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#ifndef __SP_DIALOG_H
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#define __SP_DIALOG_H
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class TQPushButton;
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class TQLabel;
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class TQComboBox;
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class TQTabWidget;
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class TQSlider;
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class TQLCDNumber;
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class TQCheckBox;
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#include <tdeconfigdialog.h>
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#include "defines.h"
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#include "structs.h"
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class ConfigSetup:public TQWidget
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{
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Q_OBJECT
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public:
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ConfigSetup(SConfig *custom,TQWidget *parent=0,const char* name=0);
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bool hasChanged();
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bool isDefault();
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void updateSettings();
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void updateWidgets();
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void updateWidgetsDefault();
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signals:
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void changed();
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protected slots:
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void configSelected(int num);
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void sliderChanged(int val);
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protected:
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void valueChanged(int ednum,int val);
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void valueChanged(int ednum,double val);
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void displayConfig(SConfig cfg);
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void setValue(int ednum,int val);
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void setValue(int ednum,double val);
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void setValue(int ednum,unsigned val);
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private:
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enum {EditGamespeed=0,
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EditShotSpeed,EditShotEnergyNeed,EditMaxBullets,EditBulletDamage,
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EditBulletLifeTime,EditBulletReloadTime,
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EditMineFuel,EditMineEnergyNeed,EditMineActivateTime,
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EditMineDamage,EditMaxMines,EditMineReloadTime,
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EditAcc,EditEnergyNeed,EditRotationSpeed,
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EditRotationEnergyNeed,EditShipDamage,
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EditSunEnergy,EditGravity,
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EditPosX,EditPosY,EditVelX,EditVelY,
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EditPowerupRefreshTime,EditPowerupLifeTime,
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EditPowerupEnergyAmount,EditPowerupShieldAmount,
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EditNum};
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enum {TabGeneral=0,TabBullet,TabMine,
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TabShip,TabSun,TabStart,TabPowerups,TabNum};
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enum Type {VarInt,VarFloat};
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static char LabelName[EditNum][25];
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static int Parent[EditNum];
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static int Position[EditNum];
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static const char *TabName[TabNum];
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static double EditVal[EditNum][3];
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static int EditDiv[EditNum];
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static Type VarType[EditNum];
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TQTabWidget *tabs;
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TQSlider *slider[EditNum];
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TQLCDNumber *value[EditNum];
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TQComboBox *configCombo;
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SConfig *customConfig,config;
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int selectedConfig;
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};
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class SettingsDialog : public TDEConfigDialog
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{
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Q_OBJECT
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public:
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SettingsDialog(SConfig *customConfig, TQWidget *parent=0, const char *name=0);
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~SettingsDialog();
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signals:
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void settingsUpdated();
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private slots:
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void updateWidgets();
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void updateWidgetsDefault();
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void updateSettings();
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private:
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bool hasChanged();
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bool isDefault();
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private:
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ConfigSetup* cs;
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};
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#endif
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