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tdegames/atlantik/client/atlantik.cpp

854 lines
27 KiB

// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <errno.h>
#include <tqcolor.h>
#include <tqdatetime.h>
#include <tqlineedit.h>
#include <tqscrollview.h>
#include <tqpopupmenu.h>
#include <tdeaboutapplication.h>
#include <tdeaction.h>
#include <tdeapplication.h>
#include <tdecmdlineargs.h>
#include <tdeconfig.h>
#include <tdelocale.h>
#include <tdemessagebox.h>
#include <knotifyclient.h>
#include <knotifydialog.h>
#include <kstatusbar.h>
#include <kstdgameaction.h>
#include <kstdaction.h>
#include <tdetoolbar.h>
#include <tdeversion.h>
#undef KDE_3_2_FEATURES
#if defined(TDE_MAKE_VERSION)
#if TDE_VERSION >= TDE_MAKE_VERSION(3,2,0)
#define KDE_3_2_FEATURES
#endif
#endif
#include <kdebug.h>
#include <atlantic_core.h>
#include <auction.h>
#include <estate.h>
#include <player.h>
#include <trade.h>
#include "atlantik.moc"
#include <atlantik_network.h>
#include <board.h>
#include <trade_widget.h>
#include "eventlogwidget.h"
#include "main.h"
#include "selectserver_widget.h"
#include "selectgame_widget.h"
#include "selectconfiguration_widget.h"
LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name )
{
#ifdef KDE_3_2_FEATURES
m_clear = KStdAction::clear( this, TQ_SLOT( clear() ), 0 );
#else
m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQ_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" );
#endif
m_selectAll = KStdAction::selectAll( this, TQ_SLOT( selectAll() ), 0 );
m_copy = KStdAction::copy( this, TQ_SLOT( copy() ), 0 );
}
LogTextEdit::~LogTextEdit()
{
delete m_clear;
delete m_selectAll;
delete m_copy;
}
TQPopupMenu *LogTextEdit::createPopupMenu( const TQPoint & )
{
TQPopupMenu *rmbMenu = new TQPopupMenu( this );
m_clear->plug( rmbMenu );
rmbMenu->insertSeparator();
m_copy->setEnabled( hasSelectedText() );
m_copy->plug( rmbMenu );
m_selectAll->plug( rmbMenu );
return rmbMenu;
}
Atlantik::Atlantik ()
: TDEMainWindow (),
m_runningGame( false )
{
// Read application configuration
readConfig();
// Toolbar: Game
// KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection(), "game_new");
m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQ_SLOT(showEventLog()), actionCollection(), "showeventlog");
KStdGameAction::quit(kapp, TQ_SLOT(closeAllWindows()), actionCollection(), "game_quit");
// Toolbar: Settings
KStdAction::preferences(this, TQ_SLOT(slotConfigure()), actionCollection());
KStdAction::configureNotifications(this, TQ_SLOT(configureNotifications()), actionCollection());
// Initialize pointers to 0L
m_configDialog = 0;
m_board = 0;
m_eventLogWidget = 0;
m_selectServer = 0;
m_selectGame = 0;
m_selectConfiguration = 0;
m_atlantikNetwork = 0;
// Game and network core
m_atlanticCore = new AtlanticCore(this, "atlanticCore");
connect(m_atlanticCore, TQ_SIGNAL(createGUI(Player *)), this, TQ_SLOT(newPlayer(Player *)));
connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Player *)), this, TQ_SLOT(removeGUI(Player *)));
connect(m_atlanticCore, TQ_SIGNAL(createGUI(Trade *)), this, TQ_SLOT(newTrade(Trade *)));
connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Trade *)), this, TQ_SLOT(removeGUI(Trade *)));
initEventLog();
initNetworkObject();
// Menu,toolbar: Move
m_roll = KStdGameAction::roll(this, TQ_SIGNAL(rollDice()), actionCollection());
m_roll->setEnabled(false);
m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQ_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
m_buyEstate->setEnabled(false);
m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQ_SIGNAL(auctionEstate()), actionCollection(), "auction");
m_auctionEstate->setEnabled(false);
m_endTurn = KStdGameAction::endTurn(this, TQ_SIGNAL(endTurn()), actionCollection());
m_endTurn->setEnabled(false);
m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQ_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
m_jailCard->setEnabled(false);
m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQ_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
m_jailPay->setEnabled(false);
m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQ_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
m_jailRoll->setEnabled(false);
// Mix code and XML into GUI
TDEMainWindow::createGUI();
applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" );
TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
TDEMainWindow::statusBar()->insertItem(TQString(), 1);
connect(statusBar(), TQ_SIGNAL(released(int)), this, TQ_SLOT(statusBarClick(int)));
// Main widget, containing all others
m_mainWidget = new TQWidget(this, "main");
m_mainWidget->show();
m_mainLayout = new TQGridLayout(m_mainWidget, 3, 2);
setCentralWidget(m_mainWidget);
// Vertical view area for portfolios.
m_portfolioScroll = new TQScrollView(m_mainWidget, "pfScroll");
m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
m_portfolioScroll->setHScrollBarMode( TQScrollView::AlwaysOff );
m_portfolioScroll->setResizePolicy( TQScrollView::AutoOneFit );
m_portfolioScroll->setFixedHeight( 200 );
m_portfolioScroll->hide();
m_portfolioWidget = new TQWidget( m_portfolioScroll->viewport(), "pfWidget" );
m_portfolioScroll->addChild( m_portfolioWidget );
m_portfolioWidget->show();
m_portfolioLayout = new TQVBoxLayout(m_portfolioWidget);
m_portfolioViews.setAutoDelete(true);
// Nice label
// m_portfolioLabel = new TQLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
// m_portfolioLayout->addWidget(m_portfolioLabel);
// m_portfolioLabel->show();
// Text view for chat and status messages from server.
m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs");
m_serverMsgs->setTextFormat(TQTextEdit::PlainText);
m_serverMsgs->setReadOnly(true);
m_serverMsgs->setHScrollBarMode(TQScrollView::AlwaysOff);
m_serverMsgs->setMinimumWidth(200);
m_mainLayout->addWidget(m_serverMsgs, 1, 0);
// LineEdit to enter commands and chat messages.
m_input = new TQLineEdit(m_mainWidget, "input");
m_mainLayout->addWidget(m_input, 2, 0);
m_serverMsgs->setFocusProxy(m_input);
connect(m_input, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotSendMsg()));
// Set stretching where we want it.
m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
m_mainLayout->setColStretch(1, 1); // make m_board stretch horizontally, not the rest
// Check command-line args to see if we need to connect or show Monopigator window
TDECmdLineArgs *args = TDECmdLineArgs::parsedArgs();
TQCString host = args->getOption("host");
TQCString port = args->getOption("port");
if (!host.isNull() && !port.isNull())
m_atlantikNetwork->serverConnect(host, port.toInt());
else
showSelectServer();
}
void Atlantik::readConfig()
{
// Read configuration settings
TDEConfig *config = kapp->config();
// General configuration
config->setGroup("General");
m_config.chatTimestamps = config->readBoolEntry("ChatTimeStamps", false);
// Personalization configuration
config->setGroup("Personalization");
m_config.playerName = config->readEntry("PlayerName", "Atlantik");
m_config.playerImage = config->readEntry("PlayerImage", "cube.png");
// Board configuration
config->setGroup("Board");
m_config.indicateUnowned = config->readBoolEntry("IndicateUnowned", true);
m_config.highliteUnowned = config->readBoolEntry("HighliteUnowned", false);
m_config.darkenMortgaged = config->readBoolEntry("DarkenMortgaged", true);
m_config.animateTokens = config->readBoolEntry("AnimateToken", false);
m_config.quartzEffects = config->readBoolEntry("QuartzEffects", true);
// Meta server configuation
config->setGroup("Monopigator");
m_config.connectOnStart = config->readBoolEntry("ConnectOnStart", false);
m_config.hideDevelopmentServers = config->readBoolEntry("HideDevelopmentServers", true);
// Portfolio colors
config->setGroup("WM");
TQColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault);
m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault);
}
void Atlantik::newPlayer(Player *player)
{
initBoard();
m_board->addToken(player);
addPortfolioView(player);
// Player::changed() is not connected until later this method, so
// we'd better force an update.
playerChanged(player);
connect(player, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *)));
connect(player, TQ_SIGNAL(gainedTurn()), this, TQ_SLOT(gainedTurn()));
connect(player, TQ_SIGNAL(changed(Player *)), m_board, TQ_SLOT(playerChanged(Player *)));
KNotifyClient::event(winId(), "newplayer");
}
void Atlantik::newEstate(Estate *estate)
{
initBoard();
m_board->addEstateView(estate, m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects);
}
void Atlantik::newTrade(Trade *trade)
{
TradeDisplay *tradeDisplay = new TradeDisplay(trade, m_atlanticCore, 0, "tradeDisplay");
m_tradeGUIMap[trade] = tradeDisplay;
tradeDisplay->show();
}
void Atlantik::newAuction(Auction *auction)
{
initBoard();
m_board->addAuctionWidget(auction);
}
void Atlantik::removeGUI(Player *player)
{
// Find and remove portfolioview
PortfolioView *portfolioView = findPortfolioView(player);
if (portfolioView)
m_portfolioViews.remove(portfolioView);
if (m_board)
m_board->removeToken(player);
}
void Atlantik::removeGUI(Trade *trade)
{
if (TradeDisplay *tradeDisplay = m_tradeGUIMap[trade])
delete tradeDisplay;
}
void Atlantik::showSelectServer()
{
if (m_selectServer)
return;
m_selectServer = new SelectServer(m_config.connectOnStart, m_config.hideDevelopmentServers, m_mainWidget, "selectServer");
m_mainLayout->addMultiCellWidget(m_selectServer, 0, 2, 1, 1);
m_selectServer->show();
if (m_selectGame)
{
delete m_selectGame;
m_selectGame = 0;
}
m_atlanticCore->reset(true);
initNetworkObject();
connect(m_selectServer, TQ_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQ_SLOT(serverConnect(const TQString, int)));
connect(m_selectServer, TQ_SIGNAL(msgStatus(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &)));
m_selectServer->slotRefresh( m_config.connectOnStart );
}
void Atlantik::showSelectGame()
{
if (m_selectGame)
return;
m_selectGame = new SelectGame(m_atlanticCore, m_mainWidget, "selectGame");
m_atlanticCore->emitGames();
m_mainLayout->addMultiCellWidget(m_selectGame, 0, 2, 1, 1);
m_selectGame->show();
// Reset core and GUI
if (m_board)
{
m_board->hide();
m_board->reset();
// delete m_board;
// m_board = 0;
// m_portfolioViews.clear();
m_atlanticCore->reset();
}
if (m_selectServer)
{
delete m_selectServer;
m_selectServer = 0;
}
if (m_selectConfiguration)
{
delete m_selectConfiguration;
m_selectConfiguration = 0;
}
connect(m_selectGame, TQ_SIGNAL(joinGame(int)), m_atlantikNetwork, TQ_SLOT(joinGame(int)));
connect(m_selectGame, TQ_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQ_SLOT(newGame(const TQString &)));
connect(m_selectGame, TQ_SIGNAL(leaveServer()), this, TQ_SLOT(showSelectServer()));
connect(m_selectGame, TQ_SIGNAL(msgStatus(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::showSelectConfiguration()
{
if (m_selectConfiguration)
return;
if (m_selectGame)
{
delete m_selectGame;
m_selectGame = 0;
}
m_selectConfiguration = new SelectConfiguration(m_atlanticCore, m_mainWidget, "selectConfiguration");
m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1);
m_selectConfiguration->show();
connect(m_atlanticCore, TQ_SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, TQ_SLOT(addConfigOption(ConfigOption *)));
connect(m_atlantikNetwork, TQ_SIGNAL(gameOption(TQString, TQString, TQString, TQString, TQString)), m_selectConfiguration, TQ_SLOT(gameOption(TQString, TQString, TQString, TQString, TQString)));
connect(m_atlantikNetwork, TQ_SIGNAL(gameInit()), m_selectConfiguration, TQ_SLOT(initGame()));
connect(m_selectConfiguration, TQ_SIGNAL(startGame()), m_atlantikNetwork, TQ_SLOT(startGame()));
connect(m_selectConfiguration, TQ_SIGNAL(leaveGame()), m_atlantikNetwork, TQ_SLOT(leaveGame()));
connect(m_selectConfiguration, TQ_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQ_SLOT(changeOption(int, const TQString &)));
connect(m_selectConfiguration, TQ_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQ_SLOT(writeData(TQString)));
connect(m_selectConfiguration, TQ_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQ_SLOT(setImage(const TQString &)));
connect(m_selectConfiguration, TQ_SIGNAL(statusMessage(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::initBoard()
{
if (m_board)
return;
m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board");
m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
connect(m_atlantikNetwork, TQ_SIGNAL(displayDetails(TQString, bool, bool, Estate *)), m_board, TQ_SLOT(insertDetails(TQString, bool, bool, Estate *)));
connect(m_atlantikNetwork, TQ_SIGNAL(addCommandButton(TQString, TQString, bool)), m_board, TQ_SLOT(displayButton(TQString, TQString, bool)));
connect(m_atlantikNetwork, TQ_SIGNAL(addCloseButton()), m_board, TQ_SLOT(addCloseButton()));
connect(m_board, TQ_SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, TQ_SLOT(tokenConfirmation(Estate *)));
connect(m_board, TQ_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQ_SLOT(writeData(TQString)));
}
void Atlantik::showBoard()
{
if (m_selectGame)
{
delete m_selectGame;
m_selectGame = 0;
}
if (m_selectConfiguration)
{
delete m_selectConfiguration;
m_selectConfiguration = 0;
}
if (!m_board)
initBoard();
m_runningGame = true;
m_mainLayout->addMultiCellWidget(m_board, 0, 2, 1, 1);
m_board->displayDefault();
m_board->show();
PortfolioView *portfolioView = 0;
for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
portfolioView->buildPortfolio();
}
void Atlantik::freezeBoard()
{
if (!m_board)
showBoard();
m_runningGame = false;
// TODO: m_board->freeze();
}
void Atlantik::slotNetworkConnected()
{
}
void Atlantik::slotNetworkError(int errnum)
{
TQString errMsg(i18n("Error connecting: "));
switch (m_atlantikNetwork->status())
{
case IO_ConnectError:
if (errnum == ECONNREFUSED)
errMsg.append(i18n("connection refused by host."));
else
errMsg.append(i18n("could not connect to host."));
break;
case IO_LookupError:
errMsg.append(i18n("host not found."));
break;
default:
errMsg.append(i18n("unknown error."));
}
serverMsgsAppend(errMsg);
// Re-init network object
initNetworkObject();
}
void Atlantik::networkClosed(int status)
{
switch( status )
{
case TDEBufferedIO::involuntary:
slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
showSelectServer();
break;
default:
if ( !m_atlantikNetwork->host().isEmpty() )
slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
break;
}
}
void Atlantik::slotConfigure()
{
if (m_configDialog == 0)
m_configDialog = new ConfigDialog(this);
m_configDialog->show();
connect(m_configDialog, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotUpdateConfig()));
}
void Atlantik::showEventLog()
{
if (!m_eventLogWidget)
m_eventLogWidget = new EventLogWidget(m_eventLog, 0);
m_eventLogWidget->show();
}
void Atlantik::configureNotifications()
{
KNotifyDialog::configure(this);
}
void Atlantik::slotUpdateConfig()
{
TDEConfig *config=kapp->config();
bool optBool, configChanged = false;
TQString optStr;
optBool = m_configDialog->chatTimestamps();
if (m_config.chatTimestamps != optBool)
{
m_config.chatTimestamps = optBool;
configChanged = true;
}
optStr = m_configDialog->playerName();
if (m_config.playerName != optStr)
{
m_config.playerName = optStr;
m_atlantikNetwork->setName(optStr);
}
optStr = m_configDialog->playerImage();
if (m_config.playerImage != optStr)
{
m_config.playerImage = optStr;
m_atlantikNetwork->setImage(optStr);
}
optBool = m_configDialog->indicateUnowned();
if (m_config.indicateUnowned != optBool)
{
m_config.indicateUnowned = optBool;
configChanged = true;
}
optBool = m_configDialog->highliteUnowned();
if (m_config.highliteUnowned != optBool)
{
m_config.highliteUnowned = optBool;
configChanged = true;
}
optBool = m_configDialog->darkenMortgaged();
if (m_config.darkenMortgaged != optBool)
{
m_config.darkenMortgaged = optBool;
configChanged = true;
}
optBool = m_configDialog->animateToken();
if (m_config.animateTokens != optBool)
{
m_config.animateTokens = optBool;
configChanged = true;
}
optBool = m_configDialog->quartzEffects();
if (m_config.quartzEffects != optBool)
{
m_config.quartzEffects = optBool;
configChanged = true;
}
optBool = m_configDialog->connectOnStart();
if (m_config.connectOnStart != optBool)
{
m_config.connectOnStart = optBool;
configChanged = true;
}
optBool = m_configDialog->hideDevelopmentServers();
if (m_config.hideDevelopmentServers != optBool)
{
m_config.hideDevelopmentServers = optBool;
if (m_selectServer)
m_selectServer->setHideDevelopmentServers(optBool);
configChanged = true;
}
config->setGroup("General");
config->writeEntry("ChatTimeStamps", m_config.chatTimestamps);
config->setGroup("Personalization");
config->writeEntry("PlayerName", m_config.playerName);
config->writeEntry("PlayerImage", m_config.playerImage);
config->setGroup("Board");
config->writeEntry("IndicateUnowned", m_config.indicateUnowned);
config->writeEntry("HighliteUnowned", m_config.highliteUnowned);
config->writeEntry("DarkenMortgaged", m_config.darkenMortgaged);
config->writeEntry("AnimateToken", m_config.animateTokens);
config->writeEntry("QuartzEffects", m_config.quartzEffects);
config->setGroup("Monopigator");
config->writeEntry("ConnectOnStart", m_config.connectOnStart);
config->writeEntry("HideDevelopmentServers", m_config.hideDevelopmentServers);
config->sync();
if (configChanged && m_board)
m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
}
void Atlantik::slotSendMsg()
{
m_atlantikNetwork->cmdChat(m_input->text());
m_input->setText(TQString());
}
void Atlantik::slotMsgInfo(TQString msg)
{
serverMsgsAppend(msg);
}
void Atlantik::slotMsgError(TQString msg)
{
serverMsgsAppend("Error: " + msg);
}
void Atlantik::slotMsgStatus(const TQString &message, const TQString &icon)
{
TDEMainWindow::statusBar()->changeItem(message, 1);
m_eventLog->addEvent(message, icon);
}
void Atlantik::slotMsgChat(TQString player, TQString msg)
{
if (m_config.chatTimestamps)
{
TQTime time = TQTime::currentTime();
serverMsgsAppend(TQString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
}
else
serverMsgsAppend(player + ": " + msg);
KNotifyClient::event(winId(), "chat");
}
void Atlantik::serverMsgsAppend(TQString msg)
{
// Use append, not setText(old+new) because that one doesn't wrap
m_serverMsgs->append(msg);
m_serverMsgs->ensureVisible(0, m_serverMsgs->contentsHeight());
}
void Atlantik::playerChanged(Player *player)
{
PortfolioView *portfolioView = findPortfolioView(player);
if (!portfolioView)
portfolioView = addPortfolioView(player);
Player *playerSelf = m_atlanticCore->playerSelf();
if (player == playerSelf)
{
// We changed ourselves..
PortfolioView *portfolioView = 0;
for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
{
// Clear all portfolios if we're not in game
if ( !player->game() )
portfolioView->clearPortfolio();
// Show players in our game, hide the rest
Player *pTmp = portfolioView->player();
if (pTmp->game() == playerSelf->game())
portfolioView->show();
else
portfolioView->hide();
}
if (!player->game())
showSelectGame();
else
{
if ( !m_board || m_board->isHidden() )
showSelectConfiguration();
}
m_roll->setEnabled(player->canRoll());
m_buyEstate->setEnabled(player->canBuy());
m_auctionEstate->setEnabled(player->canAuction());
// TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet
m_endTurn->setEnabled(player->hasTurn() && !(player->canRoll() || player->canBuy() || player->inJail()));
m_jailCard->setEnabled(player->canUseCard());
m_jailPay->setEnabled(player->hasTurn() && player->inJail());
m_jailRoll->setEnabled(player->hasTurn() && player->inJail());
}
else
{
// Another player changed, check if we need to show or hide
// his/her portfolioView.
if (playerSelf)
{
if (player->game() == playerSelf->game())
portfolioView->show();
else
portfolioView->hide();
}
else if ( !player->game() )
portfolioView->hide();
}
}
void Atlantik::gainedTurn()
{
KNotifyClient::event(winId(), "gainedturn", i18n("It is your turn now.") );
}
void Atlantik::initEventLog()
{
m_eventLog = new EventLog();
}
void Atlantik::initNetworkObject()
{
if (m_atlantikNetwork)
{
m_atlantikNetwork->reset();
return;
}
m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
connect(m_atlantikNetwork, TQ_SIGNAL(msgInfo(TQString)), this, TQ_SLOT(slotMsgInfo(TQString)));
connect(m_atlantikNetwork, TQ_SIGNAL(msgError(TQString)), this, TQ_SLOT(slotMsgError(TQString)));
connect(m_atlantikNetwork, TQ_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &, const TQString &)));
connect(m_atlantikNetwork, TQ_SIGNAL(msgChat(TQString, TQString)), this, TQ_SLOT(slotMsgChat(TQString, TQString)));
connect(m_atlantikNetwork, TQ_SIGNAL(connectionSuccess()), this, TQ_SLOT(slotNetworkConnected()));
connect(m_atlantikNetwork, TQ_SIGNAL(connectionFailed(int)), this, TQ_SLOT(slotNetworkError(int)));
connect(m_atlantikNetwork, TQ_SIGNAL(closed(int)), this, TQ_SLOT(networkClosed(int)));
connect(m_atlantikNetwork, TQ_SIGNAL(receivedHandshake()), this, TQ_SLOT(sendHandshake()));
connect(m_atlantikNetwork, TQ_SIGNAL(gameConfig()), this, TQ_SLOT(showSelectConfiguration()));
connect(m_atlantikNetwork, TQ_SIGNAL(gameInit()), this, TQ_SLOT(initBoard()));
connect(m_atlantikNetwork, TQ_SIGNAL(gameRun()), this, TQ_SLOT(showBoard()));
connect(m_atlantikNetwork, TQ_SIGNAL(gameEnd()), this, TQ_SLOT(freezeBoard()));
connect(m_atlantikNetwork, TQ_SIGNAL(newEstate(Estate *)), this, TQ_SLOT(newEstate(Estate *)));
connect(m_atlantikNetwork, TQ_SIGNAL(newAuction(Auction *)), this, TQ_SLOT(newAuction(Auction *)));
connect(m_atlantikNetwork, TQ_SIGNAL(clientCookie(TQString)), this, TQ_SLOT(clientCookie(TQString)));
connect(m_atlantikNetwork, TQ_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQ_SLOT(addEvent(const TQString &, const TQString &)));
connect(this, TQ_SIGNAL(rollDice()), m_atlantikNetwork, TQ_SLOT(rollDice()));
connect(this, TQ_SIGNAL(buyEstate()), m_atlantikNetwork, TQ_SLOT(buyEstate()));
connect(this, TQ_SIGNAL(auctionEstate()), m_atlantikNetwork, TQ_SLOT(auctionEstate()));
connect(this, TQ_SIGNAL(endTurn()), m_atlantikNetwork, TQ_SLOT(endTurn()));
connect(this, TQ_SIGNAL(jailCard()), m_atlantikNetwork, TQ_SLOT(jailCard()));
connect(this, TQ_SIGNAL(jailPay()), m_atlantikNetwork, TQ_SLOT(jailPay()));
connect(this, TQ_SIGNAL(jailRoll()), m_atlantikNetwork, TQ_SLOT(jailRoll()));
}
void Atlantik::clientCookie(TQString cookie)
{
TDEConfig *config = kapp->config();
if (cookie.isNull())
{
if (config->hasGroup("Reconnection"))
config->deleteGroup("Reconnection", true);
}
else if (m_atlantikNetwork)
{
config->setGroup("Reconnection");
config->writeEntry("Host", m_atlantikNetwork->host());
config->writeEntry("Port", m_atlantikNetwork->port());
config->writeEntry("Cookie", cookie);
}
else
return;
config->sync();
}
void Atlantik::sendHandshake()
{
m_atlantikNetwork->setName(m_config.playerName);
m_atlantikNetwork->setImage(m_config.playerImage);
// Check command-line args to see if we need to auto-join
TDECmdLineArgs *args = TDECmdLineArgs::parsedArgs();
TQCString game = args->getOption("game");
if (!game.isNull())
m_atlantikNetwork->joinGame(game.toInt());
}
void Atlantik::statusBarClick(int item)
{
if ( item == 0 )
{
TDEAboutApplication dialog(kapp->aboutData(), this);
dialog.exec();
}
else if ( item == 1)
showEventLog();
}
PortfolioView *Atlantik::addPortfolioView(Player *player)
{
PortfolioView *portfolioView = new PortfolioView(m_atlanticCore, player, m_config.activeColor, m_config.inactiveColor, m_portfolioWidget);
m_portfolioViews.append(portfolioView);
if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() )
m_portfolioScroll->show();
connect(player, TQ_SIGNAL(changed(Player *)), portfolioView, TQ_SLOT(playerChanged()));
connect(portfolioView, TQ_SIGNAL(newTrade(Player *)), m_atlantikNetwork, TQ_SLOT(newTrade(Player *)));
connect(portfolioView, TQ_SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, TQ_SLOT(kickPlayer(Player *)));
connect(portfolioView, TQ_SIGNAL(estateClicked(Estate *)), m_board, TQ_SLOT(prependEstateDetails(Estate *)));
m_portfolioLayout->addWidget(portfolioView);
portfolioView->show();
return portfolioView;
}
PortfolioView *Atlantik::findPortfolioView(Player *player)
{
PortfolioView *portfolioView = 0;
for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
if (player == portfolioView->player())
return portfolioView;
return 0;
}
void Atlantik::closeEvent(TQCloseEvent *e)
{
Game *gameSelf = m_atlanticCore->gameSelf();
Player *playerSelf = m_atlanticCore->playerSelf();
int result = KMessageBox::Continue;
if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame )
result = KMessageBox::warningContinueCancel( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?"), i18n("Close && Forfeit") );
if ( result == KMessageBox::Continue )
{
if ( m_atlantikNetwork )
m_atlantikNetwork->leaveGame();
saveMainWindowSettings(kapp->config(), "AtlantikMainWindow");
TDEMainWindow::closeEvent(e);
}
}