You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/atlantik/libatlantikui/trade_widget.h

99 lines
2.7 KiB

// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef TRADEWIDGET_H
#define TRADEWIDGET_H
#include <tqwidget.h>
#include <tqmap.h>
#include "libatlantikui_export.h"
class QHGroupBox;
class QLabel;
class QListViewItem;
class QSpinBox;
class KListView;
class KListViewItem;
class KComboBox;
class KPushButton;
class AtlanticCore;
class Player;
class Trade;
class TradeItem;
class LIBATLANTIKUI_EXPORT TradeDisplay : public QWidget
{
Q_OBJECT
public:
TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *parent=0, const char *name = 0);
Trade *trade() { return mTrade; }
protected:
void closeEvent(TQCloseEvent *e);
private slots:
void tradeItemAdded(TradeItem *);
void tradeItemRemoved(TradeItem *);
void tradeItemChanged(TradeItem *);
void tradeChanged();
void playerChanged(Player *player);
void tradeRejected(Player *);
void setTypeCombo(int);
void setEstateCombo(int);
void setCombos(TQListViewItem *i);
void updateComponent();
void reject();
void accept();
void contextMenu(KListView *l, TQListViewItem *i, const TQPoint& p);
void contextMenuClicked(int item);
signals:
void updateEstate(Trade *trade, Estate *estate, Player *to);
void updateMoney(Trade *trade, unsigned int money, Player *from, Player *to);
void reject(Trade *trade);
void accept(Trade *trade);
private:
TQHGroupBox *m_updateComponentBox;
TQLabel *m_status, *m_fromLabel, *m_toLabel;
TQSpinBox *m_moneyBox;
KComboBox *m_editTypeCombo, *m_playerFromCombo, *m_playerTargetCombo, *m_estateCombo;
KListView *m_componentList;
KPushButton *m_updateButton, *m_rejectButton, *m_acceptButton;
AtlanticCore *m_atlanticCore;
Trade *mTrade, *m_trade;
TradeItem *m_contextTradeItem;
// TODO: Wouldn't QPair make more sense here?
TQMap<TradeItem *, KListViewItem *> m_componentMap;
TQMap<KListViewItem *, TradeItem *> m_componentRevMap;
TQMap<int, Estate *> m_estateMap;
TQMap<Estate *, int> m_estateRevMap;
TQMap<int, Player *> m_playerFromMap, m_playerTargetMap;
TQMap<Player *, int> m_playerFromRevMap, m_playerTargetRevMap;
};
#endif