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/* Yo Emacs, this is -*- C++ -*-
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*******************************************************************
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*******************************************************************
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*
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*
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* KSHISEN
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*
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*
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*******************************************************************
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*
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* A japanese game similar to mahjongg
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*
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*******************************************************************
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*
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* created 1997 by Mario Weilguni <mweilguni@sime.com>
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KSHISEN"
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*
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* KSHISEN is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KSHISEN is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KSHISEN; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#ifndef __APP__H__
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#define __APP__H__
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// Should this get the whole HAVE_SYS_TIME_H TIME_WITH_SYS_TIME treatment?
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#include <time.h>
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#include <kmainwindow.h>
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#include "board.h"
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class KHighscore;
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struct HighScore
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{
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TQString name;
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int seconds;
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int x, y;
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time_t date;
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int gravity;
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};
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const unsigned HIGHSCORE_MAX = 10;
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class App : public KMainWindow
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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App(TQWidget *parent = 0, const char *name=0);
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private slots:
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void loadSettings();
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void slotEndOfGame();
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void enableItems();
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void updateScore();
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void showSettings();
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void newGame();
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void quitGame();
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void restartGame();
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void isSolvable();
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void pause();
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void undo();
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void redo();
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void hint();
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void hallOfFame();
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void keyBindings();
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void boardResized();
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private:
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void lockMenus(bool);
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TQString getPlayerName();
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/**
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* Read the old (pre- @ref KHighscore) highscore table.
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*
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* This reads the config file first, then saves it in the new format and
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* re-reads it again as a KHighscore table.
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**/
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void readOldHighscore();
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void readHighscore();
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void writeHighscore();
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int insertHighscore(const HighScore &);
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int getScore(const HighScore &);
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bool isBetter(const HighScore &, const HighScore &);
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void showHighscore(int focusitem = -1);
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void initKAction();
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void setCheatMode();
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void resetCheatMode();
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private:
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TQString lastPlayerName;
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Board *board;
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TQValueVector<HighScore> highscore;
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KHighscore* highscoreTable;
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bool cheat;
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enum statusBarItems { SBI_TIME, SBI_TILES, SBI_CHEAT };
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};
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#endif
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