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/* -------------------------------------------------------------
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KDE Tuberling
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Top level window
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mailto:e.bischoff@noos.fr
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------------------------------------------------------------- */
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#ifndef _TOPLEVEL_H_
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#define _TOPLEVEL_H_
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#include <tdemainwindow.h>
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#include <kurl.h>
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class TQDomDocument;
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class PlayGround;
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class SoundFactory;
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class TopLevel : public TDEMainWindow
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{
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Q_OBJECT
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public:
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TopLevel();
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~TopLevel();
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void open(const KURL &url);
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void enableUndo(bool enable) const;
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void enableRedo(bool enable) const;
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void registerGameboard(const TQString &menuItem, const char *actionId);
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void registerLanguage(const TQString &menuItem, const char *actionId, bool enabled);
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void changeGameboard(uint newGameboard);
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void changeLanguage(uint newLanguage);
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bool loadLayout(TQDomDocument &layoutDocument);
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void playSound(const TQString &ref) const;
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inline bool isSoundEnabled() const {return soundEnabled;}
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inline uint getSelectedGameboard() const {return selectedGameboard;}
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protected:
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void readOptions();
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void writeOptions();
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void setupTDEAction();
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private slots:
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void fileNew();
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void fileOpen();
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void fileSave();
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void filePicture();
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void filePrint();
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void editCopy();
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void editUndo();
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void editRedo();
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void gameboard0();
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void gameboard1();
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void gameboard2();
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void gameboard3();
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void gameboard4();
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void gameboard5();
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void gameboard6();
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void gameboard7();
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void soundOff();
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void language0();
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void language1();
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void language2();
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void language3();
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void language4();
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void language5();
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void language6();
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void language7();
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void language8();
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void language9();
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void language10();
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void language11();
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void language12();
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void language13();
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void language14();
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void language15();
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private:
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int // Menu items identificators
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newID, openID, saveID, pictureID, printID, quitID,
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copyID, undoID, redoID,
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gameboardID, speechID;
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enum { // Tool bar buttons identificators
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ID_NEW, ID_OPEN, ID_SAVE, ID_PRINT,
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ID_UNDO, ID_REDO,
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ID_HELP };
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bool soundEnabled; // True if the sound is enabled by user, even if there is no audio server
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uint selectedGameboard, // Number of currently selected gameboard
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gameboards; // Total number of gameboards
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uint selectedLanguage, // Number of selected language
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languages; // Total number of languages
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TQString gameboardActions[8], // Name of actions for registered gameboards
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languageActions[16]; // Name of actions for registered languages
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PlayGround *playGround; // Play ground central widget
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SoundFactory *soundFactory; // Speech organ
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};
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#endif
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