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/* Class AbTop: the toplevel widget of Kenolaba
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*
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* Josef Weidendorfer, 9/97
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*/
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#ifndef _ABTOP_H_
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#define _ABTOP_H_
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#include <kmainwindow.h>
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#include "Move.h"
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class TQTimer;
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class TQPopupMenu;
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class TQLabel;
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class KAction;
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class KToggleAction;
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class KSelectAction;
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class Network;
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class Board;
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class BoardWidget;
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class Move;
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class EvalScheme;
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#ifdef SPION
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class Spy;
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#endif
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class AbTop: public KMainWindow
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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AbTop();
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~AbTop();
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/* timer states */
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enum { noGame, gameOver, notStarted, moveShown,
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showMove = 100, showSugg=200
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};
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void netPort(int p) { myPort = p; }
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void netHost(char* h) { hosts.append(h); }
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protected:
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virtual void saveProperties( KConfig * );
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virtual void readProperties( KConfig * );
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public slots:
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void timerDone();
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void newGame();
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void copy();
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void paste();
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void pastePosition(const char *);
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void stopGame();
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void continueGame();
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bool queryClose();
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void back();
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void forward();
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void suggestion();
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void stopSearch();
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void searchBreak();
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void moveChoosen(Move&);
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void savePosition();
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void restorePosition();
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void setSpy(int);
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void updateSpy(TQString);
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void edited(int);
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void updateBestMove(Move&,int);
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void readConfig();
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void writeConfig();
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void rightButtonPressed(int,const TQPoint&);
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void gameNetwork(bool);
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void editModify(bool);
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void optionMoveSlow(bool);
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void optionRenderBalls(bool);
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void optionShowSpy(bool);
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void toggleMenubar();
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void configure();
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void setLevel(int);
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void setIPlay(int);
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private:
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void setupActions();
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void updatetqStatus();
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void userMove();
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void playGame();
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void loadPixmaps();
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void setupStatusBar();
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void updateActions();
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void setMoveNo(int, bool updateGUI = false);
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bool iPlayNow();
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Move haveHint();
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void readOptions(KConfig *);
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void writeOptions(KConfig *);
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Move actMove;
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Board* board;
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int actValue;
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BoardWidget *boardWidget;
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EvalScheme* currentEvalScheme;
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TQTimer *timer;
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int timerState;
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int depth, moveNo;
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bool showMoveLong, stop, showSpy;
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bool editMode, renderBalls;
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int spyLevel;
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bool pastePossible, validShown;
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enum IPlay { Red = 0, Yellow, Both, None, Nb_IPlays };
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IPlay iplay;
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int stop_id, back_id, hint_id;
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int easy_id, normal_id, hard_id, challange_id, slow_id, level_id;
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int render_id;
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int yellow_id, red_id, both_id, none_id, iplay_id;
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int spy_id, paste_id, edit_id, forward_id, net_id;
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TQLabel *validLabel, *ballLabel, *moveLabel, *statusLabel;
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TQPixmap warningPix, okPix, redBall, yellowBall, noBall, netPix;
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TQPixmap spy0, spy1, spy2, spy3;
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Network *net;
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int myPort;
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TQStrList hosts;
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KAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction;
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KToggleAction *showMenubar, *renderBallsAction, *moveSlowAction,
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*showSpyAction, *editAction;
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KSelectAction *levelAction, *iplayAction;
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struct Data {
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const char *key, *label;
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};
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enum Level { Easy = 0, Normal, Hard, Challenge, Nb_Levels };
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static const Data LEVEL[Nb_Levels];
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static const Data IPLAY[AbTop::Nb_IPlays];
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#ifdef SPION
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Spy* spy;
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#endif
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};
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#endif /* _ABTOP_H_ */
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