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/*
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This file is part of the TDE games library
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Copyright (C) 2001-2002 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "kgamechat.h"
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#include "kgamechat.moc"
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#include "kgame.h"
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#include "kplayer.h"
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#include "kgameproperty.h"
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#include "kgamemessage.h"
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#include <klocale.h>
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#include <kdebug.h>
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#include <tqmap.h>
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#include <tqintdict.h>
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//FIXME:
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#define FIRST_ID 2 // first id, that is free of use, aka not defined above
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class KGameChatPrivate
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{
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public:
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KGameChatPrivate()
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{
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mFromPlayer = 0;
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mGame = 0;
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mToMyGroup = -1;
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}
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KGame* mGame;
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KPlayer* mFromPlayer;
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int mMessageId;
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TQIntDict<KPlayer> mIndex2Player;
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TQMap<int, int> mSendId2PlayerId;
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int mToMyGroup; // just as the above - but for the group, not for players
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};
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KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent)
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{
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init(g, msgid);
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}
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KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent)
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{
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init(g, msgid);
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setFromPlayer(fromPlayer);
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}
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KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent)
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{
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init(0, -1);
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}
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KGameChat::~KGameChat()
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{
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kdDebug(11001) << k_funcinfo << endl;
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delete d;
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}
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void KGameChat::init(KGame* g, int msgId)
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{
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kdDebug(11001) << k_funcinfo << endl;
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d = new KGameChatPrivate;
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setMessageId(msgId);
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setKGame(g);
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}
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void KGameChat::addMessage(int fromId, const TQString& text)
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{
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if (!d->mGame) {
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kdWarning(11001) << "no KGame object has been set" << endl;
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addMessage(i18n("Player %1").arg(fromId), text);
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} else {
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KPlayer* p = d->mGame->findPlayer(fromId);
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if (p) {
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kdDebug(11001) << "adding message of player " << p->name() << "id=" << fromId << endl;
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addMessage(p->name(), text);
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} else {
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kdWarning(11001) << "Could not find player id " << fromId << endl;
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addMessage(i18n("Unknown"), text);
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}
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}
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}
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void KGameChat::returnPressed(const TQString& text)
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{
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if (!d->mFromPlayer) {
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kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl;
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return;
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}
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if (!d->mGame) {
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kdWarning(11001) << k_funcinfo << ": You must set a game first!" << endl;
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return;
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}
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kdDebug(11001) << "from: " << d->mFromPlayer->id() << "==" << d->mFromPlayer->name() << endl;
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int id = sendingEntry();
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if (isToGroupMessage(id)) {
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// note: there is currently no support for other groups than the players
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// group! It might be useful to send to other groups, too
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TQString group = d->mFromPlayer->group();
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kdDebug(11001) << "send to group " << group << endl;
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int sender = d->mFromPlayer->id();
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d->mGame->sendGroupMessage(text, messageId(), sender, group);
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//TODO
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//AB: this message is never received!! we need to connect to
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//KPlayer::networkData!!!
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//TODO
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} else {
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int toPlayer = 0;
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if (!isSendToAllMessage(id) && isToPlayerMessage(id)) {
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toPlayer = playerId(id);
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if (toPlayer == -1) {
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kdError(11001) << k_funcinfo << ": don't know that player "
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<< "- internal ERROR" << endl;
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}
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}
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int receiver = toPlayer;
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int sender = d->mFromPlayer->id();
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d->mGame->sendMessage(text, messageId(), receiver, sender);
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}
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}
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void KGameChat::setMessageId(int msgid)
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{ d->mMessageId = msgid; }
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int KGameChat::messageId() const
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{ return d->mMessageId; }
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bool KGameChat::isSendToAllMessage(int id) const
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{ return (id == KChatBase::SendToAll); }
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bool KGameChat::isToGroupMessage(int id) const
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{ return (id == d->mToMyGroup); }
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bool KGameChat::isToPlayerMessage(int id) const
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{
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return d->mSendId2PlayerId.contains(id); }
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TQString KGameChat::sendToPlayerEntry(const TQString& name) const
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{ return i18n("Send to %1").arg(name); }
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int KGameChat::playerId(int id) const
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{
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if (!isToPlayerMessage(id)) {
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return -1;
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}
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return d->mSendId2PlayerId[id];
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}
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int KGameChat::sendingId(int playerId) const
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{
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TQMap<int, int>::Iterator it;
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for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
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if (it.data() == playerId) {
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return it.key();
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}
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}
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return -1;
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}
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const TQString& KGameChat::fromName() const
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{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString(); }
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bool KGameChat::hasPlayer(int id) const
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{
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return (sendingId(id) != -1);
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}
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void KGameChat::setFromPlayer(KPlayer* p)
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{
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if (!p) {
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kdError(11001) << k_funcinfo << ": NULL player" << endl;
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removeSendingEntry(d->mToMyGroup);
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d->mFromPlayer = 0;
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return;
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}
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if (d->mFromPlayer) {
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changeSendingEntry(p->group(), d->mToMyGroup);
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} else {
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if (d->mToMyGroup != -1) {
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kdWarning(11001) << "send to my group exists already - removing" << endl;
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removeSendingEntry(d->mToMyGroup);
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}
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d->mToMyGroup = nextId();
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addSendingEntry(i18n("Send to My Group (\"%1\")").arg(p->group()), d->mToMyGroup);
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}
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d->mFromPlayer = p;
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kdDebug(11001) << k_funcinfo << " player=" << p << endl;
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}
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void KGameChat::setKGame(KGame* g)
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{
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if (d->mGame) {
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slotUnsetKGame();
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}
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kdDebug(11001) << k_funcinfo << " game=" << g << endl;
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d->mGame = g;
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if (d->mGame) {
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connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)),
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this, TQT_SLOT(slotAddPlayer(KPlayer*)));
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connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)),
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this, TQT_SLOT(slotRemovePlayer(KPlayer*)));
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connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)),
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this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)));
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connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
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TQPtrList<KPlayer> playerList = *d->mGame->playerList();
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for (int unsigned i = 0; i < playerList.count(); i++) {
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slotAddPlayer(playerList.at(i));
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}
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}
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}
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KGame* KGameChat::game() const
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{
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return d->mGame;
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}
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KPlayer* KGameChat::fromPlayer() const
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{
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return d->mFromPlayer;
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}
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void KGameChat::slotUnsetKGame()
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{
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//TODO: test this method!
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if (!d->mGame) {
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return;
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}
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disconnect(d->mGame, 0, this, 0);
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removeSendingEntry(d->mToMyGroup);
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TQMap<int, int>::Iterator it;
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for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) {
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removeSendingEntry(it.data());
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}
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}
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void KGameChat::slotAddPlayer(KPlayer* p)
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{
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if (!p) {
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kdError(11001) << k_funcinfo << ": cannot add NULL player" << endl;
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return;
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}
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if (hasPlayer(p->id())) {
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kdError(11001) << k_funcinfo << ": player was added before" << endl;
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return;
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}
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int sendingId = nextId();
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addSendingEntry(comboBoxItem(p->name()), sendingId);
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d->mSendId2PlayerId.insert(sendingId, p->id());
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connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)),
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this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*)));
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connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)),
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this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*)));
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}
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void KGameChat::slotRemovePlayer(KPlayer* p)
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{
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if (!p) {
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kdError(11001) << k_funcinfo << ": NULL player" << endl;
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return;
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}
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if (!hasPlayer(p->id())) {
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kdError(11001) << k_funcinfo << ": cannot remove non-existent player" << endl;
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return;
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}
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int id = sendingId(p->id());
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removeSendingEntry(id);
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p->disconnect(this);
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d->mSendId2PlayerId.remove(id);
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}
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void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player)
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{
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if (prop->id() == KGamePropertyBase::IdName) {
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// kdDebug(11001) << "new Name" << endl;
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changeSendingEntry(player->name(), sendingId(player->id()));
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/*
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mCombo->changeItem(comboBoxItem(player->name()), index);
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*/
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} else if (prop->id() == KGamePropertyBase::IdGroup) {
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//TODO
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}
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}
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void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me)
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{
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if (!me || me != fromPlayer()) {
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kdDebug() << k_funcinfo << "nope - not for us!" << endl;
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return;
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}
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slotReceiveMessage(msgid, buffer, me->id(), sender);
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}
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void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 , TQ_UINT32 sender)
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{
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TQDataStream msg(buffer, IO_ReadOnly);
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if (msgid != messageId()) {
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return;
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}
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TQString text;
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msg >> text;
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addMessage(sender, text);
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}
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