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/*
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* ksokoban - a Sokoban game for TDE
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* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef PLAYFIELD_H
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#define PLAYFIELD_H
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#include <tqwidget.h>
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#include <tqstring.h>
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#include <tqfont.h>
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#include <tqfontmetrics.h>
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#include <tqpixmap.h>
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#include <tqimage.h>
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#include <tqbrush.h>
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#include "ImageData.h"
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#include "LevelMap.h"
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class MapDelta;
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class MoveSequence;
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class Move;
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#include "PathFinder.h"
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class History;
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class Bookmark;
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class LevelCollection;
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class TQPainter;
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class TQCursor;
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class PlayField : public TQWidget {
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TQ_OBJECT
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public:
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PlayField(TQWidget *parent, const char *name=0, WFlags f=0);
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~PlayField ();
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bool canMoveNow();
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int animDelay() { return animDelay_; }
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void setSize(int w, int h);
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void level(int _l) { levelMap_->level(_l); }
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LevelCollection *collection() const { return levelMap_->collection(); }
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void setBookmark(Bookmark *bm);
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void goToBookmark(Bookmark *bm);
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int level() const;
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const TQString &collectionName();
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int totalMoves() const;
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int totalPushes() const;
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void updateCollectionXpm();
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void updateTextXpm();
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void updateLevelXpm();
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void updateStepsXpm();
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void updatePushesXpm();
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public slots:
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void nextLevel();
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void previousLevel();
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void undo();
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void redo();
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void restartLevel();
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void changeCollection(LevelCollection *collection);
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void changeAnim(int num);
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protected:
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ImageData *imageData_;
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LevelMap *levelMap_;
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History *history_;
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int lastLevel_;
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MoveSequence *moveSequence_;
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MapDelta *mapDelta_;
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bool moveInProgress_;
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bool dragInProgress_;
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PathFinder pathFinder_;
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int animDelay_;
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const TQCursor* cursor_;
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void levelChange ();
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void paintSquare (int x, int y, TQPainter &paint);
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void paintDelta ();
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void paintEvent (TQPaintEvent *e);
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void paintPainterClip(TQPainter& paint, int x, int y, int w, int h);
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void paintPainter(TQPainter& paint, const TQRect& rect);
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void resizeEvent (TQResizeEvent *e);
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void mouseMoveEvent(TQMouseEvent* e);
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void keyPressEvent (TQKeyEvent *);
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void focusInEvent (TQFocusEvent *);
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void focusOutEvent (TQFocusEvent *);
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void mousePressEvent (TQMouseEvent *);
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void mouseReleaseEvent(TQMouseEvent*);
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void leaveEvent(TQEvent*);
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void wheelEvent (TQWheelEvent *);
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void step (int _x, int _y);
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void push (int _x, int _y);
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virtual void timerEvent (TQTimerEvent *);
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void stopDrag();
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void dragObject(int xpixel, int ypixel);
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void highlight();
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void changeCursor(const TQCursor* c);
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void eatKeyPressEvents();
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private:
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int size_, xOffs_, yOffs_;
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int highlightX_, highlightY_;
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int dragX_, dragY_;
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int lastMouseXPos_, lastMouseYPos_;
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int mousePosX_, mousePosY_;
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int wheelDelta_;
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int x2pixel (int x) const { return size_*x+xOffs_; }
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int y2pixel (int y) const { return size_*y+yOffs_; }
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int pixel2x (int x) const { return (x-xOffs_)/size_; }
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int pixel2y (int y) const { return (y-yOffs_)/size_; }
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void startMoving (Move *m);
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void startMoving (MoveSequence *ms);
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void stopMoving ();
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TQRect pnumRect_, ptxtRect_, snumRect_, stxtRect_, lnumRect_, ltxtRect_;
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TQRect collRect_;
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const TQString levelText_, stepsText_, pushesText_;
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TQPixmap pnumXpm_, ptxtXpm_, snumXpm_, stxtXpm_, lnumXpm_, ltxtXpm_;
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TQPixmap collXpm_;
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TQPixmap dragXpm_;
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TQImage dragImage_;
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TQFont statusFont_;
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TQFontMetrics statusMetrics_;
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TQBrush background_;
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TQBrush floor_;
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};
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#endif /* PLAYFIELD_H */
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