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tdegames/kbattleship/kbattleship/kbdiagonalwrapstrategy.h

54 lines
1.7 KiB

/***************************************************************************
kbdiagonalwrapstrategy.h
----------
Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KBDIAGONALWRAPSTRATEGY_H
#define KBDIAGONALWRAPSTRATEGY_H
#include "kbstrategy.h"
#include "kbdestroyshipstrategy.h"
#include "kbdiagonalshotstrategy.h"
class KBDiagonalWrapStrategy : public KBStrategy
{
public:
KBDiagonalWrapStrategy(KBStrategy *parent = 0);
virtual ~KBDiagonalWrapStrategy();
virtual void init(KBattleField *field, const TQRect &field_rect);
virtual const TQPoint nextShot();
virtual bool hasMoreShots();
virtual void shotAt(const TQPoint &pos);
private:
bool advance();
bool advanceRightDown();
bool advanceRightUp();
bool advanceLeftDown();
bool advanceLeftUp();
int m_row;
int m_column;
TQPoint m_start;
KBDiagonalShotStrategy *m_child;
KBDiagonalShotStrategy::Direction m_direction;
KBDestroyShipStrategy *m_destroyer;
bool m_destroying;
};
#endif