#version 3.0 global_settings { assumed_gamma 2.0 } #include "colors.inc" #include "textures.inc" #include "metals.inc" camera { location <15, -15, -100> look_at <0, 0, 0> } light_source { <50, 50, -50> colour White } light_source { <0, 0, -50> colour White } prism { linear_sweep linear_spline 0, 0.2, 5, <2, 0>, <0, 2>, <-1, 1>, <0, -3>, <2, 0> texture { T_Silver_2A } rotate <360*clock, 50, 30> scale <20, 20, 20> }