/* This file is part of the TDE games library Copyright (C) 2003 Nicolas Hadacek This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _KCONFIGRAWBACKEND_H #define _KCONFIGRAWBACKEND_H #include #include #include class KConfigRawBackEnd : public KConfigINIBackEnd { public: KConfigRawBackEnd(KConfigBase *_config, int fd); ~KConfigRawBackEnd(); bool parseConfigFiles(); void sync(bool bMerge = true); private: int _fd; FILE *_stream; TQFile _file; class KConfigRawBackEndPrivate; KConfigRawBackEndPrivate *d; }; class KRawConfig : public KSimpleConfig { Q_OBJECT public: KRawConfig(int fd, bool readOnly) : KSimpleConfig(new KConfigRawBackEnd(this, fd), readOnly) {} }; #endif