|
|
|
|
2006-07-03 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
* kreversi.cpp (slotGameOver): Set state back to Ready after the
|
|
|
|
|
game is finished, and before showing highscore.
|
|
|
|
|
|
|
|
|
|
2006-07-03 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
* version.h (KREVERSI_VERSION): Update version to 1.7.1 for KDE
|
|
|
|
|
3.5.4.
|
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|
|
|
|
|
|
|
|
2006-07-03 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
* Position.cpp (undoMove): Keep track of score when undoing a
|
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|
|
|
move.
|
|
|
|
|
|
|
|
|
|
* qreversigameview.h (removeMove): show game status after removing
|
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|
|
|
a move.
|
|
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|
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|
|
|
|
2006-07-02 Inge Wallin <inge@lysator.liu.se>
|
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|
|
|
|
|
|
|
|
* qreversigameview.cpp (moveMade): Print color Red/Blue in
|
|
|
|
|
addition to White/Black into the game view if non-BW color is
|
|
|
|
|
chosen in the preferences.
|
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|
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|
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|
|
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|
|
----------------------------------------------------------------
|
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|
|
New start of ChangeLogging
|
|
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|
|
----------------------------------------------------------------
|
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|
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|
|
2005-09-15 Inge Wallin <inge@lysator.liu.se>
|
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|
|
|
|
|
Bump version number for the release of KDE 3.5
|
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|
|
* version.h: Bump version from 1.6 to 1.7
|
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|
|
2005-04-04 Inge Wallin <inge@lysator.liu.se>
|
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|
|
|
|
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|
|
|
Fix bug where hint and 'show legal moves' didn't work together.
|
|
|
|
|
* board.cpp (showHint): call drawSmallCircle if showLegalMoves is true.
|
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|
|
(drawSmallCircle): new private method
|
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|
|
New feature: show last move.
|
|
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|
|
* board.cpp (setShowLastMove): new method
|
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|
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|
|
Refactoring: make showing of legal moves simpler
|
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|
|
* board.cpp (showLegalMoves): Take bool for on/off instead of Movelist
|
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|
|
(quitShowLegalMoves): removed
|
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|
|
(m_legalMovesShowing): new bool member instead of m_legalMoves
|
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|
|
* kreversi.cpp (misc): don't call showLegalMoves were not necessary
|
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|
|
|
Fix a bug with 'show legal moves': old ones were never erased.
|
|
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|
|
* board.cpp (showLegalMoves): new method broken out of updateBoard
|
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|
|
Some code cleaning and documentation
|
|
|
|
|
* DESIGN: Made documentation up-to-date
|
|
|
|
|
* qreversigame.{h,cpp} (updateBoard,turn): removed signals
|
|
|
|
|
* qreversigameview.{cpp} (slotNewGame): renamed into newGame
|
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|
|
(updateBoard): new method
|
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|
|
(updateMovelist): new method (empty yet)
|
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|
|
(misc proxy methods): simplified.
|
|
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|
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|
|
|
|
Move over more view stuff to the gameview.
|
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|
|
|
* kreversi.cpp (showMove): Renamed into handleMove, most of it
|
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|
|
|
moved to the view
|
|
|
|
|
(slotStateChange): removed slot
|
|
|
|
|
(turn(Color), score, stateChange): removed signals
|
|
|
|
|
(setState): Do the job of slotStateChange.
|
|
|
|
|
* qreversigameview.cpp (moveMade): do the job of showMove
|
|
|
|
|
|
|
|
|
|
More control of the view by signals
|
|
|
|
|
* kreversi.cpp (showTurn): now catches sig_newGame and sig_update
|
|
|
|
|
from the game
|
|
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|
|
(showTurn): new slot
|
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|
|
|
|
Let the game view be updated by signals from the game instead of
|
|
|
|
|
by explicit calls.
|
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|
|
|
* kreversi.cpp (misc): Don't call updateboard et al.
|
|
|
|
|
(showColor): Removed
|
|
|
|
|
* qreversigame.cpp (sig_score): Removed.
|
|
|
|
|
* qreversigameview.{h,cpp} (slotNewGame, moveMade): new slots
|
|
|
|
|
|
|
|
|
|
2005-04-03 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Clean up the signals from the game and change some explicit calls
|
|
|
|
|
to update the view into signal/slots instead.
|
|
|
|
|
* kreversi.{h, cpp} (showScore): removed
|
|
|
|
|
* qreversigame.{h,cpp} (sig_newGame, sig_update): new signals
|
|
|
|
|
(gameOver): signal renamed into sig_gameOver
|
|
|
|
|
* qreversigameview.{h,cpp} (StatusWidget::setText): new method
|
|
|
|
|
(createView): New private method.
|
|
|
|
|
(updateView): new slot
|
|
|
|
|
(updateStatus): new slot
|
|
|
|
|
(setHumanColor): new method.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Move the status info from the toolbar to the gameview.
|
|
|
|
|
* kreversi.{h,cpp} (StatusWidget): Removed class
|
|
|
|
|
(createStatusBar): Removed.
|
|
|
|
|
(m_krgame): renamed into m_game
|
|
|
|
|
* qreversigameview.{h,cpp} (StatusWidget): Added class
|
|
|
|
|
|
|
|
|
|
Move the movelist to the gameview.
|
|
|
|
|
|
|
|
|
|
Refactor: Create a new class QReversiGameView that will comprise
|
|
|
|
|
the entire view.
|
|
|
|
|
* Unfortunately the details of the change got lost in some stupid
|
|
|
|
|
mistake of mine.
|
|
|
|
|
|
|
|
|
|
2005-04-02 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Fix bug 102890: The result is not put into the higscore if not all
|
|
|
|
|
squares are filled at the end of the game
|
|
|
|
|
* kreversi.cpp (KReversi): call slotNewGame
|
|
|
|
|
|
|
|
|
|
2005-04-01 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Fix bug 102297: I am playing in KReversi as "expert" but it saves
|
|
|
|
|
statistics to the "beginner" records
|
|
|
|
|
* kreversi.h (m_lowestStrength): Should be uint instead of bool.
|
|
|
|
|
|
|
|
|
|
2005-03-31 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Implement wish 102813: Should be able to show last move
|
|
|
|
|
* board.{h,cpp} (m_showLastMove, lastMoveShown): new members
|
|
|
|
|
(setShowLastMove, showLastMove): new methods
|
|
|
|
|
(updateBoard): show last move.
|
|
|
|
|
* kreversi.{h,cpp} (showLastMoveAction): new toggleaction
|
|
|
|
|
(slotShowLastMove): new slot
|
|
|
|
|
* kreversiui.rc (show_last_move): new action
|
|
|
|
|
|
|
|
|
|
Some consecutive small, but important changes (latest at the top).
|
|
|
|
|
* Position::undoMove(): new method.
|
|
|
|
|
* Remove m_lastPosition from class Game.
|
|
|
|
|
* Rename makeMove() to doMove() and takeBackMove() to undoMove().
|
|
|
|
|
|
|
|
|
|
Big changes in the lower levels of the program. Mostly
|
|
|
|
|
simplifications.
|
|
|
|
|
* Move.h, Move.cpp (SimpleMove): renamed from Move
|
|
|
|
|
(Move): new class with undo information
|
|
|
|
|
* Position.h, Position.cpp: allow Move and SimpleMove in various
|
|
|
|
|
places.
|
|
|
|
|
* Game.h, Game.cpp: allow Move and SimpleMove in various places
|
|
|
|
|
|
|
|
|
|
2005-03-30 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Continue on wish 82900
|
|
|
|
|
* kreversiui.rc (viewToolBar): new toolbar for the views.
|
|
|
|
|
* kreversi.{h,cpp} (showLegalMovesAction): new toggleaction
|
|
|
|
|
(slotShowLegalMOves): new slot
|
|
|
|
|
(misc): check status of toggle action before showing legal moves
|
|
|
|
|
NOTE: This change adds a new toolbar. Before testing you must
|
|
|
|
|
make install.
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Start on wish 82900: Show possible moves in the current position
|
|
|
|
|
* Move.{h,cpp} (Move): new copy constructor
|
|
|
|
|
* Move.h (MoveList): new type
|
|
|
|
|
* qreversigame.h (position): new method.
|
|
|
|
|
* Position.{h,cpp} (generateMoves): new method
|
|
|
|
|
* board.{h,cc} (showLegalMoves, quitShowLegalMoves): new methods
|
|
|
|
|
(setMarks): Show also legal moves.
|
|
|
|
|
* kreversi.cpp: call showLegalMoves() in various places.
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Implement wish 82517: show moves of the game in a view
|
|
|
|
|
* Game.h (Game): Make members protected.
|
|
|
|
|
(asString): new method
|
|
|
|
|
* qreversigame.cpp (makeMove): emit new signal sig_move .
|
|
|
|
|
* kreversi.{h,cpp} (m_movesView): new member
|
|
|
|
|
(showMove): new slot
|
|
|
|
|
|
|
|
|
|
2005-03-29 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Implement wish 82519: Label the board with A-H, 1-8
|
|
|
|
|
* board.cpp (OFFSET): new macro
|
|
|
|
|
(m_marksShowing): new member
|
|
|
|
|
(setMarks): new method
|
|
|
|
|
(mousePressEvent): take into account offset.
|
|
|
|
|
(updateBoard): draw markings if m_marksShowing is true
|
|
|
|
|
(drawOnePiece): take into account offset.
|
|
|
|
|
(adjustSize): take into account markings
|
|
|
|
|
|
|
|
|
|
Some cleaning
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Move KReversiGame out to its own file, and remove it.
|
|
|
|
|
* qreversigame.{h,cpp}: new files.
|
|
|
|
|
(class): Inherit from Game instead of containing it.
|
|
|
|
|
(signal score): Rename into sig_score().
|
|
|
|
|
* Makefile.am: include new files.
|
|
|
|
|
* board.cpp: Remove class KReversiGame
|
|
|
|
|
(all methods): Rename to QReversiGame
|
|
|
|
|
|
|
|
|
|
Code cleaning
|
|
|
|
|
* Game.{h,cpp} (~Game): new method
|
|
|
|
|
|
|
|
|
|
2005-03-28 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
* kreversi.cpp (KReversi): Fix faulty connect().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
================================================================
|
|
|
|
|
KDE 3.4 released
|
|
|
|
|
================================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005-02-18 Inge Wallin <ingwa@dhcp-254-182.lkpg.cendio.se>
|
|
|
|
|
|
|
|
|
|
* version.h (KREVERSI_VERSION): Bumped version to 1.6
|
|
|
|
|
|
|
|
|
|
2004-10-31 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Better fix for bug 91055.
|
|
|
|
|
* kreversi.cpp (slotNewGame): Reimplement dialog using
|
|
|
|
|
KMessageBox::warningYesNo(). This solves the FIXME in the header.
|
|
|
|
|
|
|
|
|
|
2004-10-15 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Fix bug 90472: KReversi: When you interrupt the computers move and
|
|
|
|
|
then switch sides, the program gets confused
|
|
|
|
|
* kreversi.cpp (slotSwitchSides): Don't allow the user to switch
|
|
|
|
|
sides if the computers move is interrupted.
|
|
|
|
|
|
|
|
|
|
2004-10-11 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Code cleaning
|
|
|
|
|
* kreversi.{h,cpp}: Make all members follow the m_ convention.
|
|
|
|
|
Also added some comments.
|
|
|
|
|
|
|
|
|
|
----------------- CVS commit on stuff below --------------------
|
|
|
|
|
|
|
|
|
|
Fix bug 91055 - KReversi: If you start a new game when a game is
|
|
|
|
|
playing, the user is never asked for confirmation.
|
|
|
|
|
* kreversi.cpp (slotNewGame): Show a dialog that asks for
|
|
|
|
|
confirmation from the user.
|
|
|
|
|
|
|
|
|
|
2004-10-09 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Fix bug 90203: KReversi: It should be visible when the user
|
|
|
|
|
interrupts the computers thinking.
|
|
|
|
|
* kreversi.cpp (slotInterrupt): call showTurn().
|
|
|
|
|
(showTurn): Show "(interrupted)" if it is.
|
|
|
|
|
NOTE: This fix can't be backported easily since there is a string
|
|
|
|
|
freeze for BRANCH_3_3.
|
|
|
|
|
|
|
|
|
|
----------------- CVS commit on stuff below --------------------
|
|
|
|
|
|
|
|
|
|
Fix a bug that made the score unset at startup.
|
|
|
|
|
* kreversi.cpp (KReversi): show the score at startup.
|
|
|
|
|
|
|
|
|
|
----------------- CVS commit on stuff below --------------------
|
|
|
|
|
|
|
|
|
|
Finally make KReversi a proper Model/View program (step I.4 and
|
|
|
|
|
I.5 from the plan in the TODO file).
|
|
|
|
|
* board.{h,cpp} (KReversiGame): new class
|
|
|
|
|
* board.{h,cpp} (Board): new name KReversiBoardView
|
|
|
|
|
* Lots of minor cleanup
|
|
|
|
|
* DESIGN: (class diagram): new info
|
|
|
|
|
|
|
|
|
|
----------------- CVS commit on stuff below --------------------
|
|
|
|
|
|
|
|
|
|
Some minor cleanup.
|
|
|
|
|
|
|
|
|
|
2004-10-03 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
* DESIGN: New document
|
|
|
|
|
|
|
|
|
|
----------------- CVS commit on stuff below --------------------
|
|
|
|
|
|
|
|
|
|
Simplify saving of the game
|
|
|
|
|
* Game.{h,cpp} (move(uint)): New method.
|
|
|
|
|
* kreversi.cpp (saveGame): Use the new method, and don't call
|
|
|
|
|
loadGame to restore the Game object.
|
|
|
|
|
|
|
|
|
|
2004-09-29 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Continue to make KReversi a proper model/view program:
|
|
|
|
|
Step I.1 of the plan (see TODO): Fix the class Game
|
|
|
|
|
* Game.h (Game): Convert to store moves instead of positions.
|
|
|
|
|
* Game.cpp (Game): Code cleanup and convert as above.
|
|
|
|
|
* Game.{h,cpp}: Follow naming conventions from the rest of the
|
|
|
|
|
program.
|
|
|
|
|
* Position.{h,cpp}: Follow naming conventions from the rest of the
|
|
|
|
|
program.
|
|
|
|
|
* Position.{h,cpp} (Position::operator=): new method.
|
|
|
|
|
(Position::makeMove): new method.
|
|
|
|
|
|
|
|
|
|
Added myself in the credits in the about window.
|
|
|
|
|
(Will add myself to the real authors when we have KGame and
|
|
|
|
|
network play ready. :-) )
|
|
|
|
|
|
|
|
|
|
2004-09-27 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Continue to make KReversi a proper model/view program:
|
|
|
|
|
* Transfer ownership of Game and Engine to kreversi from Board.
|
|
|
|
|
board.h, board.cpp, kreversi.h, kreversi.cpp: lots of changes.
|
|
|
|
|
|
|
|
|
|
Some other cleanup:
|
|
|
|
|
* SuperEngine.h (interrupt): renamed to interrupted()
|
|
|
|
|
|
|
|
|
|
2004-09-26 Inge Wallin <inge@lysator.liu.se>
|
|
|
|
|
|
|
|
|
|
Fix bug 90195: KReversi: Changing the skill level late in a game
|
|
|
|
|
doesn't count as cheating:
|
|
|
|
|
* board.h (Board::m_lowestStrength): new member
|
|
|
|
|
* board.cpp (Board::newGame): set m_lowestStrength
|
|
|
|
|
* board.cpp (Board::setStrength): update m_lowestStrength and
|
|
|
|
|
update highscore type.
|
|
|
|
|
|
|
|
|
|
Fix Bug 90190: KReversi: Switch sides and then Undo gets the
|
|
|
|
|
program out of sync.
|
|
|
|
|
* board.cpp (doUndo): If it is the computers turn to move after an
|
|
|
|
|
undo, call computerMakeMove().
|
|
|
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|
(doUndo): Fix repainting so that it looks nice.
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2004-09-25 Inge Wallin <inge@lysator.liu.se>
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Transfer the rest of the slots for KActions to kreversi.cpp
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* Board::interrupt() -> KReversi::slotInterrupt()
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* Board::doContinue() -> KReversi::slotContinue()
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Rename some slots for clarity
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* KReversi::switchSides() -> KReversi::slotSwitchSides()
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* KReversi::showSettings() -> KReversi::slotEditSettings()
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Make a trivial function inline:
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* Board::interrupt()
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2004-09-24 Inge Wallin <inge@lysator.liu.se>
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Start the work to port KReversi to KGame/Kplayer:
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Transfer the slots for most KActions to kreversi.cpp
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* Board::undo() -> KReversi::slotUndo()
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(Board::doUndo()): Do the real work of undoing.
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* Board->hint() -> KReversi::slotHint()
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(Board::showHint): do the actual work of showing the hint.
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Rename some slots for clarity
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* KReversi::newGame -> KReversi::slotNewGame
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* KReversi::openGame -> KReversi::slotOpenGame
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* KReversi::save -> KReversi::slotSave
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Make some trivial functions inline:
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* Board::whoseTurn()
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* Board::moveNumber()
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* Board::score(Color)
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* Board::interrupted()
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* Board::strength()
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2004-09-23 Anne-Marie Mahfouf <annemarie.mahfouf@free.fr>
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Cleaned some previously left lines of code in board.cpp
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Change CustomAdditions=false back in prefs.kcfg to fix compilation
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Tested Inges fix and found it works well.
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2004-09-22 Inge Wallin <inge@lysator.liu.se>
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Fix bug 89829: "KReversi: When you save a game, the color for
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Human and Computer is not saved" again. See the discussion on the
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KDE bugzilla for details
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(http://bugs.kde.org/show_bug.cgi?id=89829).
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* board.cpp (Board::saveGame): Save m_humanColor as HumanColor.
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* Remove saving of the side to move since this is implicit
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anyway.
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* (Board::loadGame): Fix loading of m_humanColor and
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m_competitiveGame
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* Fix emit of signal turn, and the condition to call
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computerMakeMove().
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* prefs_addons.h: Removed
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2004-09-18 Anne-Marie Mahfouf (ChangeLog entry by Inge Wallin)
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Fix bug 89829. (See above, though)
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* prefs_addons.h: New file
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* board.cpp (saveGame): Some changes
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2004-09-18 Inge Wallin <inge@lysator.liu.se>
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Some cleaning: remove unused members, add m_ to members and some
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comments.
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* Engine.h (Engine::lastYield): removed
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* Board.h (Board::nopaint): removed
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* kreversi.{h,cpp} (KReversi::board): renamed into m_board.
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2004-09-17 Inge Wallin <inge@lysator.liu.se>
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Some further cleanup:
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* board.{h,cpp} (game, engine, human): renamed into m_game,
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m_engine and m_humanColor.
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2004-09-16 Inge Wallin <inge@lysator.liu.se>
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Support Casual and Competitive play:
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* SuperEngine.cpp (SuperEngine::computeMove()): new parameter
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'competitive'
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* Engine.cpp (Engine::computeMove()): new parameter 'competitive'
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* board.cpp (m_competitiveGame): new member
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(saveGame, loadGame): Save competitive in config file.
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* kreversi.cpp (slotGameEnded): Only store result in highscore
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file if the game was competitive all the time.
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* kreversi.kcfg (CompetitiveGameChoice): new setting
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* settings.ui: redesigned
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2004-08-17 Inge Wallin <inge@lysator.liu.se>
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Finish the big code cleanup:
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* board.h, board.cpp: cleaned up
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* highscores.h, highscores.cpp,
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* kzoommainwindow.h, kzoommainwindow.cpp:
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Converted to same coding style as rest of kreversi.
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2004-08-16 Inge Wallin <inge@lysator.liu.se>
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Continue the big code cleanup:
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* Engine.h, Engine.cpp
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* kreversi.h kreversi.cpp
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2004-08-15 Inge Wallin <inge@lysator.liu.se>
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Continue the big code cleanup:
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* SuperEngine.h, SuperEngine.cpp
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* Game.h Game.cpp
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2004-08-14 Inge Wallin <inge@lysator.liu.se>
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Start of the big code cleanup:
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* Move.h, Move.cpp
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* Score.h, Score.cpp
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* main.cpp
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* Position.h, Position.cpp
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|
Step 2 in the plan to use KGame from libtdegames:
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* Code cleaning: Add some comments, reduce complexity, improve
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|
|
indentation
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|
|
* Add m_to_move to class Position.
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|
Step 1 in the plan to use KGame from libtdegames:
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|
* Code cleaning: Change "enum Player" into "enum Color", since that
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|
|
is really what it describes.
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|
2004-06-29 (1.5) Nicolas Hadacek <hadacek@kde.org>
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|
|
* use KZoomMainWindow
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2004-05-29 (1.4) Nicolas Hadacek <hadacek@kde.org>
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|
|
* fix statusbar + cleanup code
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|
|
* use notify framework for sounds
|
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|
1999-06-20 Mario Weilguni <mweilguni@kde.org>
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|
|
* fixed bugs with those damned KStdDirs
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|
|
* removed the private wallpapers and use the KDE ones instead
|
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|
|
* use kimgio
|
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|
|
* fixed locating toolbar icons
|
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|
|
* compiles now with --enable-final
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|
|
1999-06-16 Mario Weilguni <mweilguni@kde.org>
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|
|
* adapted to the upcoming KDE-2
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1999-02-01 Mario Weilguni <mweilguni@kde.org>
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|
|
* fixed a warning (egcs)
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|
1.0
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|
|
* I finally decided that it<69>s stable enough. This is the final
|
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|
|
|
version (if no further bugs are detected and I do not have a
|
|
|
|
|
good idea what to improve)
|
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|
|
* ChangeLog reversed
|
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|
0.6.6
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|
|
* [Robert Williams] Changed Reversi.kdelnk to kreversi.kdelnk
|
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|
|
* [Robert Williams] Add -caption "%c" to kreversi.kdelnk
|
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|
|
* [Robert Williams] Added kapp->getCaption()
|
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|
|
* [Robert Williams] getHelpMenu(true, 0) -> Uses own About dialog
|
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|
|
0.6.5 Support for non GNUC++ compilers.
|
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|
|
0.6.4 fixed that get-hit-and-then-doubleclick bug
|
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|
|
fixed a bug that caused the computer to switch sides if no
|
|
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|
|
computer move is possible instead of getting another human move
|
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|
|
0.6.3 sound fix: when the animation is finished, the correct piece gets
|
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|
|
redrawn before doing a sound-sync (how could I ever believe 0.6.2
|
|
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|
|
would be the last change :-)
|
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|
0.6.2 animation fixed (hope this will be the last change)
|
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|
|
0.6.1 fixed that newly introduced highscore bug
|
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|
|
computer continues now if a game was saved while thinking
|
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|
|
0.6: better integration into new FSSTND
|
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|
|
fixes for new kdecore
|
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|
|
layout management for all dialogs
|
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|
|
mini-icon and icon
|
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|
|
locale-strings changed - partial translation required for
|
|
|
|
|
other languages than english and german
|
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|
|
removed both the kfixedtopwidget and ktablistbox
|
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|
|
drawing a border around the reversi board
|
|
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|
|
session-management - what an overkill for kreversi :-))
|
|
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|
|
you can save (and load) exactly ONE game
|
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|
0.5: added klocale to support translation
|
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|
|
added german translation
|
|
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|
|
fixed a few bugs
|
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|
|
tried to remove absolute widget placing/sizing
|
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|
|
removed the date field from the HOF
|
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|
|
grayscale support
|
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|
|
fixed those CPU busy bug
|
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|
|
removed the -finline-functions optimize flag (not portable)
|
|
|
|
|
ported to new KDE file system standards (well, mostly)
|
|
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|
|
fixed segfaulting on exit
|
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|
0.4: interims release - no changelog
|
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|
|
0.3: Sound support (using libmediatool)
|
|
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|
|
When switching sides, the Quit -> the computer made on move. FIXED
|
|
|
|
|
Fixed a few typos
|
|
|
|
|
Cursor changes when thinking
|
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|
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|
|
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|
|
0.2.1: times(NULL) does not work with FreeBSD (fixed)
|
|
|
|
|
fixed a bug (reported by Stephan Kulow) where pixmaps of pieces
|
|
|
|
|
are not initialized properly (could't reproduce the bug with
|
|
|
|
|
my system)
|
|
|
|
|
New "About" dialog showing all (well, most) of the contributors
|
|
|
|
|
All xpm's have now 8 bits per color component instead of 16.
|
|
|
|
|
16 bits seems to confuse the XPM loader of Qt.
|
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|
|
0.2: better pieces
|
|
|
|
|
animations
|
|
|
|
|
fixed a small bug: when someone made it in the hall of fame,
|
|
|
|
|
he was'nt notified of this
|
|
|
|
|
some improvements in the Hall Of Fame
|
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|
|
|
|
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|
|
0.1.2: background color selectable via dialog
|
|
|
|
|
background pixmaps implemented, selectable via menu
|
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|
|
background pixmaps are scaled to fit size
|
|
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|
|
pieces are drawn at runtime instead of pixmaps
|
|
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|
|
some accelerators added
|
|
|
|
|
toolbar buttons for help and hint added
|
|
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|
|
0.1.1: now pixmaps are installed
|
|
|
|
|
a kdelnk file is installed
|
|
|
|
|
version numbering changed
|
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|
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|
|
|
|
|
|
0.1 : First release
|