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100 lines
2.2 KiB
100 lines
2.2 KiB
15 years ago
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/* ****************************************************************************
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This file is part of the game 'KJumpingCube'
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Copyright (C) 1998-2000 by Matthias Kiefer
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<matthias.kiefer@gmx.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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**************************************************************************** */
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#ifndef CUBE_H
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#define CUBE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* This Class is the internal representation of a cube.
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*/
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class Cube
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{
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public:
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enum Owner{Nobody=0,One=1,Two=2};
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/**
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* constructs a Cube
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*/
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Cube(Owner owner=Nobody,int value=1,int max=4);
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/**
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* changes owner of the Cube
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* @return old Owner
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*/
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virtual Owner setOwner(Owner owner);
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/**
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* changes value of the Cube
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*/
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virtual void setValue(int value);
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/**
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* sets maximum value of the Cube
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*/
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virtual void setMax(int max);
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/**
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* increase the value of the Cube and set the owner of the Cube
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* to 'newOwner'.
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* @return true if the Cube's new value is over maximum
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*/
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virtual bool increase(Owner newOwner);
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/**
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* substracts the maximum from the Cube's value
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*/
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virtual void decrease();
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/**
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* returns current owner
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*/
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Owner owner() const;
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/**
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* returns current value
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*/
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int value() const;
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/**
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* returns the maximum value of the cube
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*/
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int max() const;
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/**
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* checks if the Cube's value is over maximum
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*/
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bool overMax() const;
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private:
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Owner _owner;
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int _value;
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int _max;
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};
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#endif
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