|
|
|
/**
|
|
|
|
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
|
|
|
|
* Robert Williams
|
|
|
|
* Andrew Chant <andrew.chant@utoronto.ca>
|
|
|
|
* André Luiz dos Santos <andre@netvision.com.br>
|
|
|
|
* Benjamin Meyer <ben+ksnake@meyerhome.net>
|
|
|
|
*
|
|
|
|
* This file is part of the ksnake package
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Library General Public License
|
|
|
|
* along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
* Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
note: the code to lookup and insert the pixmaps
|
|
|
|
into the Options menu was copied and adapted
|
|
|
|
from KReversi.
|
|
|
|
thanks.
|
|
|
|
*/
|
|
|
|
#include <tqdir.h>
|
|
|
|
#include <tqregexp.h>
|
|
|
|
|
|
|
|
|
|
|
|
#include <klocale.h>
|
|
|
|
#include <tdeconfigdialog.h>
|
|
|
|
|
|
|
|
#include <kstdgameaction.h>
|
|
|
|
#include <kscoredialog.h>
|
|
|
|
#include <kstatusbar.h>
|
|
|
|
#include <kmenubar.h>
|
|
|
|
|
|
|
|
#include "rattler.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "startroom.h"
|
|
|
|
#include "levels.h"
|
|
|
|
#include "progress.h"
|
|
|
|
#include "view.h"
|
|
|
|
#include "general.h"
|
|
|
|
#include "appearance.h"
|
|
|
|
#include "settings.h"
|
|
|
|
|
|
|
|
#define SCORE 1
|
|
|
|
#define LIVES 2
|
|
|
|
|
|
|
|
Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name)
|
|
|
|
{
|
|
|
|
// create statusbar
|
|
|
|
statusBar()->insertItem(i18n("Score: 0"), SCORE);
|
|
|
|
statusBar()->insertItem(i18n("Lives: 0"), LIVES);
|
|
|
|
|
|
|
|
levels = new Levels();
|
|
|
|
|
|
|
|
view = new View(this, "View");
|
|
|
|
rattler = view->rattler;
|
|
|
|
rattler->reloadRoomPixmap();
|
|
|
|
rattler->setFocus();
|
|
|
|
|
|
|
|
connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int)));
|
|
|
|
connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int)));
|
|
|
|
connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind()));
|
|
|
|
connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance()));
|
|
|
|
connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer()));
|
|
|
|
|
|
|
|
connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused()));
|
|
|
|
connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int)));
|
|
|
|
|
|
|
|
setCentralWidget(view);
|
|
|
|
|
|
|
|
createMenu();
|
|
|
|
setupGUI(KMainWindow::Save | StatusBar | Create );
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::~Game()
|
|
|
|
{
|
|
|
|
delete levels;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::scoreChanged(int score){
|
|
|
|
statusBar()->changeItem(i18n("Score: %1").arg(score), SCORE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::setTrys(int tries){
|
|
|
|
statusBar()->changeItem(i18n("Lives: %1").arg(tries), LIVES);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::gameEnd(int score){
|
|
|
|
KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
|
|
|
|
KScoreDialog::FieldInfo scoreInfo;
|
|
|
|
TQString date = TQDateTime::currentDateTime().toString();
|
|
|
|
scoreInfo.insert(KScoreDialog::Date, date);
|
|
|
|
if (di.addScore(score, scoreInfo, true))
|
|
|
|
di.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::showHighScores()
|
|
|
|
{
|
|
|
|
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
|
|
|
|
d.exec();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::createMenu()
|
|
|
|
{
|
|
|
|
actionCollection()->setAutoConnectShortcuts(false);
|
|
|
|
(void)new KAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up");
|
|
|
|
(void)new KAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down");
|
|
|
|
(void)new KAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right");
|
|
|
|
(void)new KAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left");
|
|
|
|
actionCollection()->setAutoConnectShortcuts(true);
|
|
|
|
rattler->setActionCollection(actionCollection());
|
|
|
|
|
|
|
|
KStdGameAction::gameNew(TQT_TQOBJECT(rattler), TQT_SLOT(restart()), actionCollection());
|
|
|
|
pause = KStdGameAction::pause(TQT_TQOBJECT(rattler), TQT_SLOT(pause()), actionCollection());
|
|
|
|
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection());
|
|
|
|
KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
|
|
|
|
|
|
|
|
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
|
|
|
|
|
|
|
|
// TODO change and make custom function that pauses game or
|
|
|
|
// modify widget to pause when loosing focus and remove this
|
|
|
|
KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
|
|
|
|
actionCollection());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::togglePaused()
|
|
|
|
{
|
|
|
|
static bool checked = false;
|
|
|
|
checked = !checked;
|
|
|
|
pause->setEnabled(checked);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Show Settings dialog.
|
|
|
|
*/
|
|
|
|
void Game::showSettings(){
|
|
|
|
if(TDEConfigDialog::showDialog("settings"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self());
|
|
|
|
dialog->addPage(new General(0, "General"), i18n("General"), "package_settings");
|
|
|
|
|
|
|
|
Appearance *a = new Appearance(0, "Appearance");
|
|
|
|
|
|
|
|
|
|
|
|
TQStringList list;
|
|
|
|
|
|
|
|
if (rattler->backgroundPixmaps.count() == 0) {
|
|
|
|
list.append(i18n("none"));
|
|
|
|
} else {
|
|
|
|
TQStringList::ConstIterator it = rattler->backgroundPixmaps.begin();
|
|
|
|
for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) {
|
|
|
|
// since the filename may contain underscore, they
|
|
|
|
// are replaced with spaces in the menu entry
|
|
|
|
TQString s = TQFileInfo( *it ).baseName();
|
|
|
|
s = s.replace(TQRegExp("_"), " ");
|
|
|
|
list.append(s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
a->kcfg_bgimage->insertStringList(list);
|
|
|
|
|
|
|
|
dialog->addPage(a, i18n("Appearance"), "style");
|
|
|
|
|
|
|
|
dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home");
|
|
|
|
connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings()));
|
|
|
|
dialog->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
#include "game.moc"
|