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#ifndef GYPSY_H
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#define GYPSY_H
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#include "dealer.h"
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class TDEAction;
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class Pile;
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class Deck;
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class TDEMainWindow;
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class Gypsy : public Dealer {
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Q_OBJECT
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public:
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Gypsy( TDEMainWindow* parent=0, const char* name=0);
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virtual bool isGameLost() const;
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public slots:
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void slotClicked(Card *) { dealRow(true); }
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void deal();
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virtual void restart();
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private: // functions
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void dealRow(bool faceup);
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virtual Card *demoNewCards();
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private:
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Pile* store[8];
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Pile* target[8];
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Deck *deck;
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};
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#endif
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