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/**
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* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
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* Robert Williams
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* Andrew Chant <andrew.chant@utoronto.ca>
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* André Luiz dos Santos <andre@netvision.com.br>
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* Benjamin Meyer <ben+ksnake@meyerhome.net>
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*
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* This file is part of the ksnake package
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef SAMY_H
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#define SAMY_H
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#include <krandomsequence.h>
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#include "pixServer.h"
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#include "board.h"
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class Snake : public TQObject
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{
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TQ_OBJECT
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signals:
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void score(bool, int);
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void killed();
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void closeGate(int);
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void restartTimer();
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void goingOut();
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public:
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Snake(Board *b, PixServer *p, Gate g, PixMap x);
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~Snake() {}
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void repaint( bool );
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void zero();
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protected:
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Board *board;
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PixServer *pixServer;
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Gate gate;
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PixMap pixmap;
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struct Samy {
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int direction;
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SnakePix pixmap;
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int index;
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};
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TQPtrList<Samy> list;
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KRandomSequence random;
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void reset(int index, int border);
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void appendSamy();
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void updateSamy();
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int tail() const { return (list.count() -1 ); }
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bool growing() const { return (grow > 0 ? TRUE : FALSE); }
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int hold;
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int grow;
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};
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class CompuSnake : public Snake
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{
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public:
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CompuSnake(Board *b, PixServer *p);
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virtual ~CompuSnake() {}
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virtual void nextMove();
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protected:
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bool init();
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void removeSamy();
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bool findEmpty(int i, int it);
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bool permission();
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void out();
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};
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/**
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* Don't eat any apples.
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* Try to hit samy's head.
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*/
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class KillerCompuSnake : public CompuSnake
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{
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public:
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KillerCompuSnake(Board *b, PixServer *p) : CompuSnake(b, p) {}
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virtual ~KillerCompuSnake() {}
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virtual void nextMove();
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private:
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int lastIndex;
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};
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/**
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* Eat as much apples as it can, from down to up.
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* When all apples are eaten, try to reach the gate.
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*/
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class EaterCompuSnake : public CompuSnake
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{
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public:
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EaterCompuSnake(Board *b, PixServer *p) : CompuSnake(b, p) {}
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virtual ~EaterCompuSnake() {}
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virtual void nextMove();
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private:
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int lastIndex;
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};
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enum samyState { ok, ko, out };
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class SamySnake : public Snake
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{
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public:
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SamySnake(Board *, PixServer *);
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samyState nextMove(int direction);
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void init();
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};
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#endif // SAMY_H
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