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/*****************-*-C++-*-****************
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Card.h -- movable and stackable cards
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with check for legal moves
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Copyright (C) 1995 Paul Olav Tvete
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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****************************************************/
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#ifndef PATIENCE_CARD
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#define PATIENCE_CARD
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#include <tqcanvas.h>
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// The following classes are defined in other headers:
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class cardPos;
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class Deck;
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class Dealer;
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class Pile;
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class Card;
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// A list of cards. Used in many places.
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typedef TQValueList<Card*> CardList;
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// In kpat, a Card is an object that has at least two purposes:
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// - It has card properties (Suit, Rank, etc)
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// - It is a graphic entity on a TQCanvas that can be moved around.
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//
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class Card: public TQObject, public TQCanvasRectangle {
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Q_OBJECT
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public:
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enum Suit { Clubs = 1, Diamonds, Hearts, Spades };
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enum Rank { None = 0, Ace = 1, Two, Three, Four, Five, Six, Seven,
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Eight, Nine, Ten, Jack, Queen, King };
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Card( Rank r, Suit s, TQCanvas *parent=0);
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virtual ~Card();
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// Properties of the card.
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Suit suit() const { return m_suit; }
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Rank rank() const { return m_rank; }
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const TQString name() const { return m_name; }
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// Some basic tests.
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bool isRed() const { return m_suit==Diamonds || m_suit==Hearts; }
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bool isFaceUp() const { return m_faceup; }
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TQPixmap pixmap() const;
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void turn(bool faceup = true);
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static const int RTTI;
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Pile *source() const { return m_source; }
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void setSource(Pile *p) { m_source = p; }
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virtual int rtti() const { return RTTI; }
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virtual void moveBy(double dx, double dy);
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void moveTo(int x2, int y2, int z, int steps);
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void flipTo(int x, int y, int steps);
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virtual void setAnimated(bool anim);
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void setZ(double z);
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void getUp(int steps = 12);
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int realX() const;
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int realY() const;
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int realZ() const;
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bool realFace() const;
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void setTakenDown(bool td);
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bool takenDown() const;
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signals:
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void stoped(Card *c);
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protected:
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void draw( TQPainter &p ); // Redraw the card.
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void advance(int stage);
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private:
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// The card values.
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Suit m_suit;
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Rank m_rank;
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TQString m_name;
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// Grapics properties.
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bool m_faceup; // True if card lies with the face up.
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Pile *m_source;
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double scaleX;
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double scaleY;
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bool tookDown;
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// Used for animation
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int m_destX; // Destination point.
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int m_destY;
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int m_destZ;
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int m_animSteps; // Let the animation take this many steps.
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// Used if flipping during an animated move.
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bool m_flipping;
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int m_flipSteps;
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// The maximum Z ever used.
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static int Hz;
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};
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#endif
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