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/***************************************************************************
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kbdiagonalwrapstrategy.h
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----------
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Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef KBDIAGONALWRAPSTRATEGY_H
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#define KBDIAGONALWRAPSTRATEGY_H
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#include "kbstrategy.h"
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#include "kbdestroyshipstrategy.h"
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#include "kbdiagonalshotstrategy.h"
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class KBDiagonalWrapStrategy : public KBStrategy
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{
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public:
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KBDiagonalWrapStrategy(KBStrategy *parent = 0);
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virtual ~KBDiagonalWrapStrategy();
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virtual void init(KBattleField *field, const TQRect &field_rect);
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virtual const TQPoint nextShot();
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virtual bool hasMoreShots();
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virtual void shotAt(const TQPoint &pos);
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private:
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bool advance();
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bool advanceRightDown();
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bool advanceRightUp();
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bool advanceLeftDown();
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bool advanceLeftUp();
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int m_row;
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int m_column;
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TQPoint m_start;
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KBDiagonalShotStrategy *m_child;
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KBDiagonalShotStrategy::Direction m_direction;
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KBDestroyShipStrategy *m_destroyer;
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bool m_destroying;
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};
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#endif
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