/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef MOVE_H #define MOVE_H #include #include #include "Map.h" class LevelMap; /** * Holds information about a move * * The move can consist of several atomic steps and pushes. An atomic * step/push is a step/push along a straight line. The reason why these are * grouped together in a Move object is that they belong to the same logical * move in the player's point of view. An undo/redo will undo/redo all the * atomic moves in one step. * * @short Maintains game movement move * @author Anders Widell * @version 0.1 * @see History */ class Move { friend class MoveSequence; private: unsigned short *moves_; int moveIndex_; bool finished_; #ifndef NDEBUG int lastX_, lastY_; #endif public: Move (int _startX, int _startY); ~Move (); /** * Add an atomic move. * NOTE: either (x != (previous x)) or (y != (previous y)) * must be true (but not both). * * @see LevelMap#move * * @param x x position of destination * @param y y position of destination */ void step (int _x, int _y) { #ifndef NDEBUG assert (!finished_); assert (_x>=0 && _x<=MAX_X && _y>=0 && _y<=MAX_Y); assert (moveIndex_ < 400); assert ((_x!=lastX_ && _y==lastY_) || (_x==lastX_ && _y!=lastY_)); lastX_ = _x; lastY_ = _y; #endif moves_[moveIndex_++] = _x | (_y<<8); } /** * Same as move above, but used when an object is pushed. * * @see LevelMap#push */ void push (int _x, int _y) { #ifndef NDEBUG assert (!finished_); assert (_x>=0 && _x<=MAX_X && _y>=0 && _y<=MAX_Y); assert (moveIndex_ < 400); assert ((_x!=lastX_ && _y==lastY_) || (_x==lastX_ && _y!=lastY_)); lastX_ = _x; lastY_ = _y; #endif moves_[moveIndex_++] = _x | (_y<<8) | 0x80; } void finish (); int startX () const { return moves_[0]&0x7f; } int startY () const { return (moves_[0]>>8)&0x7f; } int finalX () const { return moves_[moveIndex_-1]&0x7f; } int finalY () const { return (moves_[moveIndex_-1]>>8)&0x7f; } void save (TQString &_str); const char *load (const char *_str); bool redo (LevelMap *map); bool undo (LevelMap *map); }; #endif /* MOVE_H */