// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
# include <tqvgroupbox.h>
# include <tqradiobutton.h>
# include <kdebug.h>
# include <kdialog.h>
# include <klocale.h>
# include <kiconloader.h>
# include <knotifyclient.h>
# include <atlantic_core.h>
# include <game.h>
# include <player.h>
# include "selectgame_widget.h"
SelectGame : : SelectGame ( AtlanticCore * atlanticCore , TQWidget * parent , const char * name ) : TQWidget ( parent , name )
{
m_atlanticCore = atlanticCore ;
connect ( m_atlanticCore , TQT_SIGNAL ( createGUI ( Game * ) ) , this , TQT_SLOT ( addGame ( Game * ) ) ) ;
connect ( m_atlanticCore , TQT_SIGNAL ( removeGUI ( Game * ) ) , this , TQT_SLOT ( delGame ( Game * ) ) ) ;
m_mainLayout = new TQVBoxLayout ( this , KDialog : : marginHint ( ) ) ;
TQ_CHECK_PTR ( m_mainLayout ) ;
TQVGroupBox * groupBox ;
groupBox = new TQVGroupBox ( i18n ( " Create or Select monopd Game " ) , this , " groupBox " ) ;
m_mainLayout - > addWidget ( groupBox ) ;
// List of games
m_gameList = new TDEListView ( groupBox , " m_gameList " ) ;
m_gameList - > addColumn ( i18n ( " Game " ) ) ;
m_gameList - > addColumn ( i18n ( " Description " ) ) ;
m_gameList - > addColumn ( i18n ( " Id " ) ) ;
m_gameList - > addColumn ( i18n ( " Players " ) ) ;
m_gameList - > setAllColumnsShowFocus ( true ) ;
// m_mainLayout->addWidget(m_gameList);
connect ( m_gameList , TQT_SIGNAL ( clicked ( TQListViewItem * ) ) , this , TQT_SLOT ( validateConnectButton ( ) ) ) ;
connect ( m_gameList , TQT_SIGNAL ( doubleClicked ( TQListViewItem * ) ) , this , TQT_SLOT ( connectClicked ( ) ) ) ;
connect ( m_gameList , TQT_SIGNAL ( rightButtonClicked ( TQListViewItem * , const TQPoint & , int ) ) , this , TQT_SLOT ( validateConnectButton ( ) ) ) ;
connect ( m_gameList , TQT_SIGNAL ( selectionChanged ( TQListViewItem * ) ) , this , TQT_SLOT ( validateConnectButton ( ) ) ) ;
TQHBoxLayout * buttonBox = new TQHBoxLayout ( m_mainLayout , KDialog : : spacingHint ( ) ) ;
KPushButton * backButton = new KPushButton ( SmallIcon ( " back " ) , i18n ( " Server List " ) , this ) ;
buttonBox - > addWidget ( backButton ) ;
connect ( backButton , TQT_SIGNAL ( clicked ( ) ) , this , TQT_SIGNAL ( leaveServer ( ) ) ) ;
buttonBox - > addItem ( new TQSpacerItem ( 20 , 20 , TQSizePolicy : : Expanding , TQSizePolicy : : Minimum ) ) ;
m_connectButton = new KPushButton ( SmallIconSet ( " forward " ) , i18n ( " Create Game " ) , this ) ;
m_connectButton - > setEnabled ( false ) ;
buttonBox - > addWidget ( m_connectButton ) ;
connect ( m_connectButton , TQT_SIGNAL ( clicked ( ) ) , this , TQT_SLOT ( connectClicked ( ) ) ) ;
}
void SelectGame : : addGame ( Game * game )
{
connect ( game , TQT_SIGNAL ( changed ( Game * ) ) , this , TQT_SLOT ( updateGame ( Game * ) ) ) ;
if ( game - > id ( ) = = - 1 )
{
TQListViewItem * item = new TQListViewItem ( m_gameList , i18n ( " Create a new %1 Game " ) . arg ( game - > name ( ) ) , game - > description ( ) , TQString ( ) , TQString ( ) , game - > type ( ) ) ;
item - > setPixmap ( 0 , TQPixmap ( SmallIcon ( " filenew " ) ) ) ;
}
else
{
Player * master = game - > master ( ) ;
TQListViewItem * item = new TQListViewItem ( m_gameList , i18n ( " Join %1's %2 Game " ) . arg ( ( master ? master - > name ( ) : TQString ( ) ) , game - > name ( ) ) , game - > description ( ) , TQString : : number ( game - > id ( ) ) , TQString : : number ( game - > players ( ) ) , game - > type ( ) ) ;
item - > setPixmap ( 0 , TQPixmap ( SmallIcon ( " atlantik " ) ) ) ;
item - > setEnabled ( game - > canBeJoined ( ) ) ;
KNotifyClient : : event ( winId ( ) , " newgame " ) ;
connect ( master , TQT_SIGNAL ( changed ( Player * ) ) , this , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
}
// validateConnectButton();
}
void SelectGame : : delGame ( Game * game )
{
TQListViewItem * item = findItem ( game ) ;
if ( ! item )
return ;
delete item ;
validateConnectButton ( ) ;
}
void SelectGame : : updateGame ( Game * game )
{
TQListViewItem * item = findItem ( game ) ;
if ( ! item )
return ;
item - > setText ( 1 , game - > description ( ) ) ;
if ( game - > id ( ) = = - 1 )
item - > setText ( 0 , i18n ( " Create a new %1 Game " ) . arg ( game - > name ( ) ) ) ;
else
{
Player * master = game - > master ( ) ;
item - > setText ( 0 , i18n ( " Join %1's %2 Game " ) . arg ( ( master ? master - > name ( ) : TQString ( ) ) , game - > name ( ) ) ) ;
item - > setText ( 3 , TQString : : number ( game - > players ( ) ) ) ;
item - > setEnabled ( game - > canBeJoined ( ) ) ;
connect ( master , TQT_SIGNAL ( changed ( Player * ) ) , this , TQT_SLOT ( playerChanged ( Player * ) ) ) ;
}
m_gameList - > triggerUpdate ( ) ;
validateConnectButton ( ) ;
}
void SelectGame : : playerChanged ( Player * player )
{
TQListViewItem * item = m_gameList - > firstChild ( ) ;
Game * game = 0 ;
while ( item )
{
game = m_atlanticCore - > findGame ( item - > text ( 2 ) . toInt ( ) ) ;
if ( game & & game - > master ( ) = = player )
{
item - > setText ( 0 , i18n ( " Join %1's %2 Game " ) . arg ( player - > name ( ) , game - > name ( ) ) ) ;
return ;
}
item = item - > nextSibling ( ) ;
}
}
TQListViewItem * SelectGame : : findItem ( Game * game )
{
TQListViewItem * item = m_gameList - > firstChild ( ) ;
while ( item )
{
if ( ( game - > id ( ) = = - 1 | | item - > text ( 2 ) = = TQString : : number ( game - > id ( ) ) ) & & item - > text ( 4 ) = = game - > type ( ) )
return item ;
item = item - > nextSibling ( ) ;
}
return 0 ;
}
void SelectGame : : validateConnectButton ( )
{
if ( TQListViewItem * item = m_gameList - > selectedItem ( ) )
{
if ( item - > text ( 2 ) . toInt ( ) > 0 )
m_connectButton - > setText ( i18n ( " Join Game " ) ) ;
else
m_connectButton - > setText ( i18n ( " Create Game " ) ) ;
m_connectButton - > setEnabled ( true ) ;
}
else
m_connectButton - > setEnabled ( false ) ;
}
void SelectGame : : connectClicked ( )
{
if ( TQListViewItem * item = m_gameList - > selectedItem ( ) )
{
if ( int gameId = item - > text ( 2 ) . toInt ( ) )
emit joinGame ( gameId ) ;
else
emit newGame ( item - > text ( 4 ) ) ;
}
}
# include "selectgame_widget.moc"