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/*
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* ksokoban - a Sokoban game for TDE
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* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "config.h"
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#include <kconfig.h>
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#include <kapplication.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef USE_LIBZ
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#include <zlib.h>
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#endif
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#include "LevelMap.h"
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#include "LevelCollection.h"
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#define BUFSIZE (128*1024)
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const TQString &
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LevelMap::collectionName() {
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return collection_->name();
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}
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LevelMap::LevelMap () : collection_(0), totalMoves_(0), totalPushes_(0),
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goodLevel_(false) {
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}
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LevelMap::~LevelMap () {
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}
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void
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LevelMap::changeCollection (LevelCollection *_collection)
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{
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collection_ = _collection;
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goodLevel_ = collection_->loadLevel(this);
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totalMoves_ = totalPushes_ = 0;
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}
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int
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LevelMap::level () const {
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if (collection_ == 0) return 0;
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return collection_->level();
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}
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void
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LevelMap::level (int _level) {
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assert(collection_ != 0);
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collection_->level(_level);
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goodLevel_ = collection_->loadLevel(this);
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totalMoves_ = totalPushes_ = 0;
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}
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int
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LevelMap::noOfLevels () const {
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assert(collection_ != 0);
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return collection_->noOfLevels();
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}
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int
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LevelMap::completedLevels () const{
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assert(collection_ != 0);
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return collection_->completedLevels();
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}
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int
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LevelMap::distance (int x1, int y1, int x2, int y2) {
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int d;
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if (x2 > x1) d = x2-x1;
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else d = x1-x2;
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if (y2 > y1) d += y2-y1;
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else d += y1-y2;
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return d;
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}
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bool
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LevelMap::step (int _x, int _y) {
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int oldX=xpos_, oldY=ypos_;
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bool success = Map::step (_x, _y);
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totalMoves_ += distance (oldX, oldY, xpos_, ypos_);
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return success;
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}
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bool
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LevelMap::push (int _x, int _y) {
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int oldX=xpos_, oldY=ypos_;
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bool success = Map::push (_x, _y);
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int d = distance (oldX, oldY, xpos_, ypos_);
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totalMoves_ += d;
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totalPushes_ += d;
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if (completed ()) collection_->levelCompleted();
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return success;
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}
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bool
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LevelMap::unstep (int _x, int _y) {
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int oldX=xpos_, oldY=ypos_;
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bool success = Map::unstep (_x, _y);
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totalMoves_ -= distance (oldX, oldY, xpos_, ypos_);
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return success;
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}
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bool
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LevelMap::unpush (int _x, int _y) {
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int oldX=xpos_, oldY=ypos_;
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bool success = Map::unpush (_x, _y);
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int d = distance (oldX, oldY, xpos_, ypos_);
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totalMoves_ -= d;
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totalPushes_ -= d;
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return success;
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}
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#if 0
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void
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LevelMap::random (void) {
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printf ("start!\n");
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minX_ = 0;
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minY_ = 0;
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maxX_ = MAX_X;
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maxY_ = MAX_Y;
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totalMoves_ = totalPushes_ = 0;
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clearMap ();
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xpos_ = 13;
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ypos_ = 9;
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KRandomSequence random(0);
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for (int i=0; i<200; i++) {
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map (xpos_, ypos_, FLOOR);
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switch (random.getLong(4)) {
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case 0:
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if (ypos_ > 1) ypos_--; else i--;
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break;
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case 1:
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if (ypos_ < MAX_Y-1) ypos_++; else i--;
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break;
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case 2:
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if (xpos_ > 1) xpos_--; else i--;
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break;
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case 3:
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if (xpos_ < MAX_X-1) xpos_++; else i--;
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break;
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}
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}
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for (int y=1; y<MAX_Y; y++) {
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for (int x=1; x<MAX_X; x++) {
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if (map (x, y) & FLOOR) {
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if (!(map (x, y-1) & FLOOR)) map (x, y-1, WALL);
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if (!(map (x, y+1) & FLOOR)) map (x, y+1, WALL);
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if (!(map (x-1, y) & FLOOR)) map (x-1, y, WALL);
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if (!(map (x+1, y) & FLOOR)) map (x+1, y, WALL);
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}
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}
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}
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printf ("klar!\n");
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printMap ();
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}
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#endif
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