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tdegames/kbounce/main.cpp

78 lines
2.1 KiB

/*
* Copyright (C) 2000 Stefan Schimanski <schimmi@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <kapplication.h>
#include <kcmdlineargs.h>
#include <kaboutdata.h>
#include "../config.h"
#if HAVE_ARTS
#include <arts/dispatcher.h>
#endif
#include "kbounce.h"
#include <khighscore.h>
#include <highscores.h>
using namespace std;
#if HAVE_ARTS
using namespace Arts;
#endif
static const char description[] = I18N_NOOP("TDE Bounce Ball Game");
static const char version[] = "0.5";
int main(int argc, char **argv)
{
KHighscore::init("kbounce");
KAboutData aboutData( "kbounce", I18N_NOOP("KBounce"),
version, description, KAboutData::License_GPL,
"(c) 2000, Stefan Schimanski");
aboutData.addAuthor("Stefan Schimanski", I18N_NOOP("Original author"), "schimmi@kde.org");
aboutData.addAuthor("Sandro Sigala", I18N_NOOP("Highscore"), "ssigala@globalnet.it");
aboutData.addAuthor("Benjamin Meyer", I18N_NOOP("Contributions"), "ben+kbounce@meyerhome.net");
TDECmdLineArgs::init( argc, argv, &aboutData );
TQApplication::setColorSpec(TQApplication::ManyColor);
KApplication a;
KGlobal::locale()->insertCatalogue("libtdegames");
ExtManager manager;
// setup MCOP
#if HAVE_ARTS
Dispatcher dispatcher;
#endif
if (a.isRestored())
RESTORE(KJezzball)
else {
KJezzball *w = new KJezzball;
a.setMainWidget(w);
w->show();
}
return a.exec();
}