// Copyright (c) 2002 Rob Kaper // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License version 2.1 as published by the Free Software Foundation. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this library; see the file COPYING.LIB. If not, write to // the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, // Boston, MA 02110-1301, USA. // WARNING: this codebase is not being used yet. Please use AtlantikNetwork // until the protocol seperation has been completed. #ifndef MONOPDPROTOCOL_H_H #define MONOPDPROTOCOL_H_H #include class TQString; /* class AtlanticCore; class Player; class EstateGroup; class Trade; class Auction; */ class Estate; class MonopdProtocol : public TQObject { TQ_OBJECT public: MonopdProtocol(); private slots: void auctionEstate(); void buyEstate(); void confirmTokenLocation(Estate *estate); void endTurn(); void rollDice(); void setName(TQString name); void startGame(); private: virtual void sendData(TQString data); }; #endif