0.1.8 (11 April 2001) * better Player/Meeting "choose boxes" * use KExtendedSocket (get rid of custom utilities) and hopefully fix network game 0.1.7 * resize handle removed from statusbar of netmeeting dialog 0.1.6 * fixed a bug in key configuration * players name access improved * some internal cleanups + use of KDialogBase 0.1.5 * many bug fixes for network game * added a framework for simple multiplayers games * Wizard-like configuration * enhanced keys configuration 0.1.4 * all data transport is now done via QDataStream (no more bitorder/storage problems). * QDataStream use make things easier from the user point of view (at least I think so). * big cleaning : the library restricts itself to data transport between boards and to game configuration. The library doesn't want to and doesn't have to manage things like game pause or gameover of a specific player ... all those things must be done by the game programmer. 0.1.3 * ported to QT 2.0 (hard way : now we send QString over the network :) 0.1.2 * finally THE bug has been found (eight months later) ! so network game seems stable. * lots of bug fixes 0.1.1 * first code (June 1998 : pause in dvplt)