|
|
|
/*
|
|
|
|
* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef DEFINES_H
|
|
|
|
#define DEFINES_H
|
|
|
|
|
|
|
|
#include <tqcolor.h>
|
|
|
|
|
|
|
|
|
|
|
|
class Level
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum Type { Easy = 0, Normal, Expert, NB_TYPES, Custom = NB_TYPES };
|
|
|
|
static const char *LABELS[NB_TYPES+1];
|
|
|
|
struct Data {
|
|
|
|
uint width, height, nbMines;
|
|
|
|
const char *label, *wwLabel;
|
|
|
|
};
|
|
|
|
static const Data DATA[NB_TYPES];
|
|
|
|
|
|
|
|
Level(Type);
|
|
|
|
Level(uint width, uint height, uint nbMines);
|
|
|
|
|
|
|
|
uint width() const { return _width; }
|
|
|
|
uint height() const { return _height; }
|
|
|
|
uint nbMines() const { return _nbMines; }
|
|
|
|
Type type() const;
|
|
|
|
static uint maxNbMines(uint width, uint height) { return width*height - 2;}
|
|
|
|
|
|
|
|
bool operator ==(const Level &level) const {
|
|
|
|
return ( _width==level._width && _height==level._height &&
|
|
|
|
_nbMines==level._nbMines );
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
uint _width, _height, _nbMines;
|
|
|
|
};
|
|
|
|
|
|
|
|
class KMines
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum GameState { Playing = 0, Paused, GameOver, Stopped, Replaying,
|
|
|
|
Init, NB_STATES };
|
|
|
|
static const char *STATES[NB_STATES];
|
|
|
|
enum SolvingState { Regular, Advised, Solved };
|
|
|
|
|
|
|
|
enum CaseState { Covered, Uncovered, Uncertain, Marked, Exploded, Error };
|
|
|
|
struct Case {
|
|
|
|
bool mine;
|
|
|
|
CaseState state;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum NumberColor { NB_N_COLORS = 8 };
|
|
|
|
enum Mood { Normal = 0, Stressed, Happy, Sad, Sleeping, NbMoods };
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|