/* This file is part of the TDE games library Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) Copyright (C) 2003 Martin Heni (martin@heni-online.de) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* $Id$ */ #include "kgamesequence.h" #include "kgamesequence.moc" #include "kplayer.h" #include "kgame.h" KGameSequence::KGameSequence() : TQObject() { mGame = 0; mCurrentPlayer = 0; } KGameSequence::~KGameSequence() { } void KGameSequence::setGame(KGame* game) { mGame = game; } void KGameSequence::setCurrentPlayer(KPlayer* player) { mCurrentPlayer = player; } KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive) { kdDebug(11001) << "=================== NEXT PLAYER =========================="<id(); } else { lastId = 0; } kdDebug(11001) << "nextPlayer: lastId="<playerList()->first(); player != 0; player=game()->playerList()->next() ) { // Find the first player for a cycle if (player->id() < minId) { minId=player->id(); minplayer=player; } if (player==last) { continue; } // Find the next player which is bigger than the current one if (player->id() > lastId && player->id() < nextId) { nextId=player->id(); nextplayer=player; } } // Cycle to the beginning if (!nextplayer) { nextplayer=minplayer; } kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive=" << exclusive << " minId=" << minId << " nextid=" << nextId << " count=" << game()->playerList()->count() << endl; if (nextplayer) { nextplayer->setTurn(true,exclusive); } else { return 0; } return nextplayer; } // Per default we do not do anything int KGameSequence::checkGameOver(KPlayer*) { return 0; } /* * vim: et sw=2 */