|
|
|
/*
|
|
|
|
* ksokoban - a Sokoban game for TDE
|
|
|
|
* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MAP_H
|
|
|
|
#define MAP_H
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
|
|
|
|
#define MAX_X 49
|
|
|
|
#define MAX_Y 49
|
|
|
|
|
|
|
|
#define WALL 1
|
|
|
|
#define GOAL 2
|
|
|
|
#define OBJECT 4
|
|
|
|
#define FLOOR 8
|
|
|
|
|
|
|
|
class Map {
|
|
|
|
friend class MapDelta;
|
|
|
|
friend class LevelCollection;
|
|
|
|
public:
|
|
|
|
Map();
|
|
|
|
|
|
|
|
bool completed () const { return objectsLeft_ <= 0; }
|
|
|
|
|
|
|
|
bool step (int _x, int _y);
|
|
|
|
bool push (int _x, int _y);
|
|
|
|
bool unstep (int _x, int _y);
|
|
|
|
bool unpush (int _x, int _y);
|
|
|
|
|
|
|
|
|
|
|
|
static bool badCoords (int _x, int _y) {
|
|
|
|
return _x<0 || _y<0 || _x>MAX_X || _y>MAX_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool badDelta (int _xd, int _yd) {
|
|
|
|
return (_xd!=0 && _yd!=0) || (_xd==0 && _yd==0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int xpos () const { return xpos_; }
|
|
|
|
int ypos () const { return ypos_; }
|
|
|
|
|
|
|
|
bool empty (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+1] & (WALL|OBJECT)) == 0;
|
|
|
|
}
|
|
|
|
bool wall (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+1] & WALL) != 0;
|
|
|
|
}
|
|
|
|
bool goal (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+1] & GOAL) != 0;
|
|
|
|
}
|
|
|
|
bool object (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+1] & OBJECT) != 0;
|
|
|
|
}
|
|
|
|
bool floor (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+1] & FLOOR) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool wallUp (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y ][x+1] & WALL) != 0;
|
|
|
|
}
|
|
|
|
bool wallDown (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+2][x+1] & WALL) != 0;
|
|
|
|
}
|
|
|
|
bool wallLeft (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x ] & WALL) != 0;
|
|
|
|
}
|
|
|
|
bool wallRight (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return (currentMap_[y+1][x+2] & WALL) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void printMap ();
|
|
|
|
|
|
|
|
int width() const { return width_; }
|
|
|
|
int height() const { return height_; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
int map (int x, int y) {
|
|
|
|
assert (x>=0 && x<=MAX_X && y>=0 && y<=MAX_Y);
|
|
|
|
return currentMap_[y+1][x+1];
|
|
|
|
}
|
|
|
|
void map (int x, int y, int val);
|
|
|
|
|
|
|
|
void setMap (int x, int y, int bits);
|
|
|
|
void clearMap (int x, int y, int bits);
|
|
|
|
void clearMap ();
|
|
|
|
bool fillFloor (int x, int y);
|
|
|
|
int objectsLeft () const { return objectsLeft_; }
|
|
|
|
|
|
|
|
int xpos_, ypos_;
|
|
|
|
|
|
|
|
private:
|
|
|
|
char currentMap_[MAX_Y+3][MAX_X+3];
|
|
|
|
int width_, height_;
|
|
|
|
int objectsLeft_;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* MAP_H */
|