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#ifndef MP_BOARD_H
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#define MP_BOARD_H
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#include <tqwidget.h>
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/**
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* The MP_Board class is the base widget from which each individual
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* board should inheritate ; you must implement its virtual methods.
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*/
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class MPBoard : public TQWidget
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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MPBoard(TQWidget *parent, const char *name=0)
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: TQWidget(parent, name) {}
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virtual ~MPBoard() {}
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/**
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* This method is called once at the board creation.
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* @param AI is TRUE if the player is not human.
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* @param multiplayers is TRUE if the game is not a single player game.
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* @param first is TRUE if this board is the first local one.
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*/
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virtual void init(bool AI, bool multiplayers, bool server, bool first,
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const TQString &name) = 0;
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/**
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* Put data on the stream.
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*
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* This method is the communication way out. The data given here will
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* be the only information that will go to the server.
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*/
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virtual void dataOut(TQDataStream &) = 0;
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/**
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* Get data from the stream.
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*
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* This method is the communication way in. The data given here will be
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* the only information that you will receive from the server.
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*/
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virtual void dataIn(TQDataStream &) = 0;
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signals:
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/**
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* Call this signal to enable/disable the keys associated with a board.
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*/
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void enableKeys(bool);
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};
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#endif // MP_BOARD_H
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