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/*
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* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License,Life or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <tqlayout.h>
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#include <tdelocale.h>
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#include <tdeapplication.h>
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#include <tdeaction.h>
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#include <kstdgameaction.h>
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#include <tqtimer.h>
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#include <tqlcdnumber.h>
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#include <tdemessagebox.h>
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#include <kdebug.h>
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#include <tdefiledialog.h>
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#include <kstatusbar.h>
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#include <highscore/khighscore.h>
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#include <highscore/kexthighscore.h>
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#include "kbounce.h"
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#include "game.h"
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KJezzball::KJezzball()
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: m_gameWidget( 0 )
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{
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// setup variables
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m_game.level = 1;
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m_game.score = 0;
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m_state = Idle;
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TDEConfig *config = kapp->config();
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m_backgroundDir = config->readPathEntry( "BackgroundDir" );
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m_showBackground = config->readBoolEntry( "ShowBackground", false );
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statusBar();
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initXMLUI();
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m_soundAction -> setChecked((config->readBoolEntry( "PlaySounds", true )));
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// create widgets
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m_view = new TQWidget( this, "m_view" );
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setCentralWidget( m_view );
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m_layout = new TQGridLayout( m_view, 1, 3 );
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m_layout->setColStretch( 2, 1 );
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TQVBoxLayout *infoLayout = new TQVBoxLayout;
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m_layout->addLayout( infoLayout, 0, 1 );
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TQLabel *label = new TQLabel( i18n("Level:"), m_view );
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infoLayout->addWidget( label );
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m_levelLCD = new TQLCDNumber( 5, m_view );
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infoLayout->addWidget( m_levelLCD );
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label = new TQLabel( i18n("Score:"), m_view );
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infoLayout->addWidget( label );
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m_scoreLCD = new TQLCDNumber( 5, m_view );
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infoLayout->addWidget( m_scoreLCD );
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infoLayout->addSpacing( 20 );
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label = new TQLabel( i18n("Filled area:"), m_view );
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infoLayout->addWidget( label );
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m_percentLCD = new TQLCDNumber( 5, m_view );
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infoLayout->addWidget( m_percentLCD );
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label = new TQLabel( i18n("Lives:"), m_view );
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infoLayout->addWidget( label );
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m_lifesLCD = new TQLCDNumber( 5, m_view );
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infoLayout->addWidget( m_lifesLCD );
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label = new TQLabel( i18n("Time:"), m_view );
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infoLayout->addWidget( label );
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m_timeLCD = new TQLCDNumber( 5, m_view );
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infoLayout->addWidget( m_timeLCD );
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// create timers
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m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" );
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connect( m_nextLevelTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(switchLevel()) );
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m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" );
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connect( m_gameOverTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(gameOverNow()) );
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m_timer = new TQTimer( this, "m_timer" );
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connect( m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(second()) );
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// create demo game
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createLevel( 1 );
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statusBar()->message( i18n("Press %1 to start a game!")
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.arg(m_newAction->shortcut().toString()) );
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//m_gameWidget->display( i18n("Press <Space> to start a game!") );
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setFocusPolicy(TQWidget::StrongFocus);
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setFocus();
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setupGUI();
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}
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KJezzball::~KJezzball()
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{
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TDEConfig *config = kapp->config();
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config->writeEntry( "PlaySounds", m_soundAction->isChecked() );
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}
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/**
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* create the action events create the gui.
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*/
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void KJezzball::initXMLUI()
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{
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m_newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() );
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// AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
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// default. We solve this by providing space as an alternative key
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TDEShortcut s = m_newAction->shortcut();
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s.append(KKeySequence(TQKeySequence(Key_Space)));
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m_newAction->setShortcut(s);
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KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection() );
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KStdGameAction::highscores(this, TQ_SLOT(showHighscore()), actionCollection() );
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m_pauseButton = KStdGameAction::pause(this, TQ_SLOT(pauseGame()), actionCollection());
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KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection());
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KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()),actionCollection());
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new TDEAction( i18n("&Select Background Folder..."), 0, this, TQ_SLOT(selectBackground()),
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actionCollection(), "background_select" );
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m_backgroundShowAction =
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new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQ_SLOT(showBackground()),
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actionCollection(), "background_show" );
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m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
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m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
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m_backgroundShowAction->setChecked( m_showBackground );
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m_soundAction = new TDEToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
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}
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void KJezzball::newGame()
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{
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// Check for running game
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closeGame();
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if ( m_state==Idle )
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{
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// untoggles the pause button in case it was toggled
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m_pauseButton->setChecked(false);
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// update displays
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m_game.level = 1;
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m_game.score = 0;
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m_levelLCD->display( m_game.level );
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m_scoreLCD->display( m_game.score );
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statusBar()->clear();
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// start new game
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m_state = Running;
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createLevel( m_game.level );
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startLevel();
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}
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}
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void KJezzball::closeGame()
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{
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if ( m_state!=Idle )
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{
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int old_state = m_state;
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if (old_state == Running)
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pauseGame();
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int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString(), KStdGuiItem::close(), KStdGuiItem::cancel() );
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if ( ret==KMessageBox::Yes )
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{
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stopLevel();
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m_state = Idle;
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highscore();
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}
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else if (old_state == Running)
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{
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pauseGame(); // Unpause
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}
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}
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}
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void KJezzball::pauseGame()
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{
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switch ( m_state )
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{
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case Running:
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m_state = Paused;
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statusBar()->message(i18n("Game paused.") );
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//m_gameWidget->display( i18n("Game paused. Press P to continue!") );
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stopLevel();
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break;
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case Paused:
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case Suspend:
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m_state = Running;
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statusBar()->clear();
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//m_gameWidget->display( TQString() );
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startLevel();
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break;
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case Idle:
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break;
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}
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}
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void KJezzball::gameOver()
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{
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stopLevel();
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m_gameOverTimer->start( 100, TRUE );
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}
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void KJezzball::gameOverNow()
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{
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m_state = Idle;
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TQString score;
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score.setNum( m_game.score );
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KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) );
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statusBar()->message( i18n("Game over. Press <Space> for a new game") );
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//m_gameWidget->display( i18n("Game over. Press <Space> for a new game!") );
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highscore();
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}
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/**
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* Bring up the standard kde high score configure dialog.
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*/
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void KJezzball::configureHighscores()
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{
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KExtHighscore::configure(this);
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}
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/**
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* Bring up the standard kde high score dialog.
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*/
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void KJezzball::showHighscore()
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{
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KExtHighscore::show(this);
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}
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/**
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* Select a background image.
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*/
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void KJezzball::selectBackground()
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{
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TQString path = KFileDialog::getExistingDirectory( m_backgroundDir, this,
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i18n("Select Background Image Folder") );
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if ( !path.isEmpty() && path!=m_backgroundDir ) {
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m_backgroundDir = path;
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// enable action
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m_backgroundShowAction->setEnabled(true);
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// save settings
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TDEConfig *config = kapp->config();
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config->writePathEntry( "BackgroundDir", m_backgroundDir );
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config->sync();
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// apply background setting
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if ( m_showBackground ) {
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if ( m_background.width()==0 )
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m_background = getBackgroundPixmap();
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m_gameWidget->setBackground( m_background );
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}
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else{
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KMessageBox::information( this, i18n("You may now turn on background images."));
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}
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}
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}
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void KJezzball::showBackground()
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{
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bool show = m_backgroundShowAction->isChecked();
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if ( show!=m_showBackground ) {
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m_showBackground = show;
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// save setting
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TDEConfig *config = kapp->config();
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config->writeEntry( "ShowBackground", m_showBackground );
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config->sync();
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// update field
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if ( m_showBackground ) {
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if ( m_background.width()==0 )
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m_background = getBackgroundPixmap();
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}
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m_gameWidget->setBackground( m_showBackground ? m_background : TQPixmap() );
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}
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}
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TQPixmap KJezzball::getBackgroundPixmap()
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{
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// list directory
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TQDir dir( m_backgroundDir, "*.png *.jpg", TQDir::Name|TQDir::IgnoreCase, TQDir::Files );
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if ( !dir.exists() ) {
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kdDebug(12008) << "Directory not found" << endl;
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return TQPixmap();
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}
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if (dir.count() > 1)
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{
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// return random pixmap
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int num = kapp->random() % dir.count();
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return TQPixmap( dir.absFilePath( dir[num] ) );
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}
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else if (dir.count()==1)
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{
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return TQPixmap( dir.absFilePath(dir[0]) );
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}
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else return TQPixmap();
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}
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void KJezzball::focusOutEvent( TQFocusEvent *ev )
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{
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if ( m_state==Running )
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{
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stopLevel();
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m_state = Suspend;
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m_pauseButton->setChecked(true);
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statusBar()->message( i18n("Game suspended") );
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// m_gameWidget->display( i18n("Game suspended") );
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}
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TDEMainWindow::focusOutEvent( ev );
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}
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void KJezzball::focusInEvent ( TQFocusEvent *ev )
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{
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if ( m_state==Suspend )
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{
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startLevel();
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m_state = Running;
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statusBar()->clear();
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m_pauseButton->setChecked(false);
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//m_gameWidget->display( TQString() );
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}
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TDEMainWindow::focusInEvent( ev );
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}
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void KJezzball::second()
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{
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m_level.time--;
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m_timeLCD->display( m_level.time );
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if ( m_level.time<=0 )
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{
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JezzGame::playSound( "timeout.au" );
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gameOver();
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} else
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if ( m_level.time<=30 )
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JezzGame::playSound( "seconds.au" );
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}
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void KJezzball::died()
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{
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kdDebug(12008) << "died" << endl;
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m_level.lifes--;
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m_lifesLCD->display( m_level.lifes );
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if ( m_level.lifes==0 ) gameOver();
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}
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void KJezzball::newPercent( int percent )
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{
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m_percentLCD->display( percent );
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if ( percent>=75 )
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{
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m_level.score = m_level.lifes*15 + (percent-75)*2*(m_game.level+5);
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nextLevel();
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}
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}
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void KJezzball::createLevel( int level )
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{
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// destroy old game
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if ( m_gameWidget ) delete m_gameWidget;
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// create new game widget
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if ( m_showBackground )
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m_background = getBackgroundPixmap();
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else
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m_background = TQPixmap();
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m_gameWidget = new JezzGame( m_background, level+1, m_view, "m_gameWidget" );
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m_gameWidget->setSound(m_soundAction->isChecked());
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m_gameWidget->show();
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m_layout->addWidget( m_gameWidget, 0, 0 );
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connect( m_gameWidget, TQ_SIGNAL(died()), this, TQ_SLOT(died()) );
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connect( m_gameWidget, TQ_SIGNAL(newPercent(int)), this, TQ_SLOT(newPercent(int)) );
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connect( m_soundAction, TQ_SIGNAL(toggled(bool)), m_gameWidget, TQ_SLOT(setSound(bool)) );
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// update displays
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m_level.lifes = level+1;
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m_lifesLCD->display( m_level.lifes );
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m_percentLCD->display( 0 );
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m_level.time = (level+2)*30;
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m_timeLCD->display( m_level.time );
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m_level.score = 0;
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}
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void KJezzball::startLevel()
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{
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if ( m_gameWidget )
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{
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m_timer->start( 1000 );
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m_gameWidget->start();
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}
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}
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void KJezzball::stopLevel()
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{
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if ( m_gameWidget )
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{
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m_gameWidget->stop();
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m_timer->stop();
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}
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}
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void KJezzball::nextLevel()
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{
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stopLevel();
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m_nextLevelTimer->start( 100, TRUE );
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}
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void KJezzball::switchLevel()
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{
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m_game.score += m_level.score;
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// make sure the LCD provides enough digits for the score
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// (fixes #96841)
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int numDigits=0;
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int temp_score = m_game.score;
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for ( ; temp_score > 0; ++numDigits ) temp_score /= 10;
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if ( numDigits < 5 ) numDigits = 5; // set numDigits to at least 5, otherwise it does not look well
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m_scoreLCD->setNumDigits( numDigits );
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m_scoreLCD->display( m_game.score );
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TQString score;
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score.setNum( m_level.score );
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TQString level;
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level.setNum( m_game.level );
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TQString foo = TQString(
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i18n("You have successfully cleared more than 75% of the board.\n") +
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i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) +
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i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
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i18n("%1 points: Total score for this level\n").arg(score) +
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i18n("On to level %1. Remember you get %2 lives this time!")).arg(m_game.level+1).arg(m_game.level+2);
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KMessageBox::information( this,foo );
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// KMessageBox::information( this, i18n("You've completed level %1 with "
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|
// "a score of %2.\nGet ready for the next one!").arg(level).arg(score));
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m_game.level++;
|
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m_levelLCD->display( m_game.level );
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createLevel( m_game.level );
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|
startLevel();
|
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|
}
|
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void KJezzball::highscore()
|
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|
|
{
|
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|
|
KExtHighscore::Score score(KExtHighscore::Won);
|
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|
|
score.setScore(m_game.score);
|
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|
score.setData("level", m_game.level);
|
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|
KExtHighscore::submitScore(score, this);
|
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|
}
|
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#include "kbounce.moc"
|