/* This file is part of the TDE games library Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) Copyright (C) 2003 Martin Heni (martin@heni-online.de) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* $Id$ */ #ifndef __KGAMEVERSION_H__ #define __KGAMEVERSION_H__ /** * In this file you find a couple of defines that indicate whether a specific * feature or function is present in this version of the KGame library. * * You don't need this for KDE CVS, but for games that live outside of KDE CVS * it may be very helpful and a lot easier than writing configure scripts for * this task. * * All defines are prefixed with KGAME_ to avoid conflicts. **/ // KGame::savegame() didn't exist in KDE 3.0 #define KGAME_HAVE_KGAME_SAVEGAME 1 // KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2 #define KGAME_HAVE_KGAME_PORT 1 // KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2 #define KGAME_HAVE_KGAME_HOSTNAME 1 // KGameSequence class was added in KDE 3.2 #define KGAME_HAVE_KGAMESEQUENCE 1 // KGame::addPlayer() needs to assign an ID to new players, otherwise network is // broken. this is done in KDE 3.2. #define KGAME_HAVE_FIXED_ADDPLAYER_ID 1 #endif