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#ifndef _NEWGAMEDLG_H_
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#define _NEWGAMEDLG_H_
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#include <kdialogbase.h>
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#include "gamecore.h"
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#include "minimap.h"
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class NewGameDlgUI;
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/*************************************************************************
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New Game Dialog
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************************************************************************/
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class NewGameDlg : public KDialogBase
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{
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Q_OBJECT
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public:
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NewGameDlg( TQWidget *parent, Map *map, PlayerList *playerList,
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Player *neutralPlayer, PlanetList *planetList );
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int turns( void );
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void save();
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protected slots:
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void slotPlayerCount(int playerCount);
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void slotNewMap();
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void slotTurns();
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void slotNewPlayer();
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void slotAddPlayer();
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void slotDefault();
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void slotOk();
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private:
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void init();
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void updateMiniMap();
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void updateLabels();
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void setPlayerCount(int playerCount);
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private:
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PlayerList *plrList;
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PlanetList *plnetList;
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Player *neutral;
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Map *map;
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NewGameDlgUI *w;
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};
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#endif
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