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tdegames/atlantik/libatlantikui/estateview.cpp

559 lines
14 KiB

// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <tqtooltip.h>
#include <tqpainter.h>
#include <tqtimer.h>
#include <tqwmatrix.h>
#include <tqcursor.h>
#include <kdebug.h>
#include <tdeversion.h>
#include <kdialogbase.h>
#include <tdeglobalsettings.h>
#include <tdelocale.h>
#include <kpixmapeffect.h>
#include <tdepopupmenu.h>
#include <kstandarddirs.h>
#include <kstringhandler.h>
#include <player.h>
#include <estate.h>
#include "estateview.moc"
#include "config.h"
EstateView::EstateView(Estate *estate, EstateOrientation orientation, const TQString &_icon, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, TQWidget *parent, const char *name) : TQWidget(parent, name, WResizeNoErase)
{
m_estate = estate;
m_orientation = orientation;
m_indicateUnowned = indicateUnowned;
m_highliteUnowned = highliteUnowned;
m_darkenMortgaged = darkenMortgaged;
m_quartzEffects = quartzEffects;
setBackgroundMode(NoBackground); // avoid flickering
qpixmap = 0;
b_recreate = true;
m_quartzBlocks = 0;
m_recreateQuartz = true;
pe = 0;
updatePE();
icon = new TQPixmap(locate("data", "atlantik/pics/" + _icon));
icon = rotatePixmap(icon);
updateToolTip();
}
void EstateView::updateToolTip()
{
TQToolTip::remove(this);
if ( m_estate )
{
TQString toolTip = m_estate->name();
if ( m_estate->isOwned() )
{
toolTip.append( "\n" + i18n("Owner: %1").arg( m_estate->owner()->name() ) );
if ( m_estate->isMortgaged() )
toolTip.append( "\n" + i18n("Unmortgage Price: %1").arg( m_estate->unmortgagePrice() ) );
else
toolTip.append( "\n" + i18n("Mortgage Value: %1").arg( m_estate->mortgagePrice() ) );
if ( m_estate->canSellHouses() )
toolTip.append( "\n" + i18n("House Value: %1").arg( m_estate->houseSellPrice() ) );
if ( m_estate->canBuyHouses() )
toolTip.append( "\n" + i18n("House Price: %1").arg( m_estate->housePrice() ) );
}
else if ( m_estate->canBeOwned() )
toolTip.append( "\n" + i18n("Price: %1").arg( m_estate->price() ) );
else if ( m_estate->money() )
toolTip.append( "\n" + i18n("Money: %1").arg( m_estate->money() ) );
TQToolTip::add( this, toolTip );
}
}
void EstateView::setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects)
{
if (m_indicateUnowned != indicateUnowned)
{
m_indicateUnowned = indicateUnowned;
b_recreate = true;
updatePE();
}
if (m_highliteUnowned != highliteUnowned)
{
m_highliteUnowned = highliteUnowned;
b_recreate = true;
}
if (m_darkenMortgaged != darkenMortgaged)
{
m_darkenMortgaged = darkenMortgaged;
b_recreate = true;
}
if (m_quartzEffects != quartzEffects)
{
m_quartzEffects = quartzEffects;
b_recreate = true;
// m_recreateQuartz = true;
}
if (b_recreate || m_recreateQuartz)
update();
}
TQPixmap *EstateView::rotatePixmap(TQPixmap *p)
{
if (p==0 || p->isNull())
return 0;
TQWMatrix m;
switch(m_orientation)
{
case East:
m.rotate(90);
break;
case West:
m.rotate(-90);
break;
case South:
m.rotate(180);
break;
default:;
}
*p = p->xForm(m);
return p;
}
KPixmap *EstateView::rotatePixmap(KPixmap *p)
{
if (p==0 || p->isNull())
return 0;
TQWMatrix m;
switch(m_orientation)
{
case East:
m.rotate(90);
break;
case West:
m.rotate(-90);
break;
case South:
m.rotate(180);
break;
default:;
}
*p = p->xForm(m);
return p;
}
void EstateView::updatePE()
{
// Don't show a when a property is not unowned, cannot be owned at all
// or when the user has configured Atlantik not to show them.
if (m_estate->isOwned() || !m_estate->canBeOwned() || m_indicateUnowned==false)
{
delete pe;
pe = 0;
}
else
{
if (pe==0)
{
// Display a coloured portfolioestate to indicate property is
// for sale
pe = new PortfolioEstate(m_estate, 0, true, this, "board-portfolioestate");
repositionPortfolioEstate();
pe->show();
}
else if (!pe->isVisible())
pe->show();
}
}
void EstateView::estateChanged()
{
updateToolTip();
b_recreate = true;
m_recreateQuartz = true;
update();
updatePE();
}
void EstateView::repositionPortfolioEstate()
{
if (pe!=0)
{
int x = (m_orientation == West ? (width()-2 - pe->width()) : 2);
int y = (m_orientation == North ? (height()-2 - pe->height()) : 2);
pe->setGeometry(x, y, pe->width(), pe->height());
}
}
void EstateView::paintEvent(TQPaintEvent *)
{
m_titleHeight = height()/4;
m_titleWidth = width()/4;
if (m_recreateQuartz)
{
if (m_quartzBlocks)
{
delete m_quartzBlocks;
m_quartzBlocks = 0;
}
if (m_estate->color().isValid())
{
m_quartzBlocks = new KPixmap();
if (m_orientation == North || m_orientation == South)
m_quartzBlocks->resize(25, m_titleHeight-2);
else
m_quartzBlocks->resize(25, m_titleWidth-2);
drawQuartzBlocks(m_quartzBlocks, *m_quartzBlocks, m_estate->color().light(60), m_estate->color());
m_quartzBlocks = rotatePixmap(m_quartzBlocks);
}
m_recreateQuartz = false;
b_recreate = true;
}
if (b_recreate)
{
delete qpixmap;
qpixmap = new TQPixmap(width(), height());
TQColor greenHouse(0, 255, 0);
TQColor redHotel(255, 51, 51);
TQPainter painter;
painter.begin(qpixmap, this);
painter.setPen(TQt::black);
if (m_darkenMortgaged==true && m_estate->isMortgaged())
painter.setBrush(m_estate->bgColor().light(10));
else if (m_highliteUnowned==true && m_estate->canBeOwned() && !m_estate->isOwned())
painter.setBrush(m_estate->bgColor().light(190));
else
painter.setBrush(m_estate->bgColor());
painter.drawRect(rect());
// Paint icon only when it exists and fits
if (icon!=0 && width() > icon->width() && height() > icon->height())
painter.drawPixmap( (width() - icon->width())/2, (height() - icon->height())/2, *icon);
if (m_estate->color().isValid())
{
KPixmap* quartzBuffer = new KPixmap;
if (m_orientation == North || m_orientation == South)
quartzBuffer->resize(25, m_titleHeight-2);
else
quartzBuffer->resize(m_titleWidth-2, 25);
TQPainter quartzPainter;
quartzPainter.begin(quartzBuffer, this);
painter.setBrush(m_estate->color());
switch(m_orientation)
{
case North:
painter.drawRect(0, 0, width(), m_titleHeight);
if (m_quartzEffects && m_quartzBlocks)
{
quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
painter.drawPixmap(1, 1, *quartzBuffer);
}
if (m_estate->houses() > 0)
{
if (m_estate->houses() == 5)
{
// Hotel
painter.setBrush(redHotel);
painter.drawRect(2, 2, (width()/2)-4, (m_titleHeight)-4);
}
else
{
// Houses
painter.setBrush(greenHouse);
int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
painter.drawRect(2+(i*(w+2)), 2, w, h);
}
}
break;
case South:
painter.drawRect(0, height()-(m_titleHeight), width(), m_titleHeight);
if (m_quartzEffects && m_quartzBlocks)
{
quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
painter.drawPixmap(width()-quartzBuffer->width()-1, height()-m_titleHeight+1, *quartzBuffer);
}
if (m_estate->houses() > 0)
{
if (m_estate->houses() == 5)
{
// Hotel
painter.setBrush(redHotel);
painter.drawRect(2, (3*(m_titleHeight))+2, (width()/2)-4, (m_titleHeight)-4);
}
else
{
// Houses
painter.setBrush(greenHouse);
int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
painter.drawRect(2+(i*(w+2)), (3*(m_titleHeight))+2, w, h);
}
}
break;
case West:
painter.drawRect(0, 0, m_titleWidth, height());
if (m_quartzEffects && m_quartzBlocks)
{
quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
painter.drawPixmap(1, height()-quartzBuffer->height()-1, *quartzBuffer);
}
if (m_estate->houses() > 0)
{
if (m_estate->houses() == 5)
{
// Hotel
painter.setBrush(redHotel);
painter.drawRect(2, 2, (m_titleWidth)-4, (height()/2)-4);
}
else
{
// Houses
painter.setBrush(greenHouse);
int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
painter.drawRect(2, 2+(i*(h+2)), w, h);
}
}
break;
case East:
painter.drawRect(width()-(m_titleWidth), 0, m_titleWidth, height());
if (m_quartzEffects && m_quartzBlocks)
{
quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
painter.drawPixmap(width()-quartzBuffer->width()-1, 1, *quartzBuffer);
}
if (m_estate->houses() > 0)
{
if (m_estate->houses() == 5)
{
// Hotel
painter.setBrush(redHotel);
painter.drawRect((3*(m_titleWidth))+2, 2, (m_titleWidth)-4, (height()/2)-4);
}
else
{
// Houses
painter.setBrush(greenHouse);
int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
painter.drawRect((3*(m_titleWidth))+2, 2+(i*(h+2)), w, h);
}
}
break;
}
quartzPainter.end();
delete quartzBuffer;
}
TQFont font = TQFont( TDEGlobalSettings::generalFont().family(), TDEGlobalSettings::generalFont().pointSize(), TQFont::Normal );
painter.setFont(font);
TQString estateName = m_estate->name();
#if defined(TDE_MAKE_VERSION)
#if TDE_VERSION >= TDE_MAKE_VERSION(3,2,0)
if ( m_estate->color().isValid() && ( m_orientation == West || m_orientation == East ) )
estateName = KStringHandler::rPixelSqueeze( m_estate->name(), TQFontMetrics( font ), 3*width()/4 );
else
estateName = KStringHandler::rPixelSqueeze( m_estate->name(), TQFontMetrics( font ), width() );
#endif
#endif
if (m_estate->color().isValid() && m_orientation == West)
painter.drawText( width()/4 + 2, height()/2, estateName );
else
painter.drawText(2, height()/2, estateName );
b_recreate = false;
}
bitBlt(this, 0, 0, qpixmap);
}
void EstateView::resizeEvent(TQResizeEvent *)
{
m_recreateQuartz = true;
b_recreate = true;
TQTimer::singleShot(0, this, TQT_SLOT(slotResizeAftermath()));
}
void EstateView::mousePressEvent(TQMouseEvent *e)
{
if (e->button()==TQt::RightButton && m_estate->isOwned())
{
TDEPopupMenu *rmbMenu = new TDEPopupMenu(this);
rmbMenu->insertTitle(m_estate->name());
if (m_estate->isOwnedBySelf())
{
Player *player = m_estate->owner();
// Mortgage toggle
if (m_estate->isMortgaged())
{
rmbMenu->insertItem(i18n("Unmortgage"), 0);
if (!m_estate->canToggleMortgage() || player->hasDebt())
rmbMenu->setItemEnabled(0, false);
}
else
{
rmbMenu->insertItem(i18n("Mortgage"), 0);
if (!m_estate->canToggleMortgage())
rmbMenu->setItemEnabled(0, false);
}
// Estate construction
if (m_estate->houses()>=4)
rmbMenu->insertItem(i18n("Build Hotel"), 1);
else
rmbMenu->insertItem(i18n("Build House"), 1);
if (!m_estate->canBuyHouses() || player->hasDebt())
rmbMenu->setItemEnabled(1, false);
// Estate destruction
if (m_estate->houses()==5)
rmbMenu->insertItem(i18n("Sell Hotel"), 2);
else
rmbMenu->insertItem(i18n("Sell House"), 2);
if (!(m_estate->canSellHouses()))
rmbMenu->setItemEnabled(2, false);
}
else
{
// Request trade
if (Player *player = m_estate->owner())
rmbMenu->insertItem(i18n("Request Trade with %1").arg(player->name()), 3);
}
TDEPopupMenu *pm = dynamic_cast<TDEPopupMenu *>(rmbMenu);
if (pm) {
connect(pm, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotMenuAction(int)));
}
TQPoint g = TQCursor::pos();
rmbMenu->exec(g);
delete rmbMenu;
}
else if (e->button()==TQt::LeftButton)
emit LMBClicked(m_estate);
}
void EstateView::slotResizeAftermath()
{
repositionPortfolioEstate();
}
void EstateView::slotMenuAction(int item)
{
switch (item)
{
case 0:
emit estateToggleMortgage(m_estate);
break;
case 1:
emit estateHouseBuy(m_estate);
break;
case 2:
emit estateHouseSell(m_estate);
break;
case 3:
emit newTrade(m_estate->owner());
break;
}
}
// Kudos to Gallium <gallium@kde.org> for writing the Quartz KWin style and
// letting me use the ultra slick algorithm!
void EstateView::drawQuartzBlocks(KPixmap *pi, KPixmap &p, const TQColor &c1, const TQColor &c2)
{
TQPainter px;
if (pi==0 || pi->isNull())
return;
px.begin(pi);
KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient);
px.fillRect( 2, 1, 3, 3, c1.light(120) );
px.fillRect( 2, 5, 3, 3, c1 );
px.fillRect( 2, 9, 3, 3, c1.light(110) );
px.fillRect( 2, 13, 3, 3, c1 );
px.fillRect( 6, 1, 3, 3, c1.light(110) );
px.fillRect( 6, 5, 3, 3, c2.light(110) );
px.fillRect( 6, 9, 3, 3, c1.light(120) );
px.fillRect( 6, 13, 3, 3, c2.light(130) );
px.fillRect( 10, 5, 3, 3, c1.light(110) );
px.fillRect( 10, 9, 3, 3, c2.light(120) );
px.fillRect( 10, 13, 3, 3, c2.light(150) );
px.fillRect( 14, 1, 3, 3, c1.dark(110) );
px.fillRect( 14, 9, 3, 3, c2.light(120) );
px.fillRect( 14, 13, 3, 3, c1.dark(120) );
px.fillRect( 18, 5, 3, 3, c1.light(110) );
px.fillRect( 18, 13, 3, 3, c1.dark(110) );
px.fillRect( 22, 9, 3, 3, c2.light(120));
px.fillRect( 22, 13, 3, 3, c2.light(110) );
}