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/* toplevel.cpp
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Copyright (C) 1998 Andreas W<EFBFBD>st (AndreasWuest@gmx.de)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <tqgroupbox.h>
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#include <tqlayout.h>
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#include <tdeglobal.h>
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#include <tdelocale.h>
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#include <ksimpleconfig.h>
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#include <kstandarddirs.h>
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#include <tdeapplication.h>
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#include "gamewidget.h"
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#include "toplevel.h"
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#include "settings.h"
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#include "configbox.h"
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#include <tdeaction.h>
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#include <kstdaction.h>
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#include <kstdgameaction.h>
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#include <kdebug.h>
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extern Options settings;
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void AtomTopLevel::createMenu()
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{
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TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection());
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act->setText(i18n("Show &Highscores"));
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KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
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KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection());
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KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configopts()), actionCollection());
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undoAction = KStdGameAction::undo (TQT_TQOBJECT(main), TQT_SLOT(doUndo()), actionCollection());
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redoAction = KStdGameAction::redo (TQT_TQOBJECT(main), TQT_SLOT(doRedo()), actionCollection());
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undoAction->setEnabled(false);
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redoAction->setEnabled(false);
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connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool)));
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connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool)));
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new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up");
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new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down");
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new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
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new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right");
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new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
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new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
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}
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void AtomTopLevel::configopts()
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{
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(new ConfigBox(this, "Options"))->show();
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}
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void AtomTopLevel::initConfig()
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{
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config = TDEGlobal::config();
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}
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void AtomTopLevel::saveConfig()
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{
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config = TDEGlobal::config();
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if (settings.changed) {
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config->setGroup("Options");
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config->writeEntry("Animation Speed", settings.anim_speed);
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config->setGroup("Colors");
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}
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config->sync();
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}
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AtomTopLevel::AtomTopLevel()
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{
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main = new GameWidget(this, "gamewidget");
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createMenu();
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initConfig();
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setCentralWidget(main);
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setupGUI( TDEMainWindow::Save | Keys | Create );
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}
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AtomTopLevel::~AtomTopLevel()
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{
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}
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bool AtomTopLevel::queryExit()
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{
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saveConfig();
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return true;
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}
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void AtomTopLevel::enableRedo(bool enable)
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{
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redoAction->setEnabled(enable);
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}
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void AtomTopLevel::enableUndo(bool enable)
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{
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undoAction->setEnabled(enable);
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}
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#include "toplevel.moc"
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