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#ifndef COMMON_MISC_UI_H
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#define COMMON_MISC_UI_H
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#include <tqcanvas.h>
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#include <tqptrvector.h>
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#include <tqhbox.h>
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#include <kgameprogress.h>
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#include "lib/libksirtet_export.h"
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#include "base/board.h"
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/*****************************************************************************/
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class LIBKSIRTET_EXPORT ShowNextPiece : public FixedCanvasView
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{
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Q_OBJECT
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public:
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ShowNextPiece(BaseBoard *, TQWidget *parent);
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};
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/*****************************************************************************/
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class LIBKSIRTET_EXPORT Shadow : public TQWidget
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{
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Q_OBJECT
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public:
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Shadow(BaseBoard *, TQWidget *parent);
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virtual TQSize sizeHint() const;
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virtual TQSizePolicy sizePolicy() const;
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void setDisplay(bool show);
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private:
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int _xOffset;
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const BaseBoard *_board;
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bool _show;
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void paintEvent(TQPaintEvent *);
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};
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/*****************************************************************************/
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class Led;
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class LIBKSIRTET_EXPORT GiftPool : public TQHBox
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{
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Q_OBJECT
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public:
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GiftPool(TQWidget *parent);
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virtual TQSize sizeHint() const;
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virtual TQSizePolicy sizePolicy() const;
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void reset();
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void put(uint);
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uint take();
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bool pending() const { return ready; }
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private slots:
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void timeout() { ready = true; }
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private:
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TQPtrVector<Led> leds;
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uint _timeout, nb;
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bool ready;
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};
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/*****************************************************************************/
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class LIBKSIRTET_EXPORT PlayerProgress : public KGameProgress
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{
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Q_OBJECT
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public:
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PlayerProgress(BaseBoard *board, TQWidget *parent = 0, const char *name = 0);
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virtual TQSize sizeHint() const;
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virtual TQSizePolicy sizePolicy() const;
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private:
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BaseBoard *_board;
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};
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#endif
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