noinst_LTLIBRARIES = libkgame.la # compile-order doesn't matter here but maybe we will split these section soon KGAME = kgame.cpp kplayer.cpp kgamenetwork.cpp kgameproperty.cpp \ kgamemessage.cpp kgameio.cpp kgameprocess.cpp kgamechat.cpp \ kgamepropertyhandler.cpp kgameerror.cpp kgamesequence.cpp KGAME_H = kgame.h kplayer.h kgamenetwork.h kgameproperty.h kgamemessage.h \ kgameio.h kgameprocess.h kgamepropertyarray.h \ kgamepropertylist.h kgamechat.h kgamepropertyhandler.h \ kgameerror.h kgamesequence.h kgameversion.h KMESSAGE = kmessageio.cpp kmessageserver.cpp kmessageclient.cpp KMESSAGE_H = kmessageio.h kmessageserver.h kmessageclient.h libkgameincludedir=$(includedir)/kgame libkgame_la_SOURCES = $(KMESSAGE) $(KGAME) libkgameinclude_HEADERS = $(KMESSAGE_H) $(KGAME_H) INCLUDES = -I$(top_srcdir)/libtdegames $(all_includes) METASOURCES = AUTO SUBDIRS = . dialogs messages: # $(XGETTEXT) `find . -name \*.h -o -name \*.cpp` -o $(podir)/libtdegames.pot