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#ifndef _PILE_H
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#define _PILE_H
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#include "card.h"
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#include <kpixmap.h>
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class Dealer;
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/**
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*
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* Pile -- A pile on the board that can hold cards.
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*
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*/
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class Pile : public TQObject, public TQCanvasRectangle
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{
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TQ_OBJECT
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public:
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enum PileType { Custom,
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KlondikeTarget,
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KlondikeStore,
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GypsyStore,
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FreeCell,
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FreecellStore};
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// Add- and remove-flags
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static const int Default;
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static const int disallow;
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static const int several; // default: move one card
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// Add-flags
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static const int addSpread;
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// Remove-flags
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static const int autoTurnTop;
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static const int wholeColumn;
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Pile( int _index, Dealer* parent = 0);
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virtual ~Pile();
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Dealer *dealer() const { return m_dealer; }
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CardList cards() const { return m_cards; }
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bool legalAdd(const CardList &c ) const;
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bool legalRemove(const Card *c) const;
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virtual void moveCards(CardList &c, Pile *to = 0);
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void moveCardsBack(CardList &c, bool anim = true);
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void setAddFlags( int flag ) { m_addFlags = flag; }
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void setRemoveFlags( int flag ) { m_removeFlags = flag; }
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void setCheckIndex( int index ) { _checkIndex = index; }
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virtual int checkIndex() const { return _checkIndex; }
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void setTarget(bool t) { _target = t; }
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bool target() const { return _target; }
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CardList cardPressed(Card *c);
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Card *top() const;
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void add( Card *c, bool facedown, bool spread); // for initial deal
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void add( Card *c, int index = -1);
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void remove(Card *c);
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void clear();
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int index() const { return myIndex; }
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bool isEmpty() const { return m_cards.count() == 0; }
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virtual void drawShape ( TQPainter & p );
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static const int RTTI;
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virtual int rtti() const { return RTTI; }
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virtual void setVisible(bool vis);
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virtual void moveBy(double dx, double dy);
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int cardsLeft() const { return m_cards.count(); }
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int indexOf(const Card *c) const;
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Card *at(int index) const;
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void hideCards( const CardList & cards );
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void unhideCards( const CardList & cards );
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virtual TQSize cardOffset( bool _spread, bool _facedown, const Card *before) const;
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void resetCache();
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virtual void initSizes();
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void setType( PileType t);
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void setAddType( PileType t);
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void setRemoveType( PileType t);
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PileType addType() const { return m_atype; }
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PileType removeType() const { return m_rtype; }
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// pile_algorithms
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bool add_klondikeTarget( const CardList& c2 ) const;
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bool add_klondikeStore( const CardList& c2 ) const;
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bool add_gypsyStore( const CardList& c2 ) const;
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bool add_freeCell( const CardList& c2) const;
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bool remove_freecellStore( const Card *c) const;
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// The spread properties.
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int spread() const { return _spread; }
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void setSpread(int s) { _spread = s; }
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int dspread() const { return _dspread; }
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void setDSpread(int s) { _dspread = s; }
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int hspread() const { return _hspread; }
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void setHSpread(int s) { _hspread = s; }
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public slots:
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virtual bool cardClicked(Card *c);
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virtual bool cardDblClicked(Card *c);
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signals:
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void clicked(Card *c);
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void dblClicked(Card *c);
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protected:
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int m_removeFlags;
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int m_addFlags;
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CardList m_cards;
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private:
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// Reference to the patience this pile is a part of.
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Dealer *m_dealer;
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// Properties of the pile.
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PileType m_atype; // Addtype
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PileType m_rtype; // Removetype
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int _spread;
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int _hspread;
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int _dspread;
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int _checkIndex;
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int myIndex;
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bool _target;
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// Graphics
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KPixmap cache;
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KPixmap cache_selected;
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};
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typedef TQValueList<Pile*> PileList;
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#endif
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