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56 lines
3.5 KiB
56 lines
3.5 KiB
06.09.2001: replace the signal signalCreatePlayer by the virtual function
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createPlayer. It has the same arguments but the return value
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is the new player
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06.09.2001: the KGameConfig dialog changes the parameter initConfigs from bool
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to long. Use the ConfigOptions to specify what options you want
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to have enabled. Default is all
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06.09.2001: some int->Q_UINT32 in sender, receiver and player parameters. maybe
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more will follow.
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06.09.2001: KGameIO::signalPrepareMove(..., bool&) ->
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KGameIO::signalPrepareMove(..., bool*): don't know why this was
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necessary but it didn't work anymore...
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16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
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because TQt3 obviously doesn't honor references in signals/slots.
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This might even be a Qt bug. Bad situation - we use references
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everywhere in KGame... hope nothing else is affecterd by this
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problem (signalPrepareMove was fixed already by me)
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18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
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19.09.2001: Kgame:nextPlayer retunrs the KPlayer *nextplayer instead of bool
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19.09.2001: gameOver() renamed to checkGameOver() !!!!!
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18.09.2001: Question: Should the signal signalPlayerInput(QDataStream &,KPlayer *))
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be made a virtual function?
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MH: This is done now. As this is a central function your programs will
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not run anymore. Fix: rename your slot which is connected to the above
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signal to playerInput() and return TRUE in it. This will make it 100%
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compatible to the old version. I think this chagne is necessary especially
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as a signal is of no use here as you cannot read twice from the same stream.
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Therefore there can be only one function processing the input. If you really
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need a signal, you can of course simply emit it in the overwritten playerInput
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function
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20.09.2001 playerInputFinished(void->KPlayer *)
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--------------------- KGAME_ALPHA_1 ---------------------
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06.10.2001 adding KGameNetwork::signalAdminStatusChanged - needed for
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KGameDialog
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06.10.2001 KGame::loadGame() doesn't call setPolicy() anymore!
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08.10.2001 KGamePropertyList now honor policies! Use setPolicy(PolicyDirty) to
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get the old behavior!
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The behavior of KGamePropertyArray may have changed in this turn,
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too!
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The API stays the same.
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11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
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anymore. The game should manage this internally. layout() is
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obsolete as well
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18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
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QByteArray& parameter (oops!). This is fixed now. All apps which
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used this signal must be changed.
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18.10.2001 KGame::sendProperty(), KGame::sendPlayerProperty(),
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KPlayer::sendProperty() and related functions contain a "int msgid"
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parameter. This is the id() of the property handler. This parameter
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enables us to easily add any number of property handler to a game
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just by connecting it to existing send slots and call
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processMessage() in slotNetworkData()
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03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
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like KGame::signalNetworkData does
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06.11.2001 KGameDialog has some small improvements - easier and IMHO better
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constructor code. Most code should be compatible :-)
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