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/*
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* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef STATUS_H
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#define STATUS_H
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#include <tqdom.h>
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#include "field.h"
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class Smiley;
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class KGameLCD;
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class DigitalClock;
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class Solver;
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class TQWidgetStack;
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class TQTimer;
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class Status : public TQWidget, public KMines
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{
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TQ_OBJECT
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public :
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Status(TQWidget *parent);
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const Level ¤tLevel() const { return _field->level(); }
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bool isPlaying() const { return _field->gameState()==Playing; }
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void settingsChanged();
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Field *field() { return _field; }
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bool checkBlackMark();
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signals:
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void pause();
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void gameStateChangedSignal(KMines::GameState);
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public slots:
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void newGame(int type);
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void restartGame();
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void updateStatus(bool);
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void pauseGame() { _field->pause(); }
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void moveUp() { _field->moveCursor(KGrid2D::SquareBase::Up); }
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void moveDown() { _field->moveCursor(KGrid2D::SquareBase::Down); }
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void moveLeft() { _field->moveCursor(KGrid2D::SquareBase::Left); }
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void moveRight() { _field->moveCursor(KGrid2D::SquareBase::Right); }
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void moveLeftEdge() { _field->moveToEdge(KGrid2D::SquareBase::Left); }
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void moveRightEdge() { _field->moveToEdge(KGrid2D::SquareBase::Right); }
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void moveTop() { _field->moveToEdge(KGrid2D::SquareBase::Up); }
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void moveBottom() { _field->moveToEdge(KGrid2D::SquareBase::Down); }
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void reveal() { _field->doReveal(); }
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void mark() { _field->doMark(); }
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void autoReveal() { _field->keyboardAutoReveal(); }
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void advise();
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void solve();
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void solveRate();
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void addAction(const KGrid2D::Coord &, Field::ActionType type);
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void viewLog();
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void replayLog();
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void saveLog();
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void loadLog();
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private slots:
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void gameStateChangedSlot(GameState state)
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{ gameStateChanged(state, false); }
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void smileyClicked();
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void solvingDone(bool success);
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void replayStep();
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private:
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Field *_field;
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TQWidget *_fieldContainer, *_resumeContainer;
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TQWidgetStack *_stack;
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Smiley *smiley;
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KGameLCD *left;
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DigitalClock *dg;
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Solver *_solver;
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TQDomDocument _log;
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TQDomElement _logRoot, _logList;
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TQDomNodeList _actions;
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uint _index;
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bool _completeReveal;
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Level _oldLevel;
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TQTimer *_timer;
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void setGameOver(bool won);
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void setStopped();
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void setPlaying();
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void newGame(const Level &);
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void gameStateChanged(GameState, bool won);
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static bool checkLog(const TQDomDocument &);
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};
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#endif // STATUS_H
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