|
|
|
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
|
|
|
|
//
|
|
|
|
// This library is free software; you can redistribute it and/or
|
|
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
|
|
// License version 2.1 as published by the Free Software Foundation.
|
|
|
|
//
|
|
|
|
// This library is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
// Lesser General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
|
|
// along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
// Boston, MA 02110-1301, USA.
|
|
|
|
|
|
|
|
#ifndef LIBATLANTIK_NETWORK_H
|
|
|
|
#define LIBATLANTIK_NETWORK_H
|
|
|
|
|
|
|
|
#include <tqmap.h>
|
|
|
|
|
|
|
|
#include <kextsock.h>
|
|
|
|
#include "libatlantic_export.h"
|
|
|
|
class TQDomNode;
|
|
|
|
class TQTextStream;
|
|
|
|
|
|
|
|
class AtlanticCore;
|
|
|
|
|
|
|
|
class Player;
|
|
|
|
class Estate;
|
|
|
|
class EstateGroup;
|
|
|
|
class Trade;
|
|
|
|
class Auction;
|
|
|
|
|
|
|
|
class LIBATLANTIC_EXPORT AtlantikNetwork : public KExtendedSocket
|
|
|
|
{
|
|
|
|
Q_OBJECT
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
AtlantikNetwork(AtlanticCore *atlanticCore);
|
|
|
|
virtual ~AtlantikNetwork(void);
|
|
|
|
void setName(TQString name);
|
|
|
|
void cmdChat(TQString msg);
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void writeData(TQString msg);
|
|
|
|
void rollDice();
|
|
|
|
void endTurn();
|
|
|
|
void newGame(const TQString &gameType);
|
|
|
|
void reconnect(const TQString &cookie);
|
|
|
|
void startGame();
|
|
|
|
void buyEstate();
|
|
|
|
void auctionEstate();
|
|
|
|
void estateToggleMortgage(Estate *estate);
|
|
|
|
void estateHouseBuy(Estate *estate);
|
|
|
|
void estateHouseSell(Estate *estate);
|
|
|
|
void jailCard();
|
|
|
|
void jailPay();
|
|
|
|
void jailRoll();
|
|
|
|
void newTrade(Player *player);
|
|
|
|
void kickPlayer(Player *player);
|
|
|
|
void tokenConfirmation(Estate *);
|
|
|
|
void tradeUpdateEstate(Trade *trade, Estate *estate, Player *player);
|
|
|
|
void tradeUpdateMoney(Trade *trade, unsigned int money, Player *pFrom, Player *pTo);
|
|
|
|
void tradeReject(Trade *trade);
|
|
|
|
void tradeAccept(Trade *trade);
|
|
|
|
void auctionBid(Auction *auction, int amount);
|
|
|
|
void changeOption(int, const TQString &value);
|
|
|
|
void slotLookupFinished(int count);
|
|
|
|
void slotConnectionSuccess();
|
|
|
|
void slotConnectionFailed(int error);
|
|
|
|
|
|
|
|
public slots:
|
|
|
|
void serverConnect(const TQString host, int port);
|
|
|
|
void joinGame(int gameId);
|
|
|
|
void leaveGame();
|
|
|
|
void slotRead();
|
|
|
|
void setImage(const TQString &name);
|
|
|
|
|
|
|
|
signals:
|
|
|
|
/**
|
|
|
|
* A new estate was created. This signal might be replaced with one in
|
|
|
|
* the AtlanticCore class in the future, but it is here now because we
|
|
|
|
* do not want GUI implementations to create a view until the
|
|
|
|
* estateupdate message has been fully parsed.
|
|
|
|
*
|
|
|
|
* @param estate Created Estate object.
|
|
|
|
*/
|
|
|
|
void newEstate(Estate *estate);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A new estate group was created. This signal might be replaced with
|
|
|
|
* one in the AtlanticCore class in the future, but it is here now
|
|
|
|
* because we do not want GUI implementations to create a view until the
|
|
|
|
* estategroupupdate message has been fully parsed.
|
|
|
|
*
|
|
|
|
* @param estateGroup Created EstateGroup object.
|
|
|
|
*/
|
|
|
|
void newEstateGroup(EstateGroup *estateGroup);
|
|
|
|
|
|
|
|
void msgInfo(TQString);
|
|
|
|
void msgError(TQString);
|
|
|
|
void msgChat(TQString, TQString);
|
|
|
|
void msgStatus(const TQString &data, const TQString &icon = TQString());
|
|
|
|
void networkEvent(const TQString &data, const TQString &icon);
|
|
|
|
|
|
|
|
void displayDetails(TQString text, bool clearText, bool clearButtons, Estate *estate = 0);
|
|
|
|
void addCommandButton(TQString command, TQString caption, bool enabled);
|
|
|
|
void addCloseButton();
|
|
|
|
|
|
|
|
void gameOption(TQString title, TQString type, TQString value, TQString edit, TQString command);
|
|
|
|
void endConfigUpdate();
|
|
|
|
|
|
|
|
void gameConfig();
|
|
|
|
void gameInit();
|
|
|
|
void gameRun();
|
|
|
|
void gameEnd();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The trade has been completed. Emitted after all necessary estate and
|
|
|
|
* player updates are processed.
|
|
|
|
*
|
|
|
|
* @param trade Trade
|
|
|
|
*/
|
|
|
|
void msgTradeUpdateAccepted(Trade *trade);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* One of the players rejected the trade and the trade object has been
|
|
|
|
* deleted from the server.
|
|
|
|
*
|
|
|
|
* @param trade Trade
|
|
|
|
* @param playerId Unique player identifier of rejecting player
|
|
|
|
*/
|
|
|
|
void msgTradeUpdateRejected(Trade *trade, int playerId);
|
|
|
|
|
|
|
|
void newAuction(Auction *auction);
|
|
|
|
void auctionCompleted(Auction *auction);
|
|
|
|
void receivedHandshake();
|
|
|
|
void clientCookie(TQString cookie);
|
|
|
|
|
|
|
|
private:
|
|
|
|
void processMsg(const TQString &msg);
|
|
|
|
void processNode(TQDomNode);
|
|
|
|
|
|
|
|
AtlanticCore *m_atlanticCore;
|
|
|
|
TQTextStream *m_textStream;
|
|
|
|
|
|
|
|
int m_playerId;
|
|
|
|
TQString m_serverVersion;
|
|
|
|
|
|
|
|
TQMap<Player *, int> m_playerLocationMap;
|
|
|
|
TQMap<int, Auction *> m_auctions;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|