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/*
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This file is part of the TDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <tqlayout.h>
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#include <tqvbox.h>
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#include <tdelocale.h>
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#include "kgame.h"
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#include "kplayer.h"
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#include "kgamedialogconfig.h"
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#include "kgamedialog.h"
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#include "kgamedialog.moc"
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class KGameDialogPrivate
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{
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public:
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KGameDialogPrivate()
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{
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mGamePage = 0;
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mNetworkPage = 0;
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mMsgServerPage = 0;
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mTopLayout = 0;
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mNetworkConfig = 0;
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mGameConfig = 0;
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mOwner = 0;
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mGame = 0;
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}
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TQVBox* mGamePage;
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TQVBox* mNetworkPage;
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TQVBox* mMsgServerPage;// unused here?
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TQVBoxLayout* mTopLayout;
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KGameDialogNetworkConfig* mNetworkConfig;
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KGameDialogGeneralConfig* mGameConfig;
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// a list of all config widgets added to this dialog
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TQPtrList<KGameDialogConfig> mConfigWidgets;
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// just pointers:
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KPlayer* mOwner;
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KGame* mGame;
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};
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KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
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TQWidget* parent, bool modal)
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: KDialogBase(Tabbed, title, Ok|Default|Apply,
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Ok, parent, 0, modal, true)
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{
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init(g, owner);
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}
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KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
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TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
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: KDialogBase(Tabbed, title, Ok|Default|Apply,
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Ok, parent, 0, modal, true)
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{
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init(g, owner);
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if ((ConfigOptions)initConfigs!=NoConfig) {
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initDefaultDialog((ConfigOptions)initConfigs, chatMsgId);
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}
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}
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void KGameDialog::init(KGame* g, KPlayer* owner)
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{
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//AB: do we need a "Cancel" Button? currently removed
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// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
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d = new KGameDialogPrivate;
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setOwner(owner);
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setKGame(g);
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if (g) {
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setAdmin(g->isAdmin());
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} else {
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setAdmin(false);
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}
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}
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void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId)
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{
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if (initConfigs & GameConfig) {
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kdDebug() << "add gameconf" << endl;
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addGameConfig(new KGameDialogGeneralConfig(0));
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}
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if (initConfigs & NetworkConfig) {
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addNetworkConfig(new KGameDialogNetworkConfig(0));
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}
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if (initConfigs & (MsgServerConfig) ) {
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addMsgServerConfig(new KGameDialogMsgServerConfig(0));
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}
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if (initConfigs & ChatConfig) {
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KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0);
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if (d->mGamePage) {
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addChatWidget(c, d->mGamePage);
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} else {
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addConfigPage(c, i18n("&Chat"));
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}
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}
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if (initConfigs & BanPlayerConfig) {
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// add the connection management system - ie the widget where the ADMIN can
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// kick players out
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if (d->mNetworkPage) {
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// put it on the network page
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addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage);
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} else {
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// if no network page available put it on an own page
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addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections"));
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}
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}
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}
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KGameDialog::~KGameDialog()
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{
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// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl;
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d->mConfigWidgets.setAutoDelete(true);
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d->mConfigWidgets.clear();
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delete d;
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}
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void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf)
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{
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if (!conf) {
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return;
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}
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d->mGameConfig = conf;
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d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game"));
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}
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void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf)
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{
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if (!netConf) {
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return;
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}
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d->mNetworkConfig = netConf;
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d->mNetworkPage = addConfigPage(netConf, i18n("&Network"));
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}
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void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
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{
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if (!msgConf) {
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return;
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}
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d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
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}
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void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
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{
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if (!chat) {
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return;
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}
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if (!parent) {
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parent = d->mGamePage;
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}
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if (!parent) {
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kdError(11001) << "cannot add chat widget without page" << endl;
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return;
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}
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addConfigWidget(chat, parent);
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}
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void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
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{
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if (!c) {
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return;
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}
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if (!parent) {
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parent = d->mNetworkPage;
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}
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if (!parent) {
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kdError(11001) << "Cannot add connection list without page" << endl;
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return;
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}
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addConfigWidget(c, parent);
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}
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TQVBox *KGameDialog::configPage(ConfigOptions which)
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{
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TQVBox *box = 0;
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switch(which)
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{
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case NetworkConfig:
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box = d->mNetworkPage;
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break;
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case GameConfig:
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box = d->mGamePage;
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break;
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case MsgServerConfig:
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box = d->mMsgServerPage;
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break;
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default:
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kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl;
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}
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return box;
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}
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TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& title)
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{
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if (!widget) {
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kdError(11001) << "Cannot add NULL config widget" << endl;
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return 0;
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}
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TQVBox* page = addVBoxPage(title);
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addConfigWidget(widget, page);
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return page;
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}
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void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
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{
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if (!widget) {
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kdError(11001) << "Cannot add NULL config widget" << endl;
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return;
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}
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if (!parent) {
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kdError(11001) << "Cannot reparent to NULL widget" << endl;
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return;
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}
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// kdDebug(11001) << "reparenting widget" << endl;
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widget->reparent(parent, TQPoint(0,0));
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d->mConfigWidgets.append(widget);
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connect(widget, TQ_SIGNAL(destroyed(TQObject*)), this, TQ_SLOT(slotRemoveConfigWidget(TQObject*)));
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if (!d->mGame) {
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kdWarning(11001) << "No game has been set!" << endl;
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} else {
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widget->setKGame(d->mGame);
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widget->setAdmin(d->mGame->isAdmin());
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}
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if (!d->mOwner) {
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kdWarning(11001) << "No player has been set!" << endl;
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} else {
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widget->setOwner(d->mOwner);
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}
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widget->show();
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}
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KGameDialogGeneralConfig* KGameDialog::gameConfig() const
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{ return d->mGameConfig; }
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KGameDialogNetworkConfig* KGameDialog::networkConfig() const
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{ return d->mNetworkConfig; }
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void KGameDialog::slotApply()
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{
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submitToKGame();
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}
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void KGameDialog::slotDefault()
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{
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if (!d->mGame) {
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return;
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}
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//TODO *only* call setKGame/setOwner for the *current* page!!
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setKGame(d->mGame);
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setOwner(d->mOwner);
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}
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void KGameDialog::slotOk()
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{
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slotApply();
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TQDialog::accept();
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}
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void KGameDialog::setOwner(KPlayer* owner)
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{
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//AB: note: NULL player is ok!
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d->mOwner = owner;
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for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
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if (d->mConfigWidgets.at(i)) {
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d->mConfigWidgets.at(i)->setOwner(d->mOwner);
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//TODO: hide playerName in KGameDialogGeneralConfig
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} else {
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kdError(11001) << "NULL widget??" << endl;
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}
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}
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}
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void KGameDialog::setKGame(KGame* g)
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{
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if (d->mGame) {
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disconnect(d->mGame, 0, this, 0);
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}
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d->mGame = g;
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for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
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d->mConfigWidgets.at(i)->setKGame(d->mGame);
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}
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if (d->mGame) {
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setAdmin(d->mGame->isAdmin());
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connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame()));
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connect(d->mGame, TQ_SIGNAL(signalAdminStatusChanged(bool)),
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this, TQ_SLOT(setAdmin(bool)));
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}
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}
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void KGameDialog::setAdmin(bool admin)
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{
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for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
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d->mConfigWidgets.at(i)->setAdmin(admin);
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}
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}
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void KGameDialog::slotUnsetKGame() // called when KGame is destroyed
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{ setKGame(0); }
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void KGameDialog::submitToKGame()
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{
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if (!d->mGame) {
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kdError(11001) << k_funcinfo << ": no game has been set" << endl;
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return;
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}
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if (!d->mOwner) {
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kdError(11001) << k_funcinfo << ": no player has been set" << endl;
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return;
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}
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for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
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// kdDebug(11001) << "submit to kgame " << i << endl;
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d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner);
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// kdDebug(11001) << "done: submit to kgame " << i << endl;
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}
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}
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void KGameDialog::slotRemoveConfigWidget(TQObject* configWidget)
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{
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d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget);
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}
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