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#include <tdelocale.h>
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#include <tdeaccel.h>
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#include <kkeydialog.h>
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#include <tdeaction.h>
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#include <kstdgameaction.h>
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#include <tqlayout.h>
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#include <kstatusbar.h>
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#include "topwidget.h"
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#include "mainview.h"
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#include "playerinfo.h"
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MyTopLevelWidget::MyTopLevelWidget()
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{
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initGameWidgets();
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initStatusBar( );
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initActions( );
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setupGUI( );
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}
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void MyTopLevelWidget::initGameWidgets( ){
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TQWidget *w = new TQWidget(this);
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playerinfo[0]=new PlayerInfo(0,w);
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playerinfo[1]=new PlayerInfo(1,w);
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playfield=new MyMainView(w);
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TQBoxLayout *toplayout=new TQHBoxLayout(w);
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toplayout->addWidget(playerinfo[0]);
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toplayout->addWidget(playfield);
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toplayout->addWidget(playerinfo[1]);
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toplayout->activate();
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playfield->setFocusPolicy(TQWidget::StrongFocus);
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playfield->setFocus();
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TQObject::connect(playfield,TQ_SIGNAL(energy(int,int)),
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TQ_SLOT(energy(int,int)));
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TQObject::connect(playfield,TQ_SIGNAL(hitPoints(int,int)),
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TQ_SLOT(hitPoints(int,int)));
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TQObject::connect(playfield,TQ_SIGNAL(wins(int,int)),TQ_SLOT(wins(int,int)));
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TQObject::connect(playfield,TQ_SIGNAL(setStatusText(const TQString &,int)),
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TQ_SLOT(setStatusText(const TQString &,int)));
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setCentralWidget(w);
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}
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void MyTopLevelWidget::energy(int pn,int en)
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{
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playerinfo[pn]->setEnergy(en);
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}
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void MyTopLevelWidget::hitPoints(int pn,int hp)
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{
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playerinfo[pn]->setHitpoints(hp);
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}
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void MyTopLevelWidget::wins(int pn,int w)
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{
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playerinfo[pn]->setWins(w);
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}
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void MyTopLevelWidget::initActions( )
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{
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KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
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KStdGameAction::gameNew(playfield, TQ_SLOT(newGame()), actionCollection());
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( void )new TDEAction( i18n( "&New Round" ), "spnewround",
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CTRL + Key_R, playfield, TQ_SLOT( newRound( ) ),
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actionCollection( ), "new_round" );
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MyMainView::pauseAction =
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KStdGameAction::pause(playfield, TQ_SLOT(togglePause()), actionCollection());
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MyMainView::pauseAction->setChecked( false );
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TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT,
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playfield, TQ_SLOT( start( ) ), actionCollection( ), "game_start" );
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KStdAction::preferences(playfield, TQ_SLOT(gameSetup()), actionCollection());
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TDEAccel* acc = new TDEAccel(this);
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gameStart->plugAccel(acc);
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// Default keys
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actionCollection()->setAutoConnectShortcuts(false);
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TDEAction* ac;
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ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0,
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actionCollection(), "P1KeyLeft");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0,
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actionCollection(), "P1KeyRight");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0,
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actionCollection(), "P1KeyAcc");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0,
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actionCollection(), "P1Shot");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0,
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actionCollection(), "P1Mine");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0,
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actionCollection(), "P2KeyLeft");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0,
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actionCollection(), "P2KeyRight");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0,
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actionCollection(), "P2KeyAcc");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0,
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actionCollection(), "P2Shot");
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ac->setEnabled( false );
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ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0,
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actionCollection(), "P2Mine");
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ac->setEnabled( false );
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actionCollection()->setAutoConnectShortcuts(true);
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playfield->setActionCollection(actionCollection());
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}
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void MyTopLevelWidget::initStatusBar( )
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{
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statusBar( )->insertItem(i18n(" paused "),IDS_PAUSE,1);
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statusBar( )->insertItem(" ",IDS_MAIN,1);
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statusBar( )->insertItem("",42,2);
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}
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void MyTopLevelWidget::start()
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{
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playfield->newGame();
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playfield->newRound();
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}
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void MyTopLevelWidget::setStatusText(const TQString & str,int id)
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{
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statusBar( )->changeItem(str,id);
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}
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void MyTopLevelWidget::keySetup()
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{
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playfield->pause();
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KKeyDialog::configure( actionCollection( ), this, true );
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}
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#include "topwidget.moc"
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