|
|
|
/*
|
|
|
|
* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef STATUS_H
|
|
|
|
#define STATUS_H
|
|
|
|
|
|
|
|
#include <tqdom.h>
|
|
|
|
|
|
|
|
#include "field.h"
|
|
|
|
|
|
|
|
class Smiley;
|
|
|
|
class KGameLCD;
|
|
|
|
class DigitalClock;
|
|
|
|
class Solver;
|
|
|
|
class TQWidgetStack;
|
|
|
|
class TQTimer;
|
|
|
|
|
|
|
|
class tqStatus : public TQWidget, public KMines
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
TQ_OBJECT
|
|
|
|
public :
|
|
|
|
tqStatus(TQWidget *tqparent);
|
|
|
|
|
|
|
|
const Level ¤tLevel() const { return _field->level(); }
|
|
|
|
bool isPlaying() const { return _field->gameState()==Playing; }
|
|
|
|
void settingsChanged();
|
|
|
|
Field *field() { return _field; }
|
|
|
|
|
|
|
|
bool checkBlackMark();
|
|
|
|
|
|
|
|
signals:
|
|
|
|
void pause();
|
|
|
|
void gameStateChangedSignal(KMines::GameState);
|
|
|
|
|
|
|
|
public slots:
|
|
|
|
void newGame(int type);
|
|
|
|
void restartGame();
|
|
|
|
void updatetqStatus(bool);
|
|
|
|
void pauseGame() { _field->pause(); }
|
|
|
|
|
|
|
|
void moveUp() { _field->moveCursor(KGrid2D::SquareBase::Up); }
|
|
|
|
void moveDown() { _field->moveCursor(KGrid2D::SquareBase::Down); }
|
|
|
|
void moveLeft() { _field->moveCursor(KGrid2D::SquareBase::Left); }
|
|
|
|
void moveRight() { _field->moveCursor(KGrid2D::SquareBase::Right); }
|
|
|
|
void moveLeftEdge() { _field->moveToEdge(KGrid2D::SquareBase::Left); }
|
|
|
|
void moveRightEdge() { _field->moveToEdge(KGrid2D::SquareBase::Right); }
|
|
|
|
void moveTop() { _field->moveToEdge(KGrid2D::SquareBase::Up); }
|
|
|
|
void moveBottom() { _field->moveToEdge(KGrid2D::SquareBase::Down); }
|
|
|
|
void reveal() { _field->doReveal(); }
|
|
|
|
void mark() { _field->doMark(); }
|
|
|
|
void autoReveal() { _field->keyboardAutoReveal(); }
|
|
|
|
|
|
|
|
void advise();
|
|
|
|
void solve();
|
|
|
|
void solveRate();
|
|
|
|
void addAction(const KGrid2D::Coord &, Field::ActionType type);
|
|
|
|
|
|
|
|
void viewLog();
|
|
|
|
void replayLog();
|
|
|
|
void saveLog();
|
|
|
|
void loadLog();
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void gameStateChangedSlot(GameState state)
|
|
|
|
{ gameStateChanged(state, false); }
|
|
|
|
void smileyClicked();
|
|
|
|
void solvingDone(bool success);
|
|
|
|
void replayStep();
|
|
|
|
|
|
|
|
private:
|
|
|
|
Field *_field;
|
|
|
|
TQWidget *_fieldContainer, *_resumeContainer;
|
|
|
|
TQWidgetStack *_stack;
|
|
|
|
|
|
|
|
Smiley *smiley;
|
|
|
|
KGameLCD *left;
|
|
|
|
DigitalClock *dg;
|
|
|
|
Solver *_solver;
|
|
|
|
|
|
|
|
TQDomDocument _log;
|
|
|
|
TQDomElement _logRoot, _logList;
|
|
|
|
TQDomNodeList _actions;
|
|
|
|
uint _index;
|
|
|
|
bool _completeReveal;
|
|
|
|
Level _oldLevel;
|
|
|
|
TQTimer *_timer;
|
|
|
|
|
|
|
|
void setGameOver(bool won);
|
|
|
|
void setStopped();
|
|
|
|
void setPlaying();
|
|
|
|
void newGame(const Level &);
|
|
|
|
void gameStateChanged(GameState, bool won);
|
|
|
|
static bool checkLog(const TQDomDocument &);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // STATUS_H
|