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tdegames/libtdegames/kgame/dialogs/kgameconnectdialog.cpp

279 lines
6.8 KiB

/*
This file is part of the TDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2001 Martin Heni (martin@heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "kgameconnectdialog.h"
#include <knuminput.h>
#include <tdelocale.h>
#include <tqlineedit.h>
#include <tqcombobox.h>
#include <tqvbuttongroup.h>
#include <tqlayout.h>
#include <tqradiobutton.h>
#include <tqlabel.h>
#include <dnssd/servicebrowser.h>
#include <tqpushbutton.h>
#include <tqgrid.h>
class KGameConnectWidgetPrivate
{
public:
KGameConnectWidgetPrivate()
{
mPort = 0;
mHost = 0;
mButtonGroup = 0;
mBrowser = 0;
}
KIntNumInput* mPort;
TQLineEdit* mHost; //KLineEdit?
TQVButtonGroup* mButtonGroup;
TQComboBox *mClientName;
TQLabel *mClientNameLabel;
DNSSD::ServiceBrowser *mBrowser;
TQLabel *mServerNameLabel;
TQLineEdit *mServerName;
TQString mType;
};
KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
{
d = new KGameConnectWidgetPrivate;
TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint());
d->mButtonGroup = new TQVButtonGroup(this);
vb->addWidget(d->mButtonGroup);
connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int)));
(void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup);
(void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup);
TQGrid* g = new TQGrid(2, this);
vb->addWidget(g);
g->setSpacing(KDialog::spacingHint());
d->mServerNameLabel = new TQLabel(i18n("Game name:"), g);
d->mServerName = new TQLineEdit(g);
d->mClientNameLabel = new TQLabel(i18n("Network games:"), g);
d->mClientName = new TQComboBox(g);
connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int)));
(void)new TQLabel(i18n("Port to connect to:"), g);
d->mPort = new KIntNumInput(g);
(void)new TQLabel(i18n("Host to connect to:"), g);
d->mHost = new TQLineEdit(g);
TQPushButton *button=new TQPushButton(i18n("&Start Network"), this);
connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup()));
vb->addWidget(button);
// Hide until type is set
d->mClientName->hide();
d->mClientNameLabel->hide();
d->mServerName->hide();
d->mServerNameLabel->hide();
}
void KGameConnectWidget::showDnssdControls()
{
if (!d->mBrowser) return;
if (d->mHost->isEnabled()) { // client
d->mClientName->show();
d->mClientNameLabel->show();
d->mServerName->hide();
d->mServerNameLabel->hide();
slotGameSelected(d->mClientName->currentItem());
} else {
d->mClientName->hide();
d->mClientNameLabel->hide();
d->mServerName->show();
d->mServerNameLabel->show();
}
}
void KGameConnectWidget::setType(const TQString& type)
{
d->mType = type;
delete d->mBrowser;
d->mBrowser = new DNSSD::ServiceBrowser(type);
connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound()));
d->mBrowser->startBrowse();
showDnssdControls();
}
void KGameConnectWidget::slotGamesFound()
{
bool autoselect=false;
if (!d->mClientName->count()) autoselect=true;
d->mClientName->clear();
TQStringList names;
TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end();
for (TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin();
it!=itEnd; ++it) names << (*it)->serviceName();
d->mClientName->insertStringList(names);
if (autoselect && d->mClientName->count()) slotGameSelected(0);
}
void KGameConnectWidget::setName(const TQString& name)
{
d->mServerName->setText(name);
}
TQString KGameConnectWidget::gameName() const
{
return d->mServerName->text();
}
TQString KGameConnectWidget::type() const
{
return d->mType;
}
void KGameConnectWidget::slotGameSelected(int nr)
{
if (nr>=(d->mBrowser->services().count()) || nr<0) return;
if (!d->mHost->isEnabled()) return; // this is server mode, do not overwrite host and port controls
DNSSD::RemoteService::Ptr srv = d->mBrowser->services()[nr];
if (!srv->isResolved() && !srv->resolve()) return;
d->mHost->setText(srv->hostName());
d->mPort->setValue(srv->port());
}
KGameConnectWidget::~KGameConnectWidget()
{
delete d->mBrowser;
delete d;
}
TQString KGameConnectWidget::host() const
{
if (d->mHost->isEnabled()) {
return d->mHost->text();
} else {
return TQString();
}
}
unsigned short int KGameConnectWidget::port() const
{
return d->mPort->value();
}
void KGameConnectWidget::setHost(const TQString& host)
{
d->mHost->setText(host);
}
void KGameConnectWidget::setPort(unsigned short int port)
{
d->mPort->setValue(port);
}
void KGameConnectWidget::setDefault(int state)
{
d->mButtonGroup->setButton(state);
slotTypeChanged(state);
}
void KGameConnectWidget::slotTypeChanged(int t)
{
if (t == 0) {
d->mHost->setEnabled(false);
} else if (t == 1) {
d->mHost->setEnabled(true);
}
showDnssdControls();
emit signalServerTypeChanged(t);
}
class KGameConnectDialogPrivate
{
public:
KGameConnectDialogPrivate()
{
mConnect = 0;
}
KGameConnectWidget* mConnect;
};
// buttonmask =Ok|Cancel
KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
{
d = new KGameConnectDialogPrivate;
TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
d->mConnect = new KGameConnectWidget(plainPage());
vb->addWidget(d->mConnect);
}
KGameConnectDialog::~KGameConnectDialog()
{
delete d;
}
int KGameConnectDialog::initConnection( unsigned short int& port,
TQString& host, TQWidget* parent, bool server)
{
KGameConnectDialog d(parent);
d.setHost(host);
d.setPort(port);
if (server) {
d.setDefault(0);
} else {
d.setDefault(1);
}
int result = d.exec();
if (result == TQDialog::Accepted) {
host = d.host();
port = d.port();
}
return result;
}
TQString KGameConnectDialog::host() const
{
return d->mConnect->host();
}
unsigned short int KGameConnectDialog::port() const
{
return d->mConnect->port();
}
void KGameConnectDialog::setHost(const TQString& host)
{
d->mConnect->setHost(host);
}
void KGameConnectDialog::setPort(unsigned short int port)
{
d->mConnect->setPort(port);
}
void KGameConnectDialog::setDefault(int state)
{
d->mConnect->setDefault(state);
}
#include "kgameconnectdialog.moc"