {
// put it on the network page
addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage);
} else {
// if no network page available put it on an own page
addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections"));
}
}
}
KGameDialog::~KGameDialog()
{
// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl;
d->mConfigWidgets.setAutoDelete(true);
d->mConfigWidgets.clear();
delete d;
}
void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf)
{
if (!conf) {
return;
}
d->mGameConfig = conf;
d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game"));
}
void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf)
{
if (!netConf) {
return;
}
d->mNetworkConfig = netConf;
d->mNetworkPage = addConfigPage(netConf, i18n("&Network"));
}
void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
{
if (!msgConf) {
return;
}
d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
}
void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
{
if (!chat) {
return;
}
if (!parent) {
parent = d->mGamePage;
}
if (!parent) {
kdError(11001) << "cannot add chat widget without page" << endl;
return;
}
addConfigWidget(chat, parent);
}
void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
{
if (!c) {
return;
}
if (!parent) {
parent = d->mNetworkPage;
}
if (!parent) {
kdError(11001) << "Cannot add connection list without page" << endl;
return;
}
addConfigWidget(c, parent);
}
TQVBox *KGameDialog::configPage(ConfigOptions which)
{
TQVBox *box = 0;
switch(which)
{
case NetworkConfig:
box = d->mNetworkPage;
break;
case GameConfig:
box = d->mGamePage;
break;
case MsgServerConfig:
box = d->mMsgServerPage;
break;
default:
kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl;
}
return box;
}
TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return 0;
}
TQVBox* page = addVBoxPage(title);
addConfigWidget(widget, page);
return page;
}
void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return;
}
if (!parent) {
kdError(11001) << "Cannot reparent to NULL widget" << endl;
return;
}
// kdDebug(11001) << "reparenting widget" << endl;
widget->reparent(parent, TQPoint(0,0));
d->mConfigWidgets.append(widget);
connect(widget, TQ_SIGNAL(destroyed(TQObject*)), this, TQ_SLOT(slotRemoveConfigWidget(TQObject*)));
if (!d->mGame) {
kdWarning(11001) << "No game has been set!" << endl;
} else {
widget->setKGame(d->mGame);
widget->setAdmin(d->mGame->isAdmin());
}
if (!d->mOwner) {
kdWarning(11001) << "No player has been set!" << endl;
} else {
widget->setOwner(d->mOwner);
}
widget->show();
}
KGameDialogGeneralConfig* KGameDialog::gameConfig() const
{ return d->mGameConfig; }
KGameDialogNetworkConfig* KGameDialog::networkConfig() const
{ return d->mNetworkConfig; }
void KGameDialog::slotApply()
{
submitToKGame();
}
void KGameDialog::slotDefault()
{
if (!d->mGame) {
return;
}
//TODO *only* call setKGame/setOwner for the *current* page!!
setKGame(d->mGame);
setOwner(d->mOwner);
}
void KGameDialog::slotOk()
{
slotApply();
TQDialog::accept();
}
void KGameDialog::setOwner(KPlayer* owner)
{
//AB: note: NULL player is ok!
d->mOwner = owner;
for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
if (d->mConfigWidgets.at(i)) {
d->mConfigWidgets.at(i)->setOwner(d->mOwner);
//TODO: hide playerName in KGameDialogGeneralConfig
} else {
kdError(11001) << "NULL widget??" << endl;
}
}
}
void KGameDialog::setKGame(KGame* g)
{
if (d->mGame) {
disconnect(d->mGame, 0, this, 0);
}
d->mGame = g;
for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
d->mConfigWidgets.at(i)->setKGame(d->mGame);
}
if (d->mGame) {
setAdmin(d->mGame->isAdmin());
connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame()));
connect(d->mGame, TQ_SIGNAL(signalAdminStatusChanged(bool)),
this, TQ_SLOT(setAdmin(bool)));
}
}
void KGameDialog::setAdmin(bool admin)
{
for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
d->mConfigWidgets.at(i)->setAdmin(admin);
}
}
void KGameDialog::slotUnsetKGame() // called when KGame is destroyed
{ setKGame(0); }
void KGameDialog::submitToKGame()
{
if (!d->mGame) {
kdError(11001) << k_funcinfo << ": no game has been set" << endl;
return;
}
if (!d->mOwner) {
kdError(11001) << k_funcinfo << ": no player has been set" << endl;
return;
}
for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
// kdDebug(11001) << "submit to kgame " << i << endl;
d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner);
// kdDebug(11001) << "done: submit to kgame " << i << endl;
}
}
void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget)
{
d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget);
}