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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&ktuberling;">
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<!ENTITY package "tdegames">
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<!ENTITY technical.reference SYSTEM "technical-reference.docbook">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &ktuberling; Handbook</title>
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<authorgroup>
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<author>
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<firstname>Éric</firstname>
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<surname>Bischoff</surname>
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<affiliation>
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<address>&Eric.Bischoff.mail;</address>
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</affiliation></author>
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<author>
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<firstname>Paul</firstname>
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<othername>E.</othername>
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<surname>Ahlquist</surname>
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<lineage>Jr.</lineage>
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<affiliation>
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<address>&Paul.E.Ahlquist.Jr.mail;</address>
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</affiliation>
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</author>
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<othercredit role="reviewer">
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<firstname>Lauri</firstname>
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<surname>Watts</surname>
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<contrib>Reviewer</contrib>
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<date>2006-05-05</date>
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<releaseinfo>0.05.01</releaseinfo>
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<copyright>
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<year>1999</year><year>2000</year><year>2002</year><year>2006</year>
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<holder>Éric Bischoff</holder>
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</copyright>
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<copyright>
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<year>2001</year>
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<holder>&Paul.E.Ahlquist.Jr;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<abstract>
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<para>
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&ktuberling; is a game intended for small children.
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</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>KTuberling</keyword>
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<keyword>game</keyword>
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<keyword>children</keyword>
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<keyword>tuberling</keyword>
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<keyword>potato</keyword>
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<keyword>penguin</keyword>
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<keyword>aquarium</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>
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<inlinemediaobject><imageobject>
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<imagedata fileref="ktuberling.png" format="PNG"/></imageobject>
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</inlinemediaobject>
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&ktuberling; is a game intended for small children. Of course, it may be
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suitable for adults who have remained young at heart.
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</para>
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<para>
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It is a <quote>potato editor</quote>. That means that you can drag and drop
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eyes, mouths, mustache, and other parts of face and goodies onto a potato-like
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guy. Similarly, you have a penguin and an aquarium on which you can drop other stuff.
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</para>
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<para>
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There is no winner for the game. The only purpose is to make the funniest faces
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you can.
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</para>
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<para>
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There is a museum (like a <quote>Madame Tusseau</quote> gallery) where
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you can find many funny examples of decorated potatoes, penguins and
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aquariums. Of course, you can send your own creations to the programmer,
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<ulink url="mailto:ebischoff@nerim.net">Éric Bischoff</ulink>, who will
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include them in the museum if he gets some spare time.
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</para>
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<para>
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&ktuberling; can also <quote>speak</quote>. It will spell out the name of
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the objects you drag and drop. It will <quote>speak</quote> in a language
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that you can choose. You can even use it to learn a bit of vocabulary
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in foreign languages. Currently, &ktuberling; can <quote>speak</quote>
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Danish, German, English, Spanish, French, Italian, Dutch, Portuguese, Romanian,
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Serbian, Slovak, Slovenian and Swedish.
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</para>
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</chapter>
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<chapter id="onscreen-fundamentals">
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<title>On Screen Fundamentals</title>
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<sect1 id="mouse-operation">
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<title>Mouse Operation</title>
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<para>
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There are two areas in the main window:
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</para>
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<itemizedlist>
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<listitem><para><quote>Playground</quote> area, on the left side.
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</para></listitem>
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<listitem><para>
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<quote>Objects</quote> area, on the right side, where you select objects to
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place on your playground.
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</para></listitem>
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</itemizedlist>
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<screenshot>
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<screeninfo>Main Window of &ktuberling;</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="gameboard.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="gameboard.eps"/>
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</imageobject>
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<textobject><phrase>Main Window</phrase></textobject>
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</mediaobject>
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</screenshot>
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<sect2 id="place-object">
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<title>Placing an Object</title>
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<para>
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To drag an object, move the mouse pointer to the <quote>objects</quote>
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area on the right. Click on the object you want to drag, but do not release
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the mouse button until you have moved the mouse pointer to the location in
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the <quote>playground</quote> area where you want to drop the object.
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</para>
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</sect2>
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<sect2 id="move-object">
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<title>Moving an Object</title>
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<para>
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Once dropped in the <quote>playground</quote> area, an object can be moved.
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Just click on the object to select it for further drag and drop. When you
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click on it, it goes on top of other objects that were partially hiding it.
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This trick is useful for getting the glasses and eyes placed correctly.
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</para>
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</sect2>
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<sect2 id="remove-object">
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<title>Removing an Object</title>
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<para>
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To remove an object that has been dropped in the <quote>playground</quote>
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area, drag it back from the <quote>playground</quote> area to the
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<quote>objects</quote> area.
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</para>
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</sect2>
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</sect1>
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<sect1 id="the-tool-bar">
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<title>The Tool Bar</title>
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<mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="toolbar.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="toolbar.eps"/>
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</imageobject>
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<textobject><phrase>Toolbar</phrase></textobject>
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</mediaobject>
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<para>
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The toolbar provides buttons for the commonly used functions.
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</para>
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<table>
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<title>Toolbar Buttons</title>
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<tgroup cols="4">
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<thead>
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<row>
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<entry>Button</entry>
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<entry>Name</entry>
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<entry>Menu Equivalent</entry>
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<entry>Action</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-new.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.new.eps"/>
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</imageobject>
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<textobject><phrase>New Game Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry>
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<guiicon>New</guiicon></entry>
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<entry>
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<link linkend="game-new"><menuchoice>
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<guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>
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Resets the <quote>playground</quote> area. This cleans all parts off the
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playground so a new decoration may be created.
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</entry>
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</row>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-open.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.open.eps"/>
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</imageobject>
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<textobject><phrase>Load Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry><guiicon>Load</guiicon></entry>
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<entry>
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<link linkend="game-load"><menuchoice>
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<guimenu>Game</guimenu> <guimenuitem>Load...</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>
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Opens an existing tuberling file from the museum or from other folders.
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</entry>
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</row>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-save.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.save.eps"/>
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</imageobject>
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<textobject><phrase>Save Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry><guiicon>Save</guiicon></entry>
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<entry>
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<link linkend="game-save"><menuchoice>
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<guimenu>Game</guimenu> <guimenuitem>Save</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>
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Saves your creation to your home folder, or to some other folder like
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the museum if you wish. The tuberling is saved to a small file where only the
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position of objects are saved.
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</entry>
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</row>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-print.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.print.eps"/>
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</imageobject>
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<textobject><phrase>Print Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry>
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<guiicon>Print</guiicon>
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</entry>
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<entry>
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<link linkend="game-print"><menuchoice>
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<guimenu>Game</guimenu> <guimenuitem>Print</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>
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Prints your picture (&PostScript; format).
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</entry>
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</row>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-undo.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.undo.eps"/>
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</imageobject>
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<textobject><phrase>Undo Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry>
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<guiicon>Undo</guiicon>
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</entry>
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<entry>
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<link linkend="edit-undo"><menuchoice>
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<guimenu>Edit</guimenu> <guimenuitem>Undo</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>Undoes last operation.</entry>
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</row>
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-redo.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.redo.eps"/>
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</imageobject>
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<textobject><phrase>Redo Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry>
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<guiicon>Redo</guiicon>
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</entry>
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<entry>
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<link linkend="edit-redo"><menuchoice>
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<guimenu>Edit</guimenu> <guimenuitem>Redo</guimenuitem></menuchoice>
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</link>
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</entry>
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<entry>
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Re-does last operation.</entry>
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</row>
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<!-- Currently there is no HELP button on the toolbar
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<row>
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<entry>
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<inlinemediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="button-help.png"/>
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</imageobject>
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<imageobject>
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<imagedata format="EPS" fileref="button.help.eps"/>
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</imageobject>
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<textobject><phrase>Help Button</phrase></textobject>
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</inlinemediaobject>
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</entry>
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<entry>
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|
Help
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</entry>
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<entry>Displays this handbook.</entry>
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</row>
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-->
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</tbody>
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</tgroup>
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</table>
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</sect1>
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<sect1 id="the-menu-items">
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<title>The Menu Items</title>
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<mediaobject>
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<imageobject>
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<imagedata format="PNG" fileref="menu-raw.png"/>
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</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.raw.eps"/>
|
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|
|
</imageobject>
|
|
|
|
<textobject><phrase>Menu Bar</phrase></textobject>
|
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|
|
</mediaobject>
|
|
|
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|
|
<sect2>
|
|
|
|
<title>The <guimenu>Game</guimenu> Menu</title>
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
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|
|
<imagedata format="PNG" fileref="menu-game.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.game.eps"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase><guimenu>File</guimenu> Menu</phrase></textobject>
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|
</mediaobject>
|
|
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|
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|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry id="game-new">
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
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|
|
<guimenuitem>New</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Clears</action> the <quote>playground</quote>
|
|
|
|
area </para></listitem>
|
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|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry id="game-load">
|
|
|
|
<term><menuchoice>
|
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|
|
<shortcut>
|
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|
|
<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
|
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|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
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|
<guimenuitem>Load...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Opens an existing tuberling file</action> from
|
|
|
|
the museum or from somewhere else if you wish.</para></listitem>
|
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|
</varlistentry>
|
|
|
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|
|
|
<varlistentry id="game-save">
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Save</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Saves</action> your creation. The tuberling is
|
|
|
|
saved to a small file where only the position of objects are saved.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Save as Picture...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Creates a graphics file</action>
|
|
|
|
containing a picture of your tuberling. Available file formats
|
|
|
|
are XPM, JPEG, PNG and BMP.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry id="game-print">
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Print...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Print</action> your tuberling picture using
|
|
|
|
&PostScript; format.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Quit</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Quit</action> &ktuberling;.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
|
|
|
<title>The <guimenu>Edit</guimenu> Menu</title>
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="PNG" fileref="menu-edit.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.edit.eps"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase>Edit Menu</phrase></textobject>
|
|
|
|
</mediaobject>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry id="edit-undo">
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu>
|
|
|
|
<guimenuitem>Undo</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Undo</action> the last
|
|
|
|
<quote>object</quote> placement.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry id="edit-redo">
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Shift</keycap>
|
|
|
|
<keycap>Z</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu>
|
|
|
|
<guimenuitem>Redo</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Re-does</action> the last <quote>object</quote>
|
|
|
|
placement. This menu option is active only if you have previously used
|
|
|
|
<guilabel>Undo</guilabel>.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>C</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu>
|
|
|
|
<guimenuitem>Copy</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Copy</action> the <quote>playground</quote> area to the
|
|
|
|
clipboard.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
|
|
|
<title>The <guimenu>Playground</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="PNG" fileref="menu-playground.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.playground.eps"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase><guimenu>Playground</guimenu> Menu</phrase></textobject>
|
|
|
|
</mediaobject>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Playground</guimenu>
|
|
|
|
<guimenuitem>Potato Guy</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Switches to potato playground</action>.
|
|
|
|
&ktuberling; remembers the last chosen playground the next
|
|
|
|
time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Playground</guimenu>
|
|
|
|
<guimenuitem>Penguin</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Switches to penguin playground</action>.
|
|
|
|
&ktuberling; remembers the last chosen playground the next
|
|
|
|
time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Playground</guimenu>
|
|
|
|
<guimenuitem>Aquarium</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Switches to aquarium playground</action>.
|
|
|
|
&ktuberling; remembers the last chosen playground the next
|
|
|
|
time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
|
|
|
<title>The <guimenu>Speech</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="PNG" fileref="menu-speech.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.speech.eps"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase><guimenu>Speech</guimenu> Menu</phrase></textobject>
|
|
|
|
</mediaobject>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Please note that you need to have tdemultimedia installed
|
|
|
|
and <command>&artsd;</command> running to be able to hear sounds.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Speech</guimenu>
|
|
|
|
<guimenuitem>No Sound</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggles sound off</action>. &ktuberling;
|
|
|
|
remembers of this option the next time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Speech</guimenu>
|
|
|
|
<guimenuitem>Danish</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggles sound on and speaks Danish</action>.
|
|
|
|
If Danish sounds are not installed then this option is grayed out. &ktuberling;
|
|
|
|
remembers of this option the next time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Speech</guimenu>
|
|
|
|
<guimenuitem>German</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggles sound on and speaks German</action>.
|
|
|
|
If German sounds are not installed then this option is grayed out. &ktuberling;
|
|
|
|
remembers of this option the next time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Speech</guimenu>
|
|
|
|
<guimenuitem>English</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggles sound on and speaks English</action>.
|
|
|
|
If English sounds are not installed then this option is grayed out. &ktuberling;
|
|
|
|
remembers of this option the next time it starts up.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>etc...</term>
|
|
|
|
<listitem><para>Same for the other languages.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
|
|
|
<title>The <guimenu>Settings</guimenu> Menu</title>
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="PNG" fileref="menu-settings.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase>Settings Menu</phrase></textobject>
|
|
|
|
</mediaobject>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Show/Hide Toolbar</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggle the Toolbar display</action> on and off.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>Opens a standard &kde; shortcut configuration dialog, where you can change the
|
|
|
|
keyboard shortcuts used by &ktuberling;.
|
|
|
|
</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure Toolbars...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>Display the standard &kde; toolbar configuration dialog.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect2>
|
|
|
|
|
|
|
|
<sect2>
|
|
|
|
<title>The <guimenu>Help</guimenu> Menu</title>
|
|
|
|
<mediaobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="PNG" fileref="menu-help.png"/>
|
|
|
|
</imageobject>
|
|
|
|
<imageobject>
|
|
|
|
<imagedata format="EPS" fileref="menu.help.eps"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject><phrase>Help Menu</phrase></textobject>
|
|
|
|
</mediaobject>
|
|
|
|
|
|
|
|
&help.menu.documentation;
|
|
|
|
|
|
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
&technical.reference;
|
|
|
|
|
|
|
|
<chapter id="credits_license">
|
|
|
|
<title>Credits and License</title>
|
|
|
|
|
|
|
|
<para>&ktuberling;</para>
|
|
|
|
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem>
|
|
|
|
<para>John Calhoun - Original idea, original pictures and English
|
|
|
|
sounds</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Éric Bischoff &Eric.Bischoff.mail; - &kde;
|
|
|
|
Programming</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>François-Xavier Duranceau <email>duranceau@free.fr</email> - Tests,
|
|
|
|
advice and help</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Agnieszka Czajkowska <email>agnieszka@imagegalaxy.de</email> - Penguin graphics</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Bas Willems <email>next@euronet.nl</email> - Graphics reworks and aquarium theme</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Roger Larsson <email>roger.larsson@norran.net</email> - Sounds tuning</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Dolores Almansa <email>dolores.almansa@corazondemaria.org</email> - Educative graphics for COR-EDUX initiative</para>
|
|
|
|
</listitem>
|
|
|
|
|
|
|
|
<listitem>
|
|
|
|
<para>Peter Silva <email>peter.silva@videotron.ca</email> - Proofreading of
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the documentation</para>
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</listitem>
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<listitem>
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<para>Paul Ahlquist &Paul.E.Ahlquist.Jr.mail; - Bettering of
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documentation</para>
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</listitem>
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</itemizedlist>
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<para>This game is dedicated to my little daughter Sunniva Bischoff</para>
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<para>Thanks to Apple Computer and to the &LinuxPPC; project for having made
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ports of &Linux; to the &Mac;. &ktuberling; would never have existed without
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that!</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL;
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&underGPL;
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</chapter>
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<appendix id="installation">
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<title>Installation</title>
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<sect1 id="how-to-obtain-ktuberling">
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<title>How to obtain <application>ktuberling</application></title>
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&install.intro.documentation;
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</sect1>
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<sect1 id="requirements">
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<title>Requirements</title>
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<para>
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In order to successfully compile &ktuberling;, you need &kde; 3.5.
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All required libraries as well as &ktuberling; itself can be found on
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&kde-ftp;.</para>
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<para>
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To be able to hear the sounds, you need to have tdemultimedia installed.
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</para>
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</sect1>
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<sect1 id="compilation-and-installation">
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<title>Compilation and Installation</title>
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&install.compile.documentation;
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</sect1>
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</appendix>
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</book>
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