/* This file is part of the TDE games library Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) Copyright (C) 2001 Martin Heni (martin@heni-online.de) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include "kgame.h" #include "kgameerrordialog.h" class KGameErrorDialogPrivate { public: KGameErrorDialogPrivate() { mGame = 0; } const KGame* mGame; }; KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent) { d = new KGameErrorDialogPrivate; } KGameErrorDialog::~KGameErrorDialog() { delete d; } void KGameErrorDialog::setKGame(const KGame* g) { slotUnsetKGame(); d->mGame = g; connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); // the error signals: connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)), this, TQT_SLOT(slotError(int, TQString))); connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()), this, TQT_SLOT(slotServerConnectionLost())); connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool))); } void KGameErrorDialog::slotUnsetKGame() { if (d->mGame) { disconnect(d->mGame, 0, this, 0); } d->mGame = 0; } void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent) { KMessageBox::error(parent, errorText); } void KGameErrorDialog::slotServerConnectionLost() { // TODO: add IP/port of the server TQString message = i18n("Connection to the server has been lost!"); error(message, (TQWidget*)parent()); } void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool) { //TODO: add IP/port of the client TQString message; // if (c) { // message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP()); // } else { // message = i18n("Connection to client has been lost!"); // } message = i18n("Connection to client has been lost!"); error(message, (TQWidget*)parent()); } void KGameErrorDialog::slotError(int errorNo, TQString text) { TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text); error(message, (TQWidget*)parent()); } void KGameErrorDialog::connectionError(TQString s) { TQString message; if (s.isNull()) { message = i18n("No connection could be created."); } else { message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s); } error(message, (TQWidget*)parent()); } // should become the real dialog - currently we just use messageboxes // -> maybe unused forever KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent) : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true) { } KGameErrorMessageDialog::~KGameErrorMessageDialog() { } #include "kgameerrordialog.moc"