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/*
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This file is part of the KDE games library
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __KGAMEPROPERTYARRAY_H_
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#define __KGAMEPROPERTYARRAY_H_
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#include <tqdatastream.h>
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#include <kdebug.h>
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#include "kgamemessage.h"
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#include "kgameproperty.h"
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#include "kgamepropertyhandler.h"
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template<class type>
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class KGamePropertyArray : public TQMemArray<type>, public KGamePropertyBase
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{
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public:
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KGamePropertyArray() :TQMemArray<type>(), KGamePropertyBase()
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{
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//kdDebug(11001) << "KGamePropertyArray init" << endl;
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}
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KGamePropertyArray( int size )
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{
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resize(size);
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}
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KGamePropertyArray( const KGamePropertyArray<type> &a ) : TQMemArray<type>(a)
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{
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}
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bool resize( uint size )
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{
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if (size!=TQMemArray<type>::size())
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{
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bool a=true;
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdResize);
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s << size ;
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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extractProperty(b);
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// a=TQMemArray<type>::resize(size);// FIXME: return value!
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}
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return a;
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}
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else return true;
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}
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void setAt(uint i,type data)
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAt);
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s << i ;
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s << data;
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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extractProperty(b);
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}
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//kdDebug(11001) << "KGamePropertyArray setAt send COMMAND for id="<<id() << " type=" << 1 << " at(" << i<<")="<<data << endl;
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}
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type at( uint i ) const
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{
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return TQMemArray<type>::at(i);
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}
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type operator[]( int i ) const
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{
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return TQMemArray<type>::at(i);
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}
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KGamePropertyArray<type> &operator=(const KGamePropertyArray<type> &a)
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{
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return assign(a);
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}
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bool truncate( uint pos )
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{
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return resize(pos);
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}
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bool fill( const type &data, int size = -1 )
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{
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bool r=true;
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdFill);
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s << data;
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s << size ;
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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extractProperty(b);
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// r=TQMemArray<type>::fill(data,size);//FIXME: return value!
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}
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return r;
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}
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KGamePropertyArray<type>& assign( const KGamePropertyArray<type>& a )
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{
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// note: send() has been replaced by sendProperty so it might be broken now!
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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sendProperty();
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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TQMemArray<type>::assign(a);
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}
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return *this;
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}
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KGamePropertyArray<type>& assign( const type *a, uint n )
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{
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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sendProperty();
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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TQMemArray<type>::assign(a,n);
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}
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return *this;
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}
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KGamePropertyArray<type>& duplicate( const KGamePropertyArray<type>& a )
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{
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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sendProperty();
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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TQMemArray<type>::duplicate(a);
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}
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return *this;
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}
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KGamePropertyArray<type>& duplicate( const type *a, uint n )
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{
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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sendProperty();
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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TQMemArray<type>::duplicate(a,n);
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}
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return *this;
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}
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KGamePropertyArray<type>& setRawData( const type *a, uint n )
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{
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if (policy()==PolicyClean || policy()==PolicyDirty)
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{
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sendProperty();
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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TQMemArray<type>::setRawData(a,n);
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}
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return *this;
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}
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void sort()
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdSort);
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy()==PolicyLocal || policy()==PolicyDirty)
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{
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extractProperty(b);
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}
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}
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void load(TQDataStream& s)
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{
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//kdDebug(11001) << "KGamePropertyArray load " << id() << endl;
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type data;
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for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
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{
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s >> data;
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TQMemArray<type>::at(i)=data;
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}
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if (isEmittingSignal())
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{
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emitSignal();
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}
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}
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void save(TQDataStream &s)
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{
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//kdDebug(11001) << "KGamePropertyArray save "<<id() << endl;
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for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
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{
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s << at(i);
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}
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}
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void command(TQDataStream &s,int cmd,bool)
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{
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KGamePropertyBase::command(s, cmd);
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//kdDebug(11001) << "Array id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
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switch(cmd)
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{
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case CmdAt:
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{
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uint i;
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type data;
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s >> i >> data;
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TQMemArray<type>::at(i)=data;
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//kdDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data <<endl;
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if (isEmittingSignal())
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{
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emitSignal();
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}
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break;
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}
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case CmdResize:
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{
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uint size;
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s >> size;
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//kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<TQMemArray<type>::size()<<" newsize="<<size <<endl;
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if (TQMemArray<type>::size() != size)
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{
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TQMemArray<type>::resize(size);
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}
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break;
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}
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case CmdFill:
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{
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int size;
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type data;
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s >> data >> size;
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//kdDebug(11001) << "CmdFill:id="<<id()<<"size="<<size <<endl;
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TQMemArray<type>::fill(data,size);
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if (isEmittingSignal())
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{
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emitSignal();
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}
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break;
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}
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case CmdSort:
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{
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//kdDebug(11001) << "CmdSort:id="<<id()<<endl;
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TQMemArray<type>::sort();
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break;
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}
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default:
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kdError(11001) << "Error in KPropertyArray::command: Unknown command " << cmd << endl;
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break;
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}
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}
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protected:
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void extractProperty(const TQByteArray& b)
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{
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TQDataStream s(b, IO_ReadOnly);
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int cmd;
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int propId;
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KGameMessage::extractPropertyHeader(s, propId);
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KGameMessage::extractPropertyCommand(s, propId, cmd);
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command(s, cmd, true);
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}
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};
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#endif
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