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/*
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grandf.cpp implements a patience card game
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Copyright (C) 1995 Paul Olav Tvete
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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//
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// 7 positions, all cards on table, follow suit
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// ( I don't know a name for this one, but I learned it from my grandfather.)
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****************************************/
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#ifndef P_GRANDF_7
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#define P_GRANDF_7
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#include "dealer.h"
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class TDEAction;
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class Pile;
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class Deck;
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class TDEMainWindow;
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class Grandf : public Dealer {
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TQ_OBJECT
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public:
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Grandf( TDEMainWindow* parent=0, const char* name=0);
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public slots:
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void redeal();
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void deal();
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virtual void restart();
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virtual bool isGameLost() const;
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protected:
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void collect();
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virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
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virtual TQString getGameState() const;
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virtual void setGameState( const TQString & stream );
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virtual Card *demoNewCards();
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private:
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Pile* store[7];
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Pile* target[4];
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Deck *deck;
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int numberOfDeals;
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};
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#endif
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