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#include "main.h"
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#include "main.moc"
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#include <tdeaction.h>
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#include <kstdaction.h>
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#include <tdemenubar.h>
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#include <kstdgameaction.h>
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#include <kcmenumngr.h>
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#include <kkeydialog.h>
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#include <tdelocale.h>
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#include <knotifyclient.h>
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#include <knotifydialog.h>
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#include <highscore/kexthighscore.h>
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#include <tdeconfigdialog.h>
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#include "inter.h"
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#include "factory.h"
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#include "settings.h"
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#include "baseprefs.h"
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BaseMainWindow::BaseMainWindow()
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: KZoomMainWindow(4, 100, 1, "main_window")
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{
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KNotifyClient::startDaemon();
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// File & Popup
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KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(start()), actionCollection());
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_pause = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection());
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_pause->setEnabled(false);
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KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()),
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actionCollection());
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KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection());
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// Settings
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KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configureSettings()),
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actionCollection());
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KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT(configureKeys()), actionCollection());
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KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
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actionCollection());
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KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),
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actionCollection());
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_inter = bfactory->createInterface(this);
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}
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void BaseMainWindow::buildGUI(TQWidget *widget)
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{
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createGUI();
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setCentralWidget(widget);
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init("popup");
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}
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BaseMainWindow::~BaseMainWindow()
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{
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delete _inter;
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}
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void BaseMainWindow::showHighscores()
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{
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_inter->showHighscores(this);
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}
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void BaseMainWindow::start()
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{
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_inter->_start();
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}
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void BaseMainWindow::pause()
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{
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_inter->_pause();
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}
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void BaseMainWindow::configureHighscores()
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{
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KExtHighscore::configure(this);
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}
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void BaseMainWindow::configureSettings()
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{
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if ( !_inter->_isPaused() ) _inter->_pause();
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if ( TDEConfigDialog::showDialog("settings") ) return;
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TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", BasePrefs::self() );
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TQWidget *w = bfactory->createGameConfig();
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if (w) dialog->addPage(w, i18n("Game"), "package_system");
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w = bfactory->createAppearanceConfig();
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if (w) dialog->addPage(w, i18n("Appearance"), "style");
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w = bfactory->createColorConfig();
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if (w) dialog->addPage(w, i18n("Colors"), "colorize");
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// dialog->addPage(new BackgroundConfigWidget, i18n("Background"), "background");
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addConfig(dialog);
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connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_SIGNAL(settingsChanged()));
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dialog->show();
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}
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void BaseMainWindow::configureKeys()
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{
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KKeyDialog d(true, this);
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addKeys(d);
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d.insert(actionCollection());
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d.configure(false);
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actionCollection()->writeShortcutSettings();
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saveKeys();
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}
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void BaseMainWindow::configureNotifications()
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{
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KNotifyDialog::configure(this);
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}
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void BaseMainWindow::writeZoomSetting(uint zoom)
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{
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BasePrefs::setBlockSize(zoom);
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BasePrefs::writeConfig();
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}
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uint BaseMainWindow::readZoomSetting() const
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{
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return BasePrefs::blockSize();
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}
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void BaseMainWindow::writeMenubarVisibleSetting(bool visible)
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{
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BasePrefs::setMenubarVisible(visible);
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BasePrefs::writeConfig();
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}
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bool BaseMainWindow::menubarVisibleSetting() const
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{
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return BasePrefs::menubarVisible();
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}
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