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#include "sprites.h"
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#include "mathroutines.h"
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#include <math.h>
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SunSprite::SunSprite(TQCanvasPixmapArray *seq, TQCanvas* canvas)
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:TQCanvasSprite(seq, canvas)
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{
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// doesn't work with TQt 2.2.2 anymore
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// setZ(0);
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}
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PowerupSprite::PowerupSprite(TQCanvasPixmapArray* seq, TQCanvas* canvas, int t,
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double lifetime)
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:TQCanvasSprite(seq, canvas)
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{
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time=lifetime;
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type=t;
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}
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MobileSprite::MobileSprite(TQCanvasPixmapArray* seq, TQCanvas* canvas, int pn)
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:TQCanvasSprite(seq, canvas)
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{
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stopped=false;
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playerNumber=pn;
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}
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void MobileSprite::forward(double mult, int fr)
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{
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if(!stopped)
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{
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TQCanvasSprite::moveBy(xVelocity()*mult,yVelocity()*mult);
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checkBounds();
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setFrame(fr);
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}
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else
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setFrame(fr);
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}
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void MobileSprite::forward(double mult)
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{
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if(!stopped)
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{
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TQCanvasSprite::moveBy(xVelocity()*mult,yVelocity()*mult);
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checkBounds();
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}
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}
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void MobileSprite::checkBounds()
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{
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double cx, cy;
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int ch, cw;
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cx = x();
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cy = y();
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ch = canvas()->height();
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cw = canvas()->width();
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if ( (int)(cx+0.5) < 0 )
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cx = cw - 1 - fmod( -cx, cw );
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else if ( (int)(cx+0.5) > ( cw-1 ) )
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cx = fmod( cx-cw-1, cw );
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if ( (int)(cy+0.5) < 0 )
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cy = ch-1 - fmod( -cy, ch );
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else if ( (int)(cy+0.5) > ( ch-1 ) )
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cy = fmod( cy-ch-1, ch );
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if ( (cx != x()) || (cy != y()) )
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{
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// printf("%5.2f %5.2f %5.2f %5.2f\n", x(), y(), cx, cy);
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move( cx, cy );
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}
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}
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void MobileSprite::calculateGravity(double gravity,double mult)
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{
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double abs_2,nx,ny,ex,ey,sq,eg;
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if(!stopped)
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{
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ex=x()-canvas()->width()/2.0;
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ey=y()-canvas()->height()/2.0;
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abs_2=ex*ex+ey*ey;
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sq=sqrt(abs_2);
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nx=ex/sq;
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ny=ey/sq;
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eg=gravity*mult;
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setVelocity(xVelocity()-eg*nx/abs_2,
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yVelocity()-eg*ny/abs_2);
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}
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}
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AiSprite MobileSprite::toAiSprite()
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{
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// y direction: screen: bottom to top
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// mathematical: top to bottom
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AiSprite as;
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as.x=x()-canvas()->width()/2.0;
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as.y=-(y()-canvas()->height()/2.0);
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as.dx=xVelocity();
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as.dy=-yVelocity();
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as.sun=false;
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as.border=false;
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return as;
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}
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ShipSprite::ShipSprite(TQCanvasPixmapArray* seq, TQCanvas* canvas, int pn)
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:MobileSprite(seq,canvas,pn)
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{
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hitpoints=99;
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energy=99.9;
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explosion=-1;
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setZ(-20);
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rotation=0;
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bulletPowerups=0;
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minePowerups=0;
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}
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void ShipSprite::setRotation(double r)
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{
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int nf,of=frame();
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rotation=r;
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if(rotation<0)
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rotation-=((int)(rotation/(2*M_PI))-1)*2*M_PI;
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if(rotation>=2*M_PI)
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rotation-=(int)(rotation/(2*M_PI))*2*M_PI;
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nf=(int)(rotation/(2*M_PI)*ROTNUM)%ROTNUM;
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if(nf!=of)
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setFrame(nf);
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}
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void ShipSprite::forward(double mult)
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{
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MobileSprite::forward(mult);
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if(explosion>0)
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{
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explosion--;
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if(explosion==0)
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hide();
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}
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if(reloadBulletTime>0)
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reloadBulletTime-=mult;
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if(reloadMineTime>0)
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reloadMineTime-=mult;
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}
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void ShipSprite::forward(double mult,int fr)
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{
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MobileSprite::forward(mult,fr);
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rotation=fr/ROTNUM*M_PI*2;
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if(explosion>0)
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{
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explosion--;
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if(explosion==0)
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hide();
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}
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if(reloadBulletTime>0)
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reloadBulletTime-=mult;
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if(reloadMineTime>0)
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reloadMineTime-=mult;
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}
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void ShipSprite::calculateGravityAndEnergy(double gravity,double sunEnergy,
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double mult)
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{
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double nx,ny,ex,ey,abs_2,phi,sq,eg;
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if(!stopped)
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{
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ex=x()-canvas()->width()/2.0;
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ey=y()-canvas()->height()/2.0;
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abs_2=ex*ex+ey*ey;
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sq=sqrt(abs_2);
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if ( explodes() && (sq<20) )
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stopped = true;
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else
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{
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nx=ex/sq;
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ny=ey/sq;
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eg=gravity*mult;
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setVelocity(xVelocity()-eg*nx/abs_2,
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yVelocity()-eg*ny/abs_2);
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if(hitpoints!=0)
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{
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if(energy<99.8)
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{
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phi=rectToAngle(nx,ny);
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energy+=fabs(sunEnergy*mult/(abs_2)*cos(phi+rotation));
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}
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}
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}
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}
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}
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void ShipSprite::rotateRight(double rotationEnergyNeed,double rotationSpeed)
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{
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if(energy>rotationEnergyNeed)
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{
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energy-=rotationEnergyNeed;
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setRotation(rotation-rotationSpeed);
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}
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}
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void ShipSprite::rotateLeft(double rotationEnergyNeed,double rotationSpeed)
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{
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if(energy>rotationEnergyNeed)
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{
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energy-=rotationEnergyNeed;
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setRotation(rotation+rotationSpeed);
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}
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}
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BulletSprite::BulletSprite(TQCanvasPixmapArray* seq,TQCanvas* canvas, int pn,double lifetime)
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:MobileSprite(seq,canvas,pn)
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{
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setZ(-10);
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time=lifetime;
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}
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void BulletSprite::forward(double mult)
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{
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MobileSprite::forward(mult);
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time-=mult;
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}
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void BulletSprite::forward(double mult,int fr)
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{
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MobileSprite::forward(mult,fr);
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time-=mult;
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}
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MineSprite::MineSprite(TQCanvasPixmapArray* seq, TQCanvas* canvas, int pn,double atime,double f)
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:MobileSprite(seq,canvas,pn)
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{
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activateTime=atime;
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setZ(-25);
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fuel=f;
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explosiontime=0;
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timeToGo=0.0;
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expl=false;
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active=false;
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}
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void MineSprite::explode(TQCanvasPixmapArray *seq)
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{
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setSequence(seq);
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timeToGo=seq->count();
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expl=true;
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setFrame(0);
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explosiontime=0.0;
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setZ(-8);
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setFuel(0.0);
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}
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void MineSprite::forward(double mult)
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{
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if(active)
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{
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if(expl)
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{
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explosiontime+=mult;
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if(explosiontime>(timeToGo-0.001))
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explosiontime=timeToGo-0.01;
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setFrame((int)explosiontime);
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}
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}
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else
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{
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activateTime-=(double)mult;
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if(activateTime<0.0)
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{
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active=true;
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setFrame(1);
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}
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}
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if(fuel<0.001)
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MobileSprite::forward(mult);
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}
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void MineSprite::calculateGravity(double gravity,double mult)
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{
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double abs_2,nx,ny,ex,ey,sq,eg;
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if(!stopped)
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{
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ex=x()-canvas()->width()/2.0;
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ey=y()-canvas()->height()/2.0;
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abs_2=ex*ex+ey*ey;
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sq=sqrt(abs_2);
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nx=ex/sq;
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ny=ey/sq;
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eg=gravity*mult;
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if(fuel<0.001)
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setVelocity(xVelocity()-eg*nx/abs_2,
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yVelocity()-eg*ny/abs_2);
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else
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fuel-=eg/abs_2;
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}
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}
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ExplosionSprite::ExplosionSprite(TQCanvasPixmapArray* seq, TQCanvas* canvas, MobileSprite *sp)
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:TQCanvasSprite(seq, canvas)
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{
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over=false;
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setZ(-5);
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obj=sp;
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timeToGo=seq->count();
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time=0;
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move(sp->x(),sp->y());
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}
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void ExplosionSprite::forward(double mult)
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{
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int of=frame();
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move(obj->x(),obj->y());
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time+=mult;
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if(time>=timeToGo)
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{
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over=true;
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hide();
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}
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else
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if((int)time!=of)
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setFrame((int)time);
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}
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void ExplosionSprite::setSequence(TQCanvasPixmapArray *seq)
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{
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timeToGo=seq->count();
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TQCanvasSprite::setSequence(seq);
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}
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